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Initial commit of Command & Conquer Renegade source code.
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Code/wwphys/widgets.h
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85
Code/wwphys/widgets.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWPhys *
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* *
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* $Archive:: /Commando/Code/wwphys/widgets.h $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 7/29/99 11:25a $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef WIDGETS_H
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#define WIDGETS_H
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class RenderObjClass;
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/*
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** Debug Widgets. These render objects will be used by the physics debugging code
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** to render bounding boxes, force vectors, co-ordinate axes, etc. These are meant
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** to be rendered immediately and then released because someone else could come along
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** and get a pointer to the same object.
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*/
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class WidgetSystem
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{
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public:
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enum WidgetType
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{
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WIDGET_AABOX = 0, // an AABoxRenderObjClass
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WIDGET_OBBOX, // an OBBoxRenderObjClass
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WIDGET_VECTOR, // a skin, designed to point along -z (use with lookat) with bones Point0, Point1
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WIDGET_AXES, // a mesh with red,green,and blue axes for +x,+y,+z
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WIDGET_POINT, // a 0.1m sphere
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NUM_WIDGETS
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};
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static void Init_Debug_Widgets(void);
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static void Release_Debug_Widgets(void);
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static RenderObjClass * Get_Debug_Widget(WidgetType id);
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protected:
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/*
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** Debug widgets. These are render objects that are used to aid in debugging
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** the physics system. They are allocated in Init_Debug_Widgets and released
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** in Release_Debug_Widgets. Users can get at them through the Get_Debug_Widget
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** call. They are meant to be rendered immediately and released.
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*/
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#ifdef WWDEBUG
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static RenderObjClass * DebugWidgets[NUM_WIDGETS];
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#endif
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};
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#endif
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