mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 15:41:39 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
163
Code/wwsaveload/definition.cpp
Normal file
163
Code/wwsaveload/definition.cpp
Normal file
@@ -0,0 +1,163 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : WWSaveLoad *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/wwsaveload/definition.cpp $*
|
||||
* *
|
||||
* Author:: Patrick Smith *
|
||||
* *
|
||||
* $Modtime:: 8/24/01 4:35p $*
|
||||
* *
|
||||
* $Revision:: 10 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#include "definition.h"
|
||||
#include "chunkio.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
// Constants
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
enum
|
||||
{
|
||||
CHUNKID_VARIABLES = 0x00000100,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
VARID_INSTANCEID = 0x01,
|
||||
XXX_VARID_PARENTID,
|
||||
VARID_NAME,
|
||||
};
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////
|
||||
//
|
||||
// Save
|
||||
//
|
||||
/////////////////////////////////////////////////////////
|
||||
bool
|
||||
DefinitionClass::Save (ChunkSaveClass &csave)
|
||||
{
|
||||
bool retval = true;
|
||||
|
||||
csave.Begin_Chunk (CHUNKID_VARIABLES);
|
||||
retval &= Save_Variables (csave);
|
||||
csave.End_Chunk ();
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////
|
||||
//
|
||||
// Load
|
||||
//
|
||||
/////////////////////////////////////////////////////////
|
||||
bool
|
||||
DefinitionClass::Load (ChunkLoadClass &cload)
|
||||
{
|
||||
bool retval = true;
|
||||
|
||||
while (cload.Open_Chunk ()) {
|
||||
switch (cload.Cur_Chunk_ID ()) {
|
||||
|
||||
case CHUNKID_VARIABLES:
|
||||
Load_Variables (cload);
|
||||
break;
|
||||
}
|
||||
|
||||
cload.Close_Chunk ();
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Save_Variables
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
bool
|
||||
DefinitionClass::Save_Variables (ChunkSaveClass &csave)
|
||||
{
|
||||
bool retval = true;
|
||||
|
||||
WRITE_MICRO_CHUNK (csave, VARID_INSTANCEID, m_ID);
|
||||
WRITE_MICRO_CHUNK_WWSTRING (csave, VARID_NAME, m_Name);
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Load_Variables
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
bool
|
||||
DefinitionClass::Load_Variables (ChunkLoadClass &cload)
|
||||
{
|
||||
bool retval = true;
|
||||
|
||||
//
|
||||
// Loop through all the microchunks that define the variables
|
||||
//
|
||||
while (cload.Open_Micro_Chunk ()) {
|
||||
switch (cload.Cur_Micro_Chunk_ID ()) {
|
||||
|
||||
READ_MICRO_CHUNK (cload, VARID_INSTANCEID, m_ID)
|
||||
READ_MICRO_CHUNK_WWSTRING (cload, VARID_NAME, m_Name)
|
||||
}
|
||||
|
||||
cload.Close_Micro_Chunk ();
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Set_ID
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
void
|
||||
DefinitionClass::Set_ID (uint32 id)
|
||||
{
|
||||
m_ID = id;
|
||||
|
||||
//
|
||||
// If we are registered with the definition manager, then we need to
|
||||
// re-link ourselves back into the list
|
||||
//
|
||||
if (m_DefinitionMgrLink != -1) {
|
||||
DefinitionMgrClass::Unregister_Definition (this);
|
||||
DefinitionMgrClass::Register_Definition (this);
|
||||
}
|
||||
|
||||
return ;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user