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Initial commit of Command & Conquer Renegade source code.
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108
Code/wwsaveload/definitionclassids.h
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108
Code/wwsaveload/definitionclassids.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWSaveLoad *
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* *
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* $Archive:: /Commando/Code/wwsaveload/definitionclassids.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 8/03/00 5:44p $*
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* *
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* $Revision:: 15 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __DEFINITION_CLASS_ID_H
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#define __DEFINITION_CLASS_ID_H
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#include "always.h"
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#include "bittype.h"
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//////////////////////////////////////////////////////////////////////////////////
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//
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// Constants
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//
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//////////////////////////////////////////////////////////////////////////////////
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const int DEF_CLASSID_START = 0x00001000;
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const int DEF_CLASSID_RANGE = 0x00001000;
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#define NEXT_SUPER_CLASSID(n) DEF_CLASSID_START + (n * DEF_CLASSID_RANGE)
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//////////////////////////////////////////////////////////////////////////////////
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//
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// DefinitionClassID
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//
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// Note: The following enum should contain ALL of the class ids for
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// definitions in the entire system (to guarantee they are unique). Each
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// super-class is allocated a range of class ids. Use the
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// SuperClassID_From_ClassID function to determine which super class
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// a particular class id belongs to.
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//
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//////////////////////////////////////////////////////////////////////////////////
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enum
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{
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CLASSID_TERRAIN = NEXT_SUPER_CLASSID(0),
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CLASSID_TILE = NEXT_SUPER_CLASSID(1),
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CLASSID_GAME_OBJECTS = NEXT_SUPER_CLASSID(2),
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CLASSID_LIGHT = NEXT_SUPER_CLASSID(3),
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CLASSID_SOUND = NEXT_SUPER_CLASSID(4),
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CLASSID_WAYPATH = NEXT_SUPER_CLASSID(5),
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CLASSID_ZONE = NEXT_SUPER_CLASSID(6),
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CLASSID_TRANSITION = NEXT_SUPER_CLASSID(7),
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CLASSID_PHYSICS = NEXT_SUPER_CLASSID(8),
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CLASSID_EDITOR_OBJECTS = NEXT_SUPER_CLASSID(9),
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CLASSID_MUNITIONS = NEXT_SUPER_CLASSID(10),
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CLASSID_DUMMY_OBJECTS = NEXT_SUPER_CLASSID(11),
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CLASSID_BUILDINGS = NEXT_SUPER_CLASSID(12),
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CLASSID_TWIDDLERS = NEXT_SUPER_CLASSID(13),
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CLASSID_GLOBAL_SETTINGS = NEXT_SUPER_CLASSID(14),
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};
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//////////////////////////////////////////////////////////////////////////////////
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//
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// SuperClassID_From_ClassID
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//
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//////////////////////////////////////////////////////////////////////////////////
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inline uint32
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SuperClassID_From_ClassID (uint32 class_id)
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{
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//
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// Which id-range does it fall under?
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//
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int delta = class_id - DEF_CLASSID_START;
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int num_ranges = delta / DEF_CLASSID_RANGE;
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return DEF_CLASSID_START + (num_ranges * DEF_CLASSID_RANGE);
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}
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#endif //__DEFINITION_CLASS_ID_H
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