Initial commit of Command & Conquer Renegade source code.

This commit is contained in:
LFeenanEA
2025-02-27 16:39:46 +00:00
parent 74ab8fa5e0
commit 58ed459113
4918 changed files with 1366710 additions and 0 deletions

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "saveloadstatus.h"
#include "mutex.h"
#define MAX_STATUS_TEXT_ID 2
static CriticalSectionClass text_mutex;
static StringClass status_text[MAX_STATUS_TEXT_ID];
void SaveLoadStatus::Set_Status_Text(const char* text,int id)
{
CriticalSectionClass::LockClass m(text_mutex);
WWASSERT(id<MAX_STATUS_TEXT_ID);
status_text[id]=text;
if (id==0) status_text[1]="";
}
void SaveLoadStatus::Get_Status_Text(StringClass& text, int id)
{
CriticalSectionClass::LockClass m(text_mutex);
WWASSERT(id<MAX_STATUS_TEXT_ID);
text=status_text[id];
}
static int status_count;
void SaveLoadStatus::Reset_Status_Count( void )
{
status_count = 0;
}
void SaveLoadStatus::Inc_Status_Count( void )
{
status_count++;
}
int SaveLoadStatus::Get_Status_Count( void )
{
return status_count;
}