Initial commit of Command & Conquer Renegade source code.

This commit is contained in:
LFeenanEA
2025-02-27 16:39:46 +00:00
parent 74ab8fa5e0
commit 58ed459113
4918 changed files with 1366710 additions and 0 deletions

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef WWSAVELOADSTATUS_H
#define WWSAVELOADSTATUS_H
#if defined(_MSC_VER)
#pragma once
#endif
#include "always.h"
#include "wwstring.h"
namespace SaveLoadStatus
{
void Set_Status_Text(const char* text,int id);
void Reset_Status_Count( void );
void Inc_Status_Count( void );
int Get_Status_Count( void );
void Get_Status_Text(StringClass& text, int id);
};
#define INIT_STATUS(t) SaveLoadStatus::Set_Status_Text(t,0)
#define INIT_SUB_STATUS(t) SaveLoadStatus::Set_Status_Text(t,1)
#endif