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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
149
Code/wwtranslatedb/translateobj.h
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149
Code/wwtranslatedb/translateobj.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : wwtranslatedb *
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* *
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* $Archive:: /Commando/Code/wwtranslatedb/translateobj.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 9/10/01 8:43a $*
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* *
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* $Revision:: 8 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __TRANSLATE_OBJ_H
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#define __TRANSLATE_OBJ_H
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#include "persist.h"
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#include "bittype.h"
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#include "wwstring.h"
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#include "widestring.h"
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#include "vector.h"
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//////////////////////////////////////////////////////////////////////////
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// Forward declarations
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//////////////////////////////////////////////////////////////////////////
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class ChunkSaveClass;
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class ChunkLoadClass;
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class StringTwiddlerClass;
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//////////////////////////////////////////////////////////////////////////
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//
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// TDBObjClass
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//
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//////////////////////////////////////////////////////////////////////////
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class TDBObjClass : public PersistClass
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{
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public:
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//////////////////////////////////////////////////////////////
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// Public constructors/destructors
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//////////////////////////////////////////////////////////////
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TDBObjClass (void);
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TDBObjClass (const TDBObjClass &src);
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virtual ~TDBObjClass (void);
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//////////////////////////////////////////////////////////////
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// Public operators
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//////////////////////////////////////////////////////////////
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const TDBObjClass & operator= (const TDBObjClass &src);
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//////////////////////////////////////////////////////////////
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// Public methods
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//////////////////////////////////////////////////////////////
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//
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// RTTI
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//
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virtual StringTwiddlerClass * As_StringTwiddlerClass (void) { return NULL; }
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//
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// From PersistClass
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//
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const PersistFactoryClass & Get_Factory (void) const;
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bool Save (ChunkSaveClass &csave);
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bool Load (ChunkLoadClass &cload);
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//
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// Copy methods
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//
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virtual TDBObjClass * Clone (void) const { return new TDBObjClass (*this); }
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//
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// TranslateObj specific
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//
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virtual const WideStringClass & Get_String (uint32 lang_id);
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virtual const WideStringClass & Get_String (void);
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virtual const StringClass & Get_English_String (void) { return EnglishString; }
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virtual uint32 Get_ID (void) { return ID; }
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virtual const StringClass & Get_ID_Desc (void) { return IDDesc; }
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virtual uint32 Get_Sound_ID (void) { return SoundID; }
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virtual const StringClass & Get_Animation_Name (void) { return AnimationName; }
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virtual uint32 Get_Category_ID (void) { return CategoryID; }
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virtual void Set_String (uint32 lang_id, const WCHAR *string);
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virtual void Set_English_String (const TCHAR *string);
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virtual void Set_ID (uint32 id);
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virtual void Set_ID_Desc (const TCHAR *desc);
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virtual void Set_Animation_Name (const TCHAR *name) { AnimationName = name; }
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virtual void Set_Sound_ID (uint32 id) { SoundID = id; }
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virtual void Set_Category_ID (uint32 id) { CategoryID = id; }
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//
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// Informational
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//
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virtual bool Contains_Translation (uint32 lang_id);
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protected:
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//////////////////////////////////////////////////////////////
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// Protected methods
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//////////////////////////////////////////////////////////////
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void Save_Variables (ChunkSaveClass &csave);
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void Load_Variables (ChunkLoadClass &cload);
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//////////////////////////////////////////////////////////////
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// Protected member data
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//////////////////////////////////////////////////////////////
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StringClass EnglishString;
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StringClass IDDesc;
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uint32 ID;
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uint32 SoundID;
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uint32 CategoryID;
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StringClass AnimationName;
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DynamicVectorClass<WideStringClass> TranslatedStrings;
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};
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#endif //__TRANSLATE_OBJ_H
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