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Initial commit of Command & Conquer Renegade source code.
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104
Code/wwui/ProgressCtrl.h
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104
Code/wwui/ProgressCtrl.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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* $Archive: /Commando/Code/wwui/ProgressCtrl.h $
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*
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* DESCRIPTION
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* Progress bar control
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*
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* PROGRAMMER
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* Denzil E. Long, Jr.
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* $Author: Denzil_l $
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*
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* VERSION INFO
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* $Revision: 2 $
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* $Modtime: 10/18/01 9:22a $
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*
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******************************************************************************/
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __PROGRESS_CTRL_H
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#define __PROGRESS_CTRL_H
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#include "DialogControl.h"
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#include "Render2D.h"
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//#include "vector3.h"
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//#include "bittype.h"
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class ProgressCtrlClass :
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public DialogControlClass
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{
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public:
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ProgressCtrlClass(void);
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virtual ~ProgressCtrlClass();
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// RTTI
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ProgressCtrlClass* As_ProgressCtrlClass(void)
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{return this;}
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void Render(void);
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// Sets the minimum and maximum values for the progress bar and redraws
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// the bar to reflect the new range.
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void Set_Range(unsigned int min, unsigned int max);
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// Get the minimun and maximum values for the progress bar.
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void Get_Range(unsigned int& min, unsigned int& max);
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// Set the current position for the progress bar.
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void Set_Position(unsigned int position);
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// Advance the position of the progress bar by a specified increment.
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void Delta_Position(int delta);
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// Get the current position of the progress bar.
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unsigned int Get_Position(void) const;
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// Specify the step increment for the progress bar. This is the amount
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// the progress bar increases its position whenever Step_Position()
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// is called.
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void Set_Step(unsigned int step);
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// Advance the position for the progress bar by the step increment.
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void Step_Position(void);
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protected:
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void Create_Control_Renderers(void);
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float Calculate_Bar_Width(unsigned int position);
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void Update_Client_Rect(void);
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protected:
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Render2DClass mControlRenderer;
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RectClass mBarRect;
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unsigned int mMinLimit;
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unsigned int mMaxLimit;
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unsigned int mPosition;
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unsigned int mStep;
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};
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#endif //__PROGRESS_CTRL_H
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