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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
410
Code/wwui/checkboxctrl.cpp
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410
Code/wwui/checkboxctrl.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/wwui/checkboxctrl.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 12/05/01 4:22p $*
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* *
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* $Revision:: 18 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "checkboxctrl.h"
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#include "assetmgr.h"
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#include "refcount.h"
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#include "font3d.h"
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#include "mousemgr.h"
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#include "ww3d.h"
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#include "dialogmgr.h"
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#include "dialogbase.h"
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#include "stylemgr.h"
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////////////////////////////////////////////////////////////////
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//
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// CheckBoxCtrlClass
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//
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////////////////////////////////////////////////////////////////
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CheckBoxCtrlClass::CheckBoxCtrlClass (void) :
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TextRect (0, 0, 0, 0),
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ButtonRect (0, 0, 0, 0),
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MaxRect (0, 0, 0, 0),
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IsChecked (false)
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{
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//
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// Set the font for the text renderers
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//
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StyleMgrClass::Assign_Font (&TextRenderer, StyleMgrClass::FONT_CONTROLS);
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StyleMgrClass::Configure_Renderer (&ControlRenderer);
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// ~CheckBoxCtrlClass
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//
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////////////////////////////////////////////////////////////////
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CheckBoxCtrlClass::~CheckBoxCtrlClass (void)
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{
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Create_Text_Renderers
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//
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////////////////////////////////////////////////////////////////
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void
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CheckBoxCtrlClass::Create_Text_Renderers (void)
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{
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const float TEXT_SPACING = 8.0F;
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//
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// Configure the renderers
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//
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HilightRenderer.Reset ();
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HilightRenderer.Set_Coordinate_Range (Render2DClass::Get_Screen_Resolution());
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StyleMgrClass::Configure_Hilighter (&HilightRenderer);
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//
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// Determine how wide to make the text area
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//
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Vector2 extents = TextRenderer.Get_Text_Extents (Title);
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float width = extents.X + (StyleMgrClass::Get_X_Scale () * TEXT_SPACING);
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//
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// Resize the text area to fit the text
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//
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TextRect.Right = TextRect.Left + width;
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TextRect.Right = min (TextRect.Right, MaxRect.Right);
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Rect.Right = TextRect.Right;
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//
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// Start fresh
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//
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TextRenderer.Reset ();
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//
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// Draw the text
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//
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StyleMgrClass::Render_Text (Title, &TextRenderer, TextRect, true, true,
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StyleMgrClass::LEFT_JUSTIFY, IsEnabled);
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//
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// Do the hilight
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//
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if (HasFocus) {
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StyleMgrClass::Render_Hilight (&HilightRenderer, TextRect);
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Create_Control_Renderers
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//
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////////////////////////////////////////////////////////////////
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void
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CheckBoxCtrlClass::Create_Control_Renderers (void)
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{
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Render2DClass &renderer = ControlRenderer;
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//
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// Configure this renderer
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//
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renderer.Reset ();
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renderer.Enable_Texturing (false);
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//
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// Determine which color to draw the outline in
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//
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int color = StyleMgrClass::Get_Line_Color ();
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int bkcolor = StyleMgrClass::Get_Bk_Color ();
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if (IsEnabled == false) {
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color = StyleMgrClass::Get_Disabled_Line_Color ();
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bkcolor = StyleMgrClass::Get_Disabled_Bk_Color ();
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}
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//
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// Draw the button outline
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//
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RectClass rect = ButtonRect;
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renderer.Add_Outline (ButtonRect, 1.0F, color);
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//
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// Now draw the background
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//
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rect.Right -= 1;
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rect.Bottom -= 1;
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renderer.Add_Quad (rect, bkcolor);
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//
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// Draw the check (if necessary)
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//
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if (IsChecked) {
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int text_color = StyleMgrClass::Get_Text_Color ();
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int shadow_color = StyleMgrClass::Get_Text_Shadow_Color ();
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if (IsEnabled == false) {
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text_color = StyleMgrClass::Get_Disabled_Text_Color ();
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shadow_color = StyleMgrClass::Get_Disabled_Text_Shadow_Color ();
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}
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rect = ButtonRect;
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rect.Inflate (Vector2 (-5, -5));
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renderer.Add_Line (Vector2 (rect.Left-1, rect.Top+1), Vector2 (rect.Right-2, rect.Bottom+1), 2, shadow_color);
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renderer.Add_Line (Vector2 (rect.Left-1, rect.Bottom+1), Vector2 (rect.Right-2, rect.Top+1), 2, shadow_color);
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renderer.Add_Line (Vector2 (rect.Left, rect.Top), Vector2 (rect.Right-1, rect.Bottom), 2, text_color);
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renderer.Add_Line (Vector2 (rect.Left, rect.Bottom), Vector2 (rect.Right-1, rect.Top), 2, text_color);
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Set_Cursor
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//
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////////////////////////////////////////////////////////////////
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void
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CheckBoxCtrlClass::On_Set_Cursor (const Vector2 &mouse_pos)
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{
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//
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// Change the mouse cursor
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//
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if (Rect.Contains (mouse_pos) && mouse_pos.X <= TextRect.Right) {
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MouseMgrClass::Set_Cursor (MouseMgrClass::CURSOR_ACTION);
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} else {
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MouseMgrClass::Set_Cursor (MouseMgrClass::CURSOR_ARROW);
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Update_Client_Rect
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//
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////////////////////////////////////////////////////////////////
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void
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CheckBoxCtrlClass::Update_Client_Rect (void)
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{
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//
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// Determine what one character spacing would be
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//
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Vector2 char_size = TextRenderer.Get_Text_Extents (L"W");
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//
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// Set the client area
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//
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MaxRect = Rect;
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ClientRect = Rect;
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//
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// Determine what size the button should be
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//
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float button_width = int(char_size.X * 1.5F);
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float button_height = button_width;
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//
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// Calculate the button rectangle
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//
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ButtonRect.Left = ClientRect.Left;
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ButtonRect.Top = ClientRect.Top + int((ClientRect.Height () / 2.0F) - (button_height / 2.0F));
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ButtonRect.Right = ButtonRect.Left + button_width;
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ButtonRect.Bottom = ClientRect.Top + int((ClientRect.Height () / 2.0F) + (button_height / 2.0F));
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//
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// Calculate the text rectangle
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//
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TextRect.Left = int(ButtonRect.Right + (char_size.X * 0.5F));
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TextRect.Top = ClientRect.Top;
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TextRect.Right = ClientRect.Right;
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TextRect.Bottom = ClientRect.Bottom;
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Set_Dirty ();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Render
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//
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////////////////////////////////////////////////////////////////
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void
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CheckBoxCtrlClass::Render (void)
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{
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//
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// Recreate the renderers (if necessary)
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//
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if (IsDirty) {
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Create_Control_Renderers ();
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Create_Text_Renderers ();
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}
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//
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// Render the background and text for the current state
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//
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ControlRenderer.Render ();
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TextRenderer.Render ();
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HilightRenderer.Render ();
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DialogControlClass::Render ();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Set_Check
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//
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////////////////////////////////////////////////////////////////
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void CheckBoxCtrlClass::Set_Check (bool onoff)
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{
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Internal_Set_Check(onoff, false);
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}
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void CheckBoxCtrlClass::Internal_Set_Check(bool onoff, bool notify)
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{
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IsChecked = onoff;
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Set_Dirty ();
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if (notify) {
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Parent->On_Command (Get_ID (), 0, onoff);
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}
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}
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////////////////////////////////////////////////////////////////
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//
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// On_LButton_Down
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//
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////////////////////////////////////////////////////////////////
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void
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CheckBoxCtrlClass::On_LButton_Down (const Vector2 &mouse_pos)
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{
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Internal_Set_Check (!IsChecked, true);
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_LButton_Up
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//
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////////////////////////////////////////////////////////////////
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void
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CheckBoxCtrlClass::On_LButton_Up (const Vector2 &mouse_pos)
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{
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Set_Focus
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//
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////////////////////////////////////////////////////////////////
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void
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CheckBoxCtrlClass::On_Set_Focus (void)
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{
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Set_Dirty ();
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DialogControlClass::On_Set_Focus ();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Kill_Focus
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//
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////////////////////////////////////////////////////////////////
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void
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CheckBoxCtrlClass::On_Kill_Focus (DialogControlClass *focus)
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{
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Set_Dirty ();
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DialogControlClass::On_Kill_Focus (focus);
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Key_Down
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//
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////////////////////////////////////////////////////////////////
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bool
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CheckBoxCtrlClass::On_Key_Down (uint32 key_id, uint32 key_data)
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{
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bool handled = false;
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bool is_dirty = true;
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switch (key_id)
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{
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case VK_SPACE:
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Internal_Set_Check (!IsChecked, true);
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handled = true;
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break;
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default:
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is_dirty = false;
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break;
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}
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if (is_dirty) {
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Set_Dirty ();
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}
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return handled;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Create
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//
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////////////////////////////////////////////////////////////////
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void
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CheckBoxCtrlClass::On_Create (void)
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{
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return ;
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}
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