mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-15 23:21:40 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
116
Code/wwui/childdialog.cpp
Normal file
116
Code/wwui/childdialog.cpp
Normal file
@@ -0,0 +1,116 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Combat *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/wwui/childdialog.cpp $*
|
||||
* *
|
||||
* Author:: Patrick Smith *
|
||||
* *
|
||||
* $Modtime:: 4/16/01 8:20a $*
|
||||
* *
|
||||
* $Revision:: 2 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
|
||||
#include "childdialog.h"
|
||||
#include "assetmgr.h"
|
||||
#include "texture.h"
|
||||
#include "stylemgr.h"
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// ChildDialogClass
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
ChildDialogClass::ChildDialogClass (int res_id) :
|
||||
ParentDialog (NULL),
|
||||
DialogBaseClass (res_id)
|
||||
{
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// ~ChildDialogClass
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
ChildDialogClass::~ChildDialogClass (void)
|
||||
{
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// On_Init_Dialog
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
void
|
||||
ChildDialogClass::On_Init_Dialog (void)
|
||||
{
|
||||
DialogBaseClass::On_Init_Dialog ();
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Render
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
void
|
||||
ChildDialogClass::Render (void)
|
||||
{
|
||||
//
|
||||
// Only render the controls... don't render any
|
||||
// backdrop or border.
|
||||
//
|
||||
DialogBaseClass::Render ();
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Is_Active
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
bool
|
||||
ChildDialogClass::Is_Active (void)
|
||||
{
|
||||
bool retval = false;
|
||||
|
||||
//
|
||||
// We are automatically active if our parent is active
|
||||
//
|
||||
if (IsVisible && ParentDialog != NULL && ParentDialog->Is_Active ()) {
|
||||
//retval = true;
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
Reference in New Issue
Block a user