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Initial commit of Command & Conquer Renegade source code.
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112
Code/wwui/dialogbutton.h
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112
Code/wwui/dialogbutton.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/wwui/dialogbutton.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 6/08/01 9:41a $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __DIALOG_BUTTON_H
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#define __DIALOG_BUTTON_H
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#include "dialogcontrol.h"
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#include "vector3.h"
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#include "render2dsentence.h"
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////////////////////////////////////////////////////////////////
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//
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// DialogButtonClass
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//
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////////////////////////////////////////////////////////////////
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class DialogButtonClass : public DialogControlClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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DialogButtonClass (void);
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virtual ~DialogButtonClass (void) {}
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// From DialogControlClass
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//
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void Render (void);
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protected:
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////////////////////////////////////////////////////////////////
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// Protected methods
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////////////////////////////////////////////////////////////////
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void On_LButton_Down (const Vector2 &mouse_pos);
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void On_LButton_Up (const Vector2 &mouse_pos);
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void On_Mouse_Move (const Vector2 &mouse_pos);
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void On_Set_Cursor (const Vector2 &mouse_pos);
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void On_Create (void);
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void On_Kill_Focus (DialogControlClass *focus);
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void On_Key_Down (uint32 key_id, uint32 key_data);
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void Create_Bitmap_Button (void);
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void Create_Component_Button (void);
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void Create_Component_Button2 (void);
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void Create_Text_Renderers (void);
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////////////////////////////////////////////////////////////////
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// Protected constants
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////////////////////////////////////////////////////////////////
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enum
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{
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UP = 0,
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DOWN,
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STATE_MAX
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};
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////////////////////////////////////////////////////////////////
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// Protected member data
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////////////////////////////////////////////////////////////////
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Render2DSentenceClass TextRenderers[STATE_MAX];
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Render2DClass ButtonRenderers[STATE_MAX];
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bool WasButtonPressedOnMe;
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bool IsMouseOverMe;
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};
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#endif //__DIALOG_BUTTON_H
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