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Initial commit of Command & Conquer Renegade source code.
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Code/wwui/dialogtransition.h
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113
Code/wwui/dialogtransition.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/wwui/dialogtransition.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 6/27/01 9:56a $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __DIALOG_TRANSITION_H
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#define __DIALOG_TRANSITION_H
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#include "refcount.h"
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///////////////////////////////////////////////////////////////////////////////
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//
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// DialogTransitionClass
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//
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///////////////////////////////////////////////////////////////////////////////
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class DialogTransitionClass : public RefCountClass
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{
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public:
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////////////////////////////////////////////////////////////////////////
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// Public constants
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////////////////////////////////////////////////////////////////////////
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enum TYPE
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{
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SCREEN_OUT = 0,
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SCREEN_IN
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};
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////////////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////////////
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DialogTransitionClass (TYPE type = SCREEN_OUT);
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virtual ~DialogTransitionClass (void);
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////////////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////////////
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//
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// Configuration
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//
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virtual void Set_Type (TYPE type) { Type = type; }
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TYPE Get_Type (void) const { return Type; }
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//
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// Frame updates
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//
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virtual void Render (void) {}
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virtual void On_Frame_Update (void) {}
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//
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// Flow control
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//
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virtual bool Is_Complete (void) { return true; }
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protected:
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////////////////////////////////////////////////////////////////////////
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// Protected methods
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////////////////////////////////////////////////////////////////////////
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//virtual void Update_Renderer (void);
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////////////////////////////////////////////////////////////////////////
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// Protected member data
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////////////////////////////////////////////////////////////////////////
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//Render2DClass Renderer;
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//Render2DClass SwipeRenderer;
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TYPE Type;
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//int MaxTime;
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//int Timer;
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};
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#endif //__DIALOG_TRANSITION_H
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