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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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186
Code/wwui/dropdownctrl.h
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186
Code/wwui/dropdownctrl.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/wwui/dropdownctrl.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 10/16/01 10:27p $*
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* *
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* $Revision:: 10 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __DROPDOWN_CTRL_H
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#define __DROPDOWN_CTRL_H
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#include "dialogcontrol.h"
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#include "vector.h"
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#include "render2dsentence.h"
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#include "bittype.h"
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#include "scrollbarctrl.h"
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////////////////////////////////////////////////////////////////
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// Forward declarations
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////////////////////////////////////////////////////////////////
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class ComboBoxCtrlClass;
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////////////////////////////////////////////////////////////////
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//
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// DropDownCtrlClass
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//
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////////////////////////////////////////////////////////////////
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class DropDownCtrlClass : public DialogControlClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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DropDownCtrlClass (void);
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virtual ~DropDownCtrlClass (void);
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// From DialogControlClass
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//
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void Render (void);
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//
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// Content control
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//
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int Add_String (const WCHAR* string);
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void Delete_String (int index);
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int Find_String (const WCHAR* string);
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int Find_Closest_String(const WCHAR* string);
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void Set_Item_Data (int index, uint32 data);
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uint32 Get_Item_Data (int index);
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void Reset_Content (void);
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//
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// Information accessors
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//
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bool Get_String (int index, WideStringClass &string) const;
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const WCHAR * Get_String (int index) const;
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int Get_Count (void) { return EntryList.Count (); }
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//
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// Selection management
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//
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void Set_Curr_Sel (int index);
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int Get_Curr_Sel (void) const { return CurrSel; }
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//
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// Combobox access
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//
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ComboBoxCtrlClass * Get_Combo_Box (void) const { return ComboBox; }
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void Set_Combo_Box (ComboBoxCtrlClass *ctrl) { ComboBox = ctrl; }
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void Set_Full_Rect (const RectClass &rect) { FullRect = rect; }
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//
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// Advise-sink callbacks
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//
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void On_VScroll (ScrollBarCtrlClass *scrollbar, int ctrl_id, int new_position);
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protected:
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////////////////////////////////////////////////////////////////
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// Protected methods
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////////////////////////////////////////////////////////////////
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void On_LButton_Down (const Vector2 &mouse_pos);
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void On_LButton_Up (const Vector2 &mouse_pos);
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void On_Mouse_Move (const Vector2 &mouse_pos);
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void On_Set_Cursor (const Vector2 &mouse_pos);
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void On_Kill_Focus (DialogControlClass *focus);
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bool On_Key_Down (uint32 key_id, uint32 key_data);
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void On_Create (void);
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void On_Add_To_Dialog (void);
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void On_Remove_From_Dialog (void);
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void Update_Client_Rect (void);
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void Create_Control_Renderer (void);
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void Create_Text_Renderer (void);
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int Entry_From_Pos (const Vector2 &mouse_pos);
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void Update_Scroll_Pos (void);
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////////////////////////////////////////////////////////////////
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// Protected data types
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////////////////////////////////////////////////////////////////
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typedef struct _ENTRY
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{
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WideStringClass text;
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uint32 user_data;
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bool operator== (const _ENTRY &src) { return false; }
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bool operator!= (const _ENTRY &src) { return true; }
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_ENTRY (void) :
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user_data (0) {}
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_ENTRY (const WCHAR *_text, uint32 _data) :
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text (_text), user_data (_data) {}
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} ENTRY;
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typedef DynamicVectorClass<ENTRY> ENTRY_LIST;
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////////////////////////////////////////////////////////////////
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// Protected member data
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////////////////////////////////////////////////////////////////
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Render2DSentenceClass TextRenderer;
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Render2DClass ControlRenderer;
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Render2DClass HilightRenderer;
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ENTRY_LIST EntryList;
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ComboBoxCtrlClass * ComboBox;
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Vector2 CellSize;
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ScrollBarCtrlClass ScrollBarCtrl;
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RectClass FullRect;
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RectClass ScrollBarRect;
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int CurrSel;
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int ScrollPos;
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int CountPerPage;
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bool DisplayScrollBar;
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bool ButtonClickedOnMe;
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int DisplayTime;
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};
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#endif //__DROPDOWN_CTRL_H
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