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Initial commit of Command & Conquer Renegade source code.
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115
Code/wwui/menubackdrop.h
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115
Code/wwui/menubackdrop.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/wwui/menubackdrop.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 11/21/01 11:30a $*
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* *
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* $Revision:: 6 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __MENU_BACKDROP_H
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#define __MENU_BACKDROP_H
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#include "wwstring.h"
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#include "rendobj.h"
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////////////////////////////////////////////////////////////////
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// Forward declarations
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////////////////////////////////////////////////////////////////
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class SimpleSceneClass;
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class CameraClass;
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////////////////////////////////////////////////////////////////
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//
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// MenuBackDropClass
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//
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////////////////////////////////////////////////////////////////
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class MenuBackDropClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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MenuBackDropClass (void);
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virtual ~MenuBackDropClass (void);
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// Display methods
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//
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void Render (void);
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//
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// Configuration
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//
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void Set_Model (const char *name);
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void Remove_Model (void);
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void Set_Animation (const char *anim_name);
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void Set_Animation_Percentage( float percent );
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void Clear_Screen (bool onoff) { ClearScreen = onoff; }
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//
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// Accessors
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//
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SimpleSceneClass * Peek_Scene (void) { return Scene; };
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CameraClass * Peek_Camera (void) { return Camera; };
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RenderObjClass * Peek_Model (void) const { return Model; }
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protected:
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////////////////////////////////////////////////////////////////
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// Protected methods
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////////////////////////////////////////////////////////////////
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void Play_Animation (void);
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////////////////////////////////////////////////////////////////
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// Protected member data
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////////////////////////////////////////////////////////////////
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SimpleSceneClass * Scene;
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CameraClass * Camera;
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StringClass AnimationName;
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RenderObjClass * Model;
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HAnimClass * Anim;
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bool ClearScreen;
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};
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#endif //__MENU_BACKDROP_H
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