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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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Code/wwui/mousemgr.h
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111
Code/wwui/mousemgr.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/wwui/mousemgr.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 10/22/01 4:36p $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __MOUSE_MGR_H
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#define __MOUSE_MGR_H
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////////////////////////////////////////////////////////////////
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// Forward declarations
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////////////////////////////////////////////////////////////////
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class TextureClass;
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class ScreenCursorClass;
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////////////////////////////////////////////////////////////////
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//
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// MouseMgrClass
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//
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////////////////////////////////////////////////////////////////
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class MouseMgrClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constants
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////////////////////////////////////////////////////////////////
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typedef enum
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{
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CURSOR_ARROW = 0,
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CURSOR_TEXT,
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CURSOR_ACTION,
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CURSOR_BUSY,
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CURSOR_PAN_UP,
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CURSOR_ROTATE,
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CURSOR_COUNT
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} CURSOR_TYPE;
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// Initialization
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//
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static void Initialize (void);
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static void Shutdown (void);
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//
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// Display methods
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//
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static void Show_Cursor (bool onoff);
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static void Set_Cursor (CURSOR_TYPE type);
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static void Begin_Wait_Cursor(void);
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static void End_Wait_Cursor(void);
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//
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// Render methods
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//
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static void Render (void);
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private:
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////////////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////////////
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static TextureClass * Textures[CURSOR_COUNT];
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static ScreenCursorClass * MouseCursor;
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static CURSOR_TYPE CursorType;
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static unsigned int CursorWaitCount;
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};
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#endif //__MOUSE_MGR_H
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