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Initial commit of Command & Conquer Renegade source code.
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153
Code/wwui/shortcutbarctrl.h
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153
Code/wwui/shortcutbarctrl.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/wwui/shortcutbarctrl.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 11/13/01 9:53a $*
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* *
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* $Revision:: 4 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __SHORTCUT_BAR_CTRL_H
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#define __SHORTCUT_BAR_CTRL_H
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#include "dialogcontrol.h"
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#include "vector.h"
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#include "render2dsentence.h"
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#include "bittype.h"
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////////////////////////////////////////////////////////////////
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//
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// ShortcutBarCtrlClass
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//
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////////////////////////////////////////////////////////////////
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class ShortcutBarCtrlClass : public DialogControlClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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ShortcutBarCtrlClass (void);
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virtual ~ShortcutBarCtrlClass (void);
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// RTTI
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//
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ShortcutBarCtrlClass * As_ShortcutBarCtrlClass (void) { return this; }
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//
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// From DialogControlClass
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//
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void Render (void);
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const RectClass & Get_Window_Rect (void) const;
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bool Wants_Tooltip (void) const { return false; }
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//
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// Configuration
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//
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void Add_Button (int ctrl_id, const WCHAR *text);
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void Remove_Button (int ctrl_id);
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void Display (bool onoff) { IsHiddenState = !onoff; Set_Dirty (); }
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protected:
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////////////////////////////////////////////////////////////////
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// Protected methods
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////////////////////////////////////////////////////////////////
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void On_LButton_Down (const Vector2 &mouse_pos);
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void On_LButton_Up (const Vector2 &mouse_pos);
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void On_Mouse_Move (const Vector2 &mouse_pos);
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void On_Set_Cursor (const Vector2 &mouse_pos);
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void On_Set_Focus (void);
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void On_Kill_Focus (DialogControlClass *focus);
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bool On_Key_Down (uint32 key_id, uint32 key_data);
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void On_Mouse_Wheel (int direction);
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void On_Create (void);
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void On_Frame_Update (void);
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void Update_Client_Rect (void);
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void Create_Control_Renderers (void);
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void Create_Hidden_State_Renderers (void);
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void Create_Displayed_State_Renderers (void);
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void Create_Text_Renderers (void);
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void Set_Hidden_State (bool onoff);
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void Get_Entry_Rect (int index, RectClass &rect);
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int Entry_From_Pos (const Vector2 &mouse_pos);
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void Set_Curr_Sel (int index, bool snap_mouse = false);
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void Render_Strip (const RectClass &screen_rect, bool flip_uvs);
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void Send_Command (void);
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void Update_Pulse (void);
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////////////////////////////////////////////////////////////////
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// Protected data types
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////////////////////////////////////////////////////////////////
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struct ShortcutInfoStruct
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{
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ShortcutInfoStruct (void) : ctrl_id (0) {}
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ShortcutInfoStruct (int _id, const WCHAR *_text) :
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ctrl_id (_id), text (_text) {}
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int ctrl_id;
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WideStringClass text;
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bool operator== (const ShortcutInfoStruct &src) { return false; }
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bool operator!= (const ShortcutInfoStruct &src) { return true; }
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};
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////////////////////////////////////////////////////////////////
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// Protected member data
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////////////////////////////////////////////////////////////////
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DynamicVectorClass<ShortcutInfoStruct> ShortcutList;
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Render2DSentenceClass TextRenderer;
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Render2DSentenceClass GlowRenderer;
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Render2DSentenceClass HilightRenderer;
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Render2DClass ControlRenderer;
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Render2DClass TexturedControlRenderer;
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RectClass FullRect;
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bool IsHiddenState;
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int CurrSel;
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float BarOpacity;
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float PulseDirection;
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};
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#endif //__SHORTCUT_BAR_CTRL_H
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