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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
137
Code/wwui/wwuiinput.cpp
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137
Code/wwui/wwuiinput.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/wwui/wwuiinput.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 1/08/02 8:41p $*
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* *
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* $Revision:: 7 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "wwuiinput.h"
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#include "dialogmgr.h"
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#include "wwmemlog.h"
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WWUIInputClass::WWUIInputClass(void) :
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mIMEManager(NULL)
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{
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}
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WWUIInputClass::~WWUIInputClass(void)
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{
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if (mIMEManager) {
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mIMEManager->Release_Ref();
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}
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}
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void WWUIInputClass::InitIME(HWND hwnd)
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{
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if (mIMEManager == NULL) {
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mIMEManager = IME::IMEManager::Create(hwnd);
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if (mIMEManager) {
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Observer<IME::UnicodeChar>::NotifyMe(*mIMEManager);
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Observer<IME::IMEEvent>::NotifyMe(*mIMEManager);
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}
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}
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}
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IME::IMEManager* WWUIInputClass::GetIME(void) const
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{
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if (mIMEManager) {
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mIMEManager->Add_Ref();
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}
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return mIMEManager;
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}
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bool WWUIInputClass::ProcessMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam, LRESULT& result)
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{
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WWMEMLOG(MEM_GAMEDATA);
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if (mIMEManager) {
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if (mIMEManager->ProcessMessage(hwnd, msg, wParam, lParam, result)) {
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return true;
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}
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}
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result = 0;
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switch (msg) {
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case WM_KEYDOWN:
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return DialogMgrClass::On_Key_Down(wParam, lParam);
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break;
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case WM_KEYUP:
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return DialogMgrClass::On_Key_Up(wParam);
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break;
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case WM_CHAR:
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DialogMgrClass::On_Unicode_Char((wchar_t)wParam);
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return true;
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break;
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default:
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break;
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}
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return false;
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}
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void WWUIInputClass::HandleNotification(IME::UnicodeChar& unicode)
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{
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DialogMgrClass::On_Unicode_Char(unicode.Subject());
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}
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void WWUIInputClass::HandleNotification(IME::IMEEvent& event)
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{
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if (IME::IME_LANGUAGECHANGED == event.GetAction())
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{
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const wchar_t* description = event.Subject()->GetDescription();
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DialogMgrClass::Show_IME_Message(description, 2500);
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}
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else if (IME::IME_GUIDELINE == event.GetAction())
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{
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wchar_t desc[255];
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unsigned long level = event.Subject()->GetGuideline(desc, sizeof(desc));
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if (GL_LEVEL_NOGUIDELINE != level)
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{
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DialogMgrClass::Show_IME_Message(desc, 30000);
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}
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}
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}
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