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CnC_Renegade/Code/Commando/WOLLoginProfile.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
*
* FILE
* $Archive: /Commando/Code/Commando/WOLLoginProfile.h $
*
* DESCRIPTION
*
* PROGRAMMER
* Denzil E. Long, Jr.
* $Author: Denzil_l $
*
* VERSION INFO
* $Revision: 7 $
* $Modtime: 1/19/02 2:23p $
*
******************************************************************************/
#ifndef __WOLLOGINPROFILE_H__
#define __WOLLOGINPROFILE_H__
#include <WWLib\RefCount.h>
#include <WWLib\WWString.h>
#include <WWLib\WideString.h>
#include <WWOnline\WOLLadder.h>
class LoginProfile :
public RefCountClass
{
public:
struct Ranking
{
unsigned int Wins;
unsigned int Losses;
unsigned int Deaths;
unsigned int Kills;
unsigned int Points;
unsigned int Rank;
};
static void EnableSaving(bool);
static void SetCurrent(LoginProfile*);
// Get the profile for the specified login.
static LoginProfile* Get(const wchar_t* loginName, bool createOK = false);
// Create a login profile.
static LoginProfile* Create(const wchar_t* loginName);
// Delete the profile.
static void Delete(const wchar_t* loginName);
// Get login name
const wchar_t* GetName(void) const;
// Set the preferred game server
void SetPreferredServer(const char* name);
// Get the preferred game server
const char* GetPreferredServer(void) const
{return (const char*)mServer;}
void SetLocale(WOL::Locale locale);
WOL::Locale GetLocale(void) const
{return mLocale;}
// Set the side preference
void SetSidePreference(int side);
int GetSidePreference(void) const
{return mSidePref;}
void SetGamesPlayed(unsigned long);
unsigned long GetGamesPlayed(void) const
{return mGamesPlayed;}
// Get cached ranking
const Ranking* GetRanking(WWOnline::LadderType type) const;
void SetRanking(WWOnline::LadderType type, Ranking& rank);
// Load profile settings
void LoadSettings(void);
// Save profile settings
void SaveSettings(void);
protected:
LoginProfile();
virtual ~LoginProfile();
bool FinalizeCreate(const wchar_t* loginName);
void LoadRank(const char* valueName, Ranking& rank);
void SaveRank(const char* valueName, const Ranking& rank);
private:
static bool _mSaveAllowed;
static LoginProfile* _mCurrentProfile;
WideStringClass mName;
StringClass mServer;
WOL::Locale mLocale;
int mSidePref;
unsigned long mGamesPlayed;
Ranking mTeamRank;
Ranking mClanRank;
};
class DialogBaseClass;
void ShowProfileRanking(DialogBaseClass* dialog, const LoginProfile* profile);
#endif // __WOLLOGINPROFILE_H__