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CnC_Renegade/Code/WWOnline/WOLLoginInfo.h

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3.6 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
*
* FILE
* $Archive: /Commando/Code/WWOnline/WOLLoginInfo.h $
*
* DESCRIPTION
* LoginInfo encapsulates a user's persona login information.
* LoginInfo handles the storage/retrival of nicknames/passwords also.
*
* PROGRAMMER
* $Author: Denzil_l $
*
* VERSION INFO
* $Revision: 10 $
* $Modtime: 1/18/02 11:46p $
*
******************************************************************************/
#ifndef __WOLLOGININFO_H__
#define __WOLLOGININFO_H__
#include "RefCounted.h"
#include "RefPtr.h"
#include <WWLib\WideString.h>
namespace WOL
{
#include <wolapi\wolapi.h>
}
#if defined(_MSC_VER)
#pragma warning(push, 3)
#endif
#include <vector>
#if defined(_MSC_VER)
#pragma warning(pop)
#endif
namespace WWOnline {
class LoginInfo;
typedef std::vector< RefPtr<LoginInfo> > LoginInfoList;
class LoginInfo :
public RefCounted
{
public:
static const LoginInfoList& GetList(void);
static void ClearList(void);
static RefPtr<LoginInfo> Find(const wchar_t* nickname);
static RefPtr<LoginInfo> Find(const char* nickname);
static RefPtr<LoginInfo> Create(const wchar_t* nickname, const wchar_t* password, bool isEncrypted);
static RefPtr<LoginInfo> Create(const char* nickname, const char* password, bool isEncrypted);
static void StoreLogin(const char* nickname, const char* password, bool isEncrypted,
WOL::Locale locale);
const WideStringClass& GetNickname(void) const
{return mNickname;}
const WideStringClass& GetPassword(void) const
{return mPassword;}
void SetPassword(const wchar_t* password, bool isEncrypted);
bool IsPasswordEncrypted(void) const
{return mIsPasswordEncrypted;}
void SetLocale(WOL::Locale locale);
WOL::Locale GetLocale(void);
bool IsStored(void) const
{return mIsStored;}
// Remeber the login
void Remember(bool store);
// Delete login from local storage
void Forget(bool purge);
protected:
LoginInfo(const wchar_t* nickname, const wchar_t* password, bool isEncrypted);
virtual ~LoginInfo();
// Prevent copy and assignment
LoginInfo(const LoginInfo&);
const LoginInfo& operator=(const LoginInfo&);
static int IndexOf(const wchar_t* nickname);
int IndexOf(void) const;
private:
static LoginInfoList _mLoginList;
WideStringClass mNickname;
WideStringClass mPassword;
WOL::Locale mLocale;
bool mIsPasswordEncrypted;
bool mIsStored;
};
class NewLoginInfoEvent
{
public:
NewLoginInfoEvent(const RefPtr<LoginInfo>& login, const WideStringClass& message) :
mLogin(login), mMessage(message)
{}
const RefPtr<LoginInfo>& GetLogin(void) const
{return mLogin;}
const WideStringClass& GetMessage(void) const
{return mMessage;}
private:
NewLoginInfoEvent(const NewLoginInfoEvent&);
const NewLoginInfoEvent& operator=(const NewLoginInfoEvent&);
RefPtr<LoginInfo> mLogin;
WideStringClass mMessage;
};
}
#endif // __WOLLOGININFO_H__