/*
**	Command & Conquer(tm)
**	Copyright 2025 Electronic Arts Inc.
**
**	This program is free software: you can redistribute it and/or modify
**	it under the terms of the GNU General Public License as published by
**	the Free Software Foundation, either version 3 of the License, or
**	(at your option) any later version.
**
**	This program is distributed in the hope that it will be useful,
**	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**	GNU General Public License for more details.
**
**	You should have received a copy of the GNU General Public License
**	along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

/* $Header:   F:\projects\c&c\vcs\code\comqueue.h_v   1.12   16 Oct 1995 16:45:08   JOE_BOSTIC  $ */
/***************************************************************************
 **   C O N F I D E N T I A L --- W E S T W O O D    S T U D I O S        **
 ***************************************************************************
 *                                                                         *
 *                 Project Name : Command & Conquer                        *
 *                                                                         *
 *                    File Name : COMQUEUE.H                               *
 *                                                                         *
 *                   Programmer : Bill Randolph                            *
 *                                                                         *
 *                   Start Date : December 19, 1994                        *
 *                                                                         *
 *                  Last Update : April 1, 1995   [BR]                 		*
 *                                                                         *
 *-------------------------------------------------------------------------*
 *                                                                         *
 * This class's job is to queue up outgoing messages & incoming messages, 	*
 * and serves as a storage area for various flags for ACK & Retry logic.	*
 * It allows the application to keep track of how many messages have 		*
 * passed through this queue, in & out, so packets can use this as a 		*
 * unique ID.  (If packets have a unique ID, the application can use this 	*
 * to detect re-sends.)																		*
 *                                                                         *
 * The queues act as FIFO buffers (First-In, First-Out).  The first entry	*
 * placed in a queue is the first one read from it, and so on.  The			*
 * controlling application must ensure it places the entries on the queue	*
 * in the order it wants to access them.												*
 *                                                                         *
 * The queue is implemented as an array of Queue Entries.  Index 0 is the	*
 * first element placed on the queue, and is the first retrieved.  Index	*
 * 1 is the next, and so on.  When Index 0 is retrieved, the next-available*
 * entry becomes Index 1.  The array is circular; when the end is reached,	*
 * the indices wrap around to the beginning.											*
 *                                                                         *
 * The class also contains routines to maintain a cumulative response time	*
 * for this queue.  It's up to the caller to call Add_Delay() whenever		*
 * it detects that an outgoing message has been ACK'd; this class adds		*
 * that delay into a computed average delay over the last few message 		*
 * delays.																						*
 *                                                                         *
 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */

#ifndef COMQUEUE_H
#define COMQUEUE_H



/*---------------------------------------------------------------------------
This is one output queue entry
---------------------------------------------------------------------------*/
typedef struct {
	unsigned int IsActive	: 1;	// 1 = this entry is ready to be processed
	unsigned int IsACK		: 1;	// 1 = ACK received for this packet
	unsigned long FirstTime;		// time this packet was first sent
	unsigned long LastTime;			// time this packet was last sent
	unsigned long SendCount;		// # of times this packet has been sent
	int BufLen;							// size of the packet stored in this entry
	char *Buffer;						// the data packet
} SendQueueType;

/*---------------------------------------------------------------------------
This is one input queue entry
---------------------------------------------------------------------------*/
typedef struct {
	unsigned int IsActive	: 1;	// 1 = this entry is ready to be processed
	unsigned int IsRead		: 1;	// 1 = caller has read this entry
	unsigned int IsACK		: 1;	// 1 = ACK sent for this packet
	int BufLen;							// size of the packet stored in this entry
	char *Buffer;						// the data packet
} ReceiveQueueType;

/*
***************************** Class Declaration *****************************
*/
class CommQueueClass
{
	/*
	---------------------------- Public Interface ----------------------------
	*/
	public:
		/*
		....................... Constructor/Destructor ........................
		*/
		CommQueueClass(int numsend, int numrecieve, int maxlen);
		virtual ~CommQueueClass();
		void Init(void);

		/*
		......................... Send Queue routines .........................
		*/
		int Queue_Send(void *buf, int buflen);			// add to Send queue
		int UnQueue_Send(void *buf, int *buflen);		// remove from Send queue
		SendQueueType * Next_Send(void);					// ptr to next avail entry
		int Num_Send(void) {return (SendCount);}		// # entries in queue
		int Max_Send(void) { return (MaxSend);}		// max # send queue entries
		SendQueueType * Get_Send(int index);			// random access to queue
		unsigned long Send_Total(void) {return (SendTotal);}

		/*
		....................... Receive Queue routines ........................
		*/
		int Queue_Receive(void *buf, int buflen);		// add to Receive queue
		int UnQueue_Receive(void *buf, int *buflen);	// remove from Receive queue
		ReceiveQueueType * Next_Receive(void);			// ptr to next avail entry
		int Num_Receive(void) {return (ReceiveCount);}	// # entries in queue
		int Max_Receive(void) { return (MaxReceive); }	// max # recv queue entries
		ReceiveQueueType * Get_Receive(int index);	// random access to queue
		unsigned long Receive_Total(void) {return (ReceiveTotal);}

		/*
		....................... Response time routines ........................
		*/
		void Add_Delay(unsigned long delay);	// accumulates response time
		unsigned long Avg_Response_Time(void);	// gets mean response time
		unsigned long Max_Response_Time(void);	// gets max response time
		void Reset_Response_Time(void);			// resets computations

		/*
		........................ Debug output routines ........................
		*/
		void Configure_Debug(int offset, int size, char **names, int maxnames);
		void Mono_Debug_Print(int refresh = 0);
		void Mono_Debug_Print2(int refresh = 0);

	/*
	--------------------------- Private Interface ----------------------------
	*/
	private:
		/*
		.......................... Limiting variables .........................
		*/
		int MaxSend;							// max # send queue entries
		int MaxReceive;						// max # receive queue entries
		int MaxPacketSize;					// max size of a packet, in bytes

		/*
		....................... Response time variables .......................
		*/
		unsigned long DelaySum;				// sum of last 4 delay times
		unsigned long NumDelay;				// current # delay times summed
		unsigned long MeanDelay;			// current average delay time
		unsigned long MaxDelay;				// max delay ever for this queue

		/*
		........................ Send Queue variables .........................
		*/
		SendQueueType * SendQueue;			// incoming packets
		int SendCount; 						// # packets in the queue
		int SendNext;							// next entry read from queue
		int SendEmpty;							// next empty spot in queue
		unsigned long SendTotal;			// total # added to send queue

		/*
		....................... Receive Queue variables .......................
		*/
		ReceiveQueueType * ReceiveQueue;		// outgoing packets
		int ReceiveCount;							// # packets in the queue
		int ReceiveNext;							// next entry read from queue
		int ReceiveEmpty;							// next empty spot in queue
		unsigned long ReceiveTotal;			// total # added to receive queue

		/*
		......................... Debugging Variables .........................
		*/
		int DebugOffset;							// offset into app's packet for ID
		int DebugSize;								// size of app's ID
		char **DebugNames;						// ptr to array of app-specific names
		int DebugMaxNames;						// max # of names in array
};

#endif

/*************************** end of comqueue.h *****************************/

