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Initial commit of Command & Conquer source code.
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CARGO.H
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91
CARGO.H
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/*
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** Command & Conquer(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: F:\projects\c&c\vcs\code\cargo.h_v 2.20 16 Oct 1995 16:45:14 JOE_BOSTIC $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : CARGO.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : April 23, 1994 *
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* *
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* Last Update : April 23, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef CARGO_H
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#define CARGO_H
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class FootClass;
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/****************************************************************************
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** This class handles the basic cargo logic.
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*/
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class CargoClass {
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public:
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/*---------------------------------------------------------------------
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** Constructors, Destructors, and overloaded operators.
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*/
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CargoClass(void) {Quantity = 0;CargoHold = 0;};
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/*---------------------------------------------------------------------
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** Member function prototypes.
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*/
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#ifdef CHEAT_KEYS
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void Debug_Dump(MonoClass *mono) const;
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#endif
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void AI(void) {};
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int How_Many(void) const {return Quantity;};
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bool Is_Something_Attached(void) const {return (CargoHold != 0);};
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FootClass * Attached_Object(void) const;
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FootClass * Detach_Object(void);
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void Attach(FootClass * object);
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/*
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** File I/O.
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*/
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void Code_Pointers(void);
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void Decode_Pointers(void);
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private:
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/*
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** This is the number of objects attached to this cargo hold. For transporter
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** objects, they might contain more than one object.
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*/
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unsigned char Quantity;
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/*
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** This is the target value of any attached object. A value of zero indicates
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** that no object is attached.
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*/
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FootClass * CargoHold;
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};
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#endif
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