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Initial commit of Command & Conquer source code.
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CCDDE.H
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CCDDE.H
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/*
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** Command & Conquer(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer - Red Alert *
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* *
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* File Name : CCDDE.H *
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* *
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* Programmer : Steve Tall *
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* *
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* Start Date : 10/04/95 *
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* *
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* Last Update : August 5th, 1996 [ST] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Overview: *
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* C&C's interface to the DDE class *
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* *
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*---------------------------------------------------------------------------------------------*
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* *
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifdef WIN32
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#include "dde.h"
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class DDEServerClass {
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public:
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DDEServerClass (void);
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~DDEServerClass (void);
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char *Get_MPlayer_Game_Info (void); //Returns pointer to game info
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int Get_MPlayer_Game_Info_Length(){return(MPlayerGameInfoLength);}; //Len of game info
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BOOL Callback(unsigned char *data, long length); //DDE callback function
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void Delete_MPlayer_Game_Info(void); //release the game info memory
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void Enable(void); //Enable the DDE callback
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void Disable(void); //Disable the DDE callback
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int Time_Since_Heartbeat(void); //Returns the time since the last hearbeat from WChat
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/*
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** Enumeration for DDE packet types from WChat
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*/
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enum {
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DDE_PACKET_START_MPLAYER_GAME, //Start game packet. This includes game options
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DDE_PACKET_GAME_RESULTS, //Game results packet. The game statistics.
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DDE_PACKET_HEART_BEAT, //Heart beat packet so we know WChat is still there.
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DDE_TICKLE, //Message to prompt other app to take focus.
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DDE_CONNECTION_FAILED
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};
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private:
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char *MPlayerGameInfo; //Pointer to game start packet
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int MPlayerGameInfoLength; //Length of game start packet.
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BOOL IsEnabled; //Flag for DDE callback enable
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int LastHeartbeat; // Time since last heartbeat packet was received from WChat
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};
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extern DDEServerClass DDEServer;
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extern BOOL Send_Data_To_DDE_Server (char *data, int length, int packet_type);
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#endif //WIN32
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