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Initial commit of Command & Conquer source code.
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CONTROL.H
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89
CONTROL.H
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/*
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** Command & Conquer(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: F:\projects\c&c\vcs\code\control.h_v 2.18 16 Oct 1995 16:46:08 JOE_BOSTIC $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : CONTROL.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 01/15/95 *
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* *
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* Last Update : January 15, 1995 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef CONTROL_H
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#define CONTROL_H
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#include "gadget.h"
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/***************************************************************************
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* ControlClass -- Region tracking class *
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* *
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* INPUT: int x -- x position of gadget *
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* int y -- y position of gadget *
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* int w -- width of gadget *
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* int h -- height of gadget *
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* UWORD flags -- see enumeration choices *
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* *
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* OUTPUT: 0 = new scenario created, -1 = not *
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* WARNINGS: This class is Abstract (cannot make an instance of it) *
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* *
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* HISTORY: *
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* 01/03/1995 MML : Created. *
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*=========================================================================*/
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class ControlClass : public GadgetClass
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{
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public:
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ControlClass(unsigned id, int x, int y, int w, int h, unsigned flags=LEFTPRESS|RIGHTPRESS, int sticky=false);
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// static ControlClass * Create_One_Of(unsigned id, int x, int y, int w, int h, unsigned flags=LEFTPRESS|RIGHTPRESS, int sticky=false);
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virtual void Make_Peer(GadgetClass & gadget);
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/*
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** Render support function.
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*/
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virtual int Draw_Me(int forced=false);
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/*
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** This is the ID number for this control gadget. This number is used to generate
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** a special pseudo-key when the gadget detects valid input.
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*/
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unsigned ID;
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protected:
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virtual unsigned Get_ID(void) const;
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virtual int Action(unsigned flags, KeyNumType & key);
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/*
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** This points to the peer button to inform when something happens to this
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** gadget.
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*/
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GadgetClass * Peer;
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};
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#endif
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