mirror of
https://github.com/electronicarts/CnC_Tiberian_Dawn.git
synced 2025-12-14 14:41:39 -05:00
Initial commit of Command & Conquer source code.
This commit is contained in:
97
FLASHER.CPP
Normal file
97
FLASHER.CPP
Normal file
@@ -0,0 +1,97 @@
|
||||
/*
|
||||
** Command & Conquer(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* $Header: F:\projects\c&c\vcs\code\flasher.cpv 2.18 16 Oct 1995 16:49:24 JOE_BOSTIC $ */
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Command & Conquer *
|
||||
* *
|
||||
* File Name : FLASHER.CPP *
|
||||
* *
|
||||
* Programmer : Joe L. Bostic *
|
||||
* *
|
||||
* Start Date : May 28, 1994 *
|
||||
* *
|
||||
* Last Update : October 17, 1994 [JLB] *
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* FlasherClass::Process -- Performs the logic processing for the flashing ability. *
|
||||
* FlasherClass::Debug_Dump -- Displays current status to the monochrome screen. *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#include "function.h"
|
||||
|
||||
|
||||
#ifdef CHEAT_KEYS
|
||||
/***********************************************************************************************
|
||||
* FlasherClass::Debug_Dump -- Displays current status to the monochrome screen. *
|
||||
* *
|
||||
* This utility function will output the current status of the FlasherClass to the mono *
|
||||
* screen. It is through this display that bugs may be fixed or detected. *
|
||||
* *
|
||||
* INPUT: none *
|
||||
* *
|
||||
* OUTPUT: none *
|
||||
* *
|
||||
* WARNINGS: none *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 05/31/1994 JLB : Created. *
|
||||
*=============================================================================================*/
|
||||
void FlasherClass::Debug_Dump(MonoClass *mono) const
|
||||
{
|
||||
mono->Set_Cursor(50, 7);
|
||||
mono->Printf("%2d", FlashCount);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* FlasherClass::Process -- Performs the logic processing for the flashing ability. *
|
||||
* *
|
||||
* The ability for an object to flash is controlled by this logic processing routine. It *
|
||||
* should be called once per game tick per unit. *
|
||||
* *
|
||||
* INPUT: none *
|
||||
* *
|
||||
* OUTPUT: bool; Should the associated object be redrawn? *
|
||||
* *
|
||||
* WARNINGS: none *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 05/28/1994 JLB : Created. *
|
||||
* 06/20/1994 JLB : Is now independent of object it represents. *
|
||||
*=============================================================================================*/
|
||||
bool FlasherClass::Process(void)
|
||||
{
|
||||
if (FlashCount) {
|
||||
FlashCount--;
|
||||
IsBlushing = false;
|
||||
|
||||
if (FlashCount & 0x01) {
|
||||
IsBlushing = true;
|
||||
}
|
||||
return(true);
|
||||
}
|
||||
return(false);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user