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Initial commit of Command & Conquer source code.
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FLY.H
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83
FLY.H
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/*
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** Command & Conquer(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: F:\projects\c&c\vcs\code\fly.h_v 2.19 16 Oct 1995 16:45:18 JOE_BOSTIC $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : FLY.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : April 24, 1994 *
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* *
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* Last Update : April 24, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef FLY_H
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#define FLY_H
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typedef enum ImpactType {
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IMPACT_NONE, // No movement (of significance) occurred.
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IMPACT_NORMAL, // Some (non eventful) movement occurred.
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IMPACT_EDGE // The edge of the world was reached.
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} ImpactType;
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/****************************************************************************
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** Flying objects are handled by this class definition.
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*/
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class FlyClass {
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public:
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/*---------------------------------------------------------------------
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** Constructors, Destructors, and overloaded operators.
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*/
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FlyClass(void) {
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SpeedAdd = MPH_IMMOBILE;
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SpeedAccum = 0;
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};
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/*---------------------------------------------------------------------
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** Member function prototypes.
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*/
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void Fly_Speed(int speed, MPHType maximum);
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ImpactType Physics(COORDINATE &coord, DirType facing);
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MPHType Get_Speed(void) const {return(SpeedAdd);};
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/*
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** File I/O.
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*/
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void Code_Pointers(void);
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void Decode_Pointers(void);
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private:
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/*
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** Object movement consists of incrementing the accumulator until enough "distance"
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** has accumulated so that moving the object becomes reasonable.
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*/
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unsigned SpeedAccum; // Lepton accumulator.
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MPHType SpeedAdd; // Lepton add (per frame).
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};
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#endif
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