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Initial commit of Command & Conquer source code.
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GOPTIONS.H
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100
GOPTIONS.H
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/*
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** Command & Conquer(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: F:\projects\c&c\vcs\code\goptions.h_v 2.19 16 Oct 1995 16:46:26 JOE_BOSTIC $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : OPTIONS.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : June 8, 1994 *
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* *
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* Last Update : June 8, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef GOPTIONS_H
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#define GOPTIONS_H
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#include "options.h"
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#include "gadget.h"
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class GameOptionsClass : public OptionsClass {
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enum GameOptionsButtonEnum {
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BUTTON_LOAD=1,
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BUTTON_SAVE,
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BUTTON_DELETE,
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BUTTON_GAME,
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BUTTON_QUIT,
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BUTTON_RESUME,
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BUTTON_RESTATE,
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BUTTON_COUNT,
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};
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enum GameOptionsEnum {
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#if(0)
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OPTION_WIDTH=(216+8),
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OPTION_HEIGHT=100,
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OPTION_X=((320 - OPTION_WIDTH) / 2),
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OPTION_Y=((200 - OPTION_HEIGHT) / 2),
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#ifdef FRENCH
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BUTTON_WIDTH=142,
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#else
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BUTTON_WIDTH=130,
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#endif
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// OBUTTON_HEIGHT=13,
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NUMBER_OF_BUTTONS=6,
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CAPTION_Y_POS=5,
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BUTTON_Y=21,
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BORDER1_LEN=72,
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BORDER2_LEN=16,
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BUTTON_RESUME_Y=(OPTION_HEIGHT-15)
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#endif
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};
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public:
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GameOptionsClass(void): OptionsClass () { };
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void Adjust_Variables_For_Resolution(void);
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void Process(void);
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private:
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int OptionWidth;
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int OptionHeight;
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int OptionX;
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int OptionY;
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int ButtonWidth;
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int OButtonHeight;
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int CaptionYPos;
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int ButtonY;
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int Border1Len;
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int Border2Len;
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int ButtonResumeY;
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};
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#endif
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