Initial commit of Command & Conquer source code.

This commit is contained in:
LFeenanEA
2025-02-27 14:50:48 +00:00
parent c81144a181
commit 41065b89ab
332 changed files with 228115 additions and 0 deletions

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/*
** Command & Conquer(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: F:\projects\c&c\vcs\code\led.h_v 2.17 16 Oct 1995 16:45:50 JOE_BOSTIC $ */
#ifndef LED_H
#define LED_H
class LEDClass
{
public:
typedef enum ControlType {
LED_NOCHANGE, // Do nothing (just query).
LED_OFF, // Turn LED off.
LED_ON, // Turn LED on.
LED_TOGGLE // Toggle LED state.
} ControlType;
protected:
static int Shift_Control(ControlType control, char bit);
public:
static int Scroll_Lock(ControlType control=LED_TOGGLE) {return Shift_Control(control, 0x01);};
static int Caps_Lock(ControlType control=LED_TOGGLE) {return Shift_Control(control, 0x02);};
static int Num_Lock(ControlType control=LED_TOGGLE) {return Shift_Control(control, 0x04);};
private:
static void Send_To_Keyboard(unsigned char val);
};
#endif