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Initial commit of Command & Conquer source code.
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REGION.H
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59
REGION.H
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/*
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** Command & Conquer(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: F:\projects\c&c\vcs\code\region.h_v 2.13 16 Oct 1995 16:45:10 JOE_BOSTIC $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : REGION.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 03/09/95 *
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* *
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* Last Update : March 9, 1995 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef REGION_H
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#define REGION_H
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class RegionClass {
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public:
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RegionClass(void) {Threat = 0;};
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~RegionClass(void) {};
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int operator != (RegionClass const & region) {return memcmp(this, ®ion, sizeof(RegionClass));};
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int operator == (RegionClass const & region) {return !memcmp(this, ®ion, sizeof(RegionClass));};
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int operator > (RegionClass const & region) {return memcmp(this, ®ion, sizeof(RegionClass)) > 0;};
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int operator < (RegionClass const & region) {return memcmp(this, ®ion, sizeof(RegionClass)) < 0;};
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void Reset_Threat(void) {Threat = 0;};
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void Adjust_Threat(int threat, int neg) {if (neg) Threat -= threat; else Threat+= threat;};
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int Threat_Value(void) const {return Threat;};
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protected:
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long Threat;
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};
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#endif
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