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Initial commit of Command & Conquer source code.
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SCROLL.H
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86
SCROLL.H
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/*
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** Command & Conquer(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: F:\projects\c&c\vcs\code\scroll.h_v 2.16 16 Oct 1995 16:46:12 JOE_BOSTIC $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : SCROLL.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 11/18/94 *
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* *
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* Last Update : November 18, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef SCROLL_H
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#define SCROLL_H
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#include "help.h"
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class ScrollClass: public HelpClass
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{
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/*
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** If map scrolling is automatic, then this flag is true. Automatic scrolling will
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** cause the map to scroll if the mouse is in the scroll region, regardless of
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** whether or not the mouse button is held down.
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*/
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unsigned IsAutoScroll:1;
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/*
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** Scroll speed is regulated by this count down timer. When this value reaches zero,
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** scroll the map in the direction required and reset this timer.
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*/
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static CountDownTimerClass Counter;
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/*
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** These are the delays used (as countdown timers) to regulate the scroll rate
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** of the map. These times are based on game ticks.
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*/
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// enum ScrollClassEnums {
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// INITIAL_DELAY=8, // Delay before scrolling can start at all.
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// SEQUENCE_DELAY=4 // Delay between scroll steps.
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// };
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int Inertia;
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public:
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ScrollClass(void);
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bool Set_Autoscroll(int control);
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virtual void AI(KeyNumType &input, int x, int y);
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virtual void Init_IO(void) {Counter.Set(0);HelpClass::Init_IO();};
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/*
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** File I/O.
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*/
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virtual void Code_Pointers(void);
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virtual void Decode_Pointers(void);
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};
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#endif
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