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Initial commit of Command & Conquer source code.
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SMUDGE.H
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104
SMUDGE.H
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/*
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** Command & Conquer(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: F:\projects\c&c\vcs\code\smudge.h_v 2.16 16 Oct 1995 16:47:32 JOE_BOSTIC $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : SMUDGE.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : August 9, 1994 *
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* *
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* Last Update : August 9, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef SMUDGE_H
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#define SMUDGE_H
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#include "object.h"
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#include "type.h"
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/******************************************************************************
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** This is the transitory form for smudges. They exist as independent objects
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** only in the transition stage from creation to placement upon the map. Once
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** they are placed on the map, they merely become 'smudges' in the cell data. This
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** object is then destroyed.
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*/
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class SmudgeClass : public ObjectClass
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{
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public:
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/*-------------------------------------------------------------------
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** Constructors and destructors.
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*/
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static void * operator new(size_t size);
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static void operator delete(void *ptr);
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SmudgeClass(SmudgeType type, COORDINATE pos=-1, HousesType house = HOUSE_NONE);
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SmudgeClass(void) : Class(0) {};
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operator SmudgeType(void) const {return Class->Type;};
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virtual ~SmudgeClass(void) {if (GameActive) SmudgeClass::Limbo();};
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virtual RTTIType What_Am_I(void) const {return RTTI_SMUDGE;};
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static void Init(void);
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/*
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** File I/O.
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*/
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static void Read_INI(char *);
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static void Write_INI(char *);
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static char *INI_Name(void) {return "SMUDGE";};
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bool Load(FileClass & file);
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bool Save(FileClass & file);
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virtual void Code_Pointers(void);
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virtual void Decode_Pointers(void);
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virtual ObjectTypeClass const & Class_Of(void) const {return *Class;};
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virtual bool Mark(MarkType);
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virtual void Draw_It(int , int , WindowNumberType ) {};
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void Disown(CELL cell);
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/*
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** Dee-buggin' support.
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*/
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int Validate(void) const;
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private:
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static HousesType ToOwn;
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/*
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** This is a pointer to the template object's class.
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*/
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SmudgeTypeClass const * const Class;
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/*
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** This contains the value of the Virtual Function Table Pointer
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*/
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static void * VTable;
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};
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#endif
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