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Initial commit of Command & Conquer source code.
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SOUNDDLG.H
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159
SOUNDDLG.H
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/*
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** Command & Conquer(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: F:\projects\c&c\vcs\code\sounddlg.h_v 2.18 16 Oct 1995 16:46:48 JOE_BOSTIC $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : OPTIONS.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : June 8, 1994 *
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* *
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* Last Update : June 8, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef SOUNDDLG_H
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#define SOUNDDLG_H
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#include "gadget.h"
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class SoundControlsClass
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{
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enum SoundControlsClassEnums {
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#ifdef FRENCH
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OPTION_WIDTH=308,
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#else
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OPTION_WIDTH=292,
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#endif
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OPTION_HEIGHT=146,
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OPTION_X=((320 - OPTION_WIDTH) / 2),
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OPTION_Y=(200 - OPTION_HEIGHT) / 2,
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LISTBOX_X=1,
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LISTBOX_Y=54,
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LISTBOX_W=290,
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LISTBOX_H=72,
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BUTTON_WIDTH=85,
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BUTTON_X=OPTION_WIDTH-(BUTTON_WIDTH+7), // Options button x pos
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BUTTON_Y=130, // Options button y pos
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STOP_X=5, // Stop button X.
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STOP_Y=129, // Stop button Y.
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PLAY_X=23,
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PLAY_Y=129,
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ONOFF_WIDTH=25,
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#ifdef GERMAN
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SHUFFLE_X=79,//BGA:91,
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#else
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#ifdef FRENCH
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SHUFFLE_X=99,
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#else
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SHUFFLE_X=91,
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#endif
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#endif
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SHUFFLE_Y=130,
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#ifdef FRENCH
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REPEAT_X=174,
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#else
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REPEAT_X=166,
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#endif
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REPEAT_Y=130,
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MSLIDER_X=147,
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MSLIDER_Y=28,
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MSLIDER_W=108,
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MSLIDER_HEIGHT=5,
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FXSLIDER_X=147,
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FXSLIDER_Y=40,
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FXSLIDER_W=108,
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FXSLIDER_HEIGHT=5,
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BUTTON_STOP = 605,
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BUTTON_PLAY,
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BUTTON_SHUFFLE,
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BUTTON_REPEAT,
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BUTTON_OPTIONS,
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SLIDER_MUSIC,
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// SLIDER_SPEECH,
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SLIDER_SOUND,
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BUTTON_LISTBOX,
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};
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public:
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SoundControlsClass(void) {}
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void Process(void);
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int Init(void);
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private:
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int Option_Width;
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int Option_Height;
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int Option_X;
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int Option_Y;
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int Listbox_X;
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int Listbox_Y;
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int Listbox_W;
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int Listbox_H;
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int Button_Width;
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int Button_X;
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int Button_Y;
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int Stop_X;
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int Stop_Y;
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int Play_X;
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int Play_Y;
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int OnOff_Width;
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int Shuffle_X;
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int Shuffle_Y;
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int Repeat_X;
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int Repeat_Y;
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int MSlider_X;
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int MSlider_Y;
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int MSlider_W;
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int MSlider_Height;
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int FXSlider_X;
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int FXSlider_Y;
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int FXSlider_W;
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int FXSlider_Height;
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};
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#endif
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