mirror of
https://github.com/electronicarts/CnC_Tiberian_Dawn.git
synced 2025-12-14 14:41:39 -05:00
Initial commit of Command & Conquer source code.
This commit is contained in:
87
THEME.H
Normal file
87
THEME.H
Normal file
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
** Command & Conquer(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* $Header: F:\projects\c&c\vcs\code\theme.h_v 2.16 16 Oct 1995 16:45:48 JOE_BOSTIC $ */
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Command & Conquer *
|
||||
* *
|
||||
* File Name : THEME.H *
|
||||
* *
|
||||
* Programmer : Joe L. Bostic *
|
||||
* *
|
||||
* Start Date : August 14, 1994 *
|
||||
* *
|
||||
* Last Update : August 14, 1994 [JLB] *
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#ifndef THEME_H
|
||||
#define THEME_H
|
||||
|
||||
class ThemeClass
|
||||
{
|
||||
private:
|
||||
static char const * Theme_File_Name(ThemeType theme);
|
||||
|
||||
int Current; // Handle to current score.
|
||||
ThemeType Score; // Score number currently being played.
|
||||
ThemeType Pending; // Score to play next.
|
||||
|
||||
typedef struct {
|
||||
char const * Name; // Filename of score.
|
||||
int Fullname; // Text number for full score name.
|
||||
int Scenario; // Scenario when it first becomes available.
|
||||
int Duration; // Duration of theme in seconds.
|
||||
bool Normal; // Allowed in normal game play?
|
||||
bool Variation; // Is there a variation to the score?
|
||||
bool Repeat; // Always repeat this score?
|
||||
bool Available; // Is the score available?
|
||||
} ThemeControl;
|
||||
|
||||
static ThemeControl _themes[THEME_COUNT];
|
||||
|
||||
enum {
|
||||
THEME_DELAY=TIMER_SECOND
|
||||
};
|
||||
|
||||
public:
|
||||
ThemeClass(void);
|
||||
|
||||
ThemeType From_Name(char const * name);
|
||||
int Track_Length(ThemeType index);
|
||||
int Max_Themes(void) {return THEME_COUNT;};
|
||||
char const * Full_Name(ThemeType index) const;
|
||||
char const * Base_Name(ThemeType index) const;
|
||||
void AI(void);
|
||||
void Queue_Song(ThemeType index);
|
||||
int Play_Song(ThemeType index);
|
||||
ThemeType What_Is_Playing(void) {return Score;};
|
||||
void Stop(void);
|
||||
void Fade_Out(void) {Queue_Song(THEME_NONE);};
|
||||
int Still_Playing(void);
|
||||
ThemeType Next_Song(ThemeType index);
|
||||
bool Is_Allowed(ThemeType index) const;
|
||||
static void _pascal Scan(void);
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user