okay new ux idea
This commit is contained in:
@@ -1,61 +1,28 @@
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package elements
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package elements
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import (
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import (
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"context"
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"image/color"
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"git.vezzani.net/ben/games/common/ux/v1"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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"golang.org/x/image/font"
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)
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)
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type Block struct {
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type BlockOption func(*block)
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Label string
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Style struct {
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func Block(ops ...BlockOption) ElementFunc {
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Width float32
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return func(d Dimensions) Element {
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Height float32
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b := block{}
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XAlign XAlign
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for i := range ops {
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YAlign YAlign
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ops[i](&b)
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Offset int
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}
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Font *font.Face
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return &b
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BackgroundColor *color.Color
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}
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}
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}
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}
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func (b *Block) backgroundColor() color.Color {
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type block struct {
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var c *color.Color
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width float64
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if b.Style.BackgroundColor != nil {
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height float64
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c = b.Style.BackgroundColor
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xAlign xAlign
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} else {
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yAlign yAlign
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c = &ux.BackgroundColor
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}
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return *c
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}
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}
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func (b *Block) size(ctx context.Context) (x, y float32) {
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func (b block) Draw(image *ebiten.Image, anchorX, anchorY float64) (w, h float64) {
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x = b.Style.Width
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return b.width, b.height
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y = b.Style.Height
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if x == 0 || y == 0 {
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px, py := GetContainerSize(ctx)
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if x == 0 {
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x = px
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}
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if y == 0 {
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y = py
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}
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}
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return
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}
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func (b *Block) Draw(ctx context.Context, image *ebiten.Image) error {
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xz, yz := GetZero(ctx)
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w, h := b.size(ctx)
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vector.StrokeRect(image, xz, yz, w, h, 1, b.backgroundColor(), true)
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return nil
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}
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}
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@@ -10,24 +10,24 @@ import (
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)
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)
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import "git.vezzani.net/ben/games/common/ux/v1"
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import "git.vezzani.net/ben/games/common/ux/v1"
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type XAlign int
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type xAlign int
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type YAlign int
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type yAlign int
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const (
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const (
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AlignCente XAlign = iota
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AlignCente xAlign = iota
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AlignLeft
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AlignLeft
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AlignRight
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AlignRight
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)
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)
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const (
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const (
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AlignCenter YAlign = iota
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AlignCenter yAlign = iota
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AlignTop
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AlignTop
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AlignBottom
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AlignBottom
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)
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)
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type Button struct {
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type Button struct {
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mouseHandler
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mouseHandler
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Block
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block
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Label string
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Label string
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OnClick func() error
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OnClick func() error
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OnRightClick func() error
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OnRightClick func() error
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@@ -44,17 +44,17 @@ func (b *Button) HandleClick(_ MouseState) error {
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}
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}
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func (b *Button) getFont() font.Face {
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func (b *Button) getFont() font.Face {
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if b.Block.Style.Font == nil {
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if b.block.block.Font == nil {
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return ux.FontFace
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return ux.FontFace
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}
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}
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return *b.Block.Style.Font
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return *b.block.block.Font
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}
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}
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func (b *Button) backgroundColor() color.Color {
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func (b *Button) backgroundColor() color.Color {
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var c *color.Color
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var c *color.Color
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if b.Block.Style.BackgroundColor != nil {
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if b.block.block.BackgroundColor != nil {
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c = b.Block.Style.BackgroundColor
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c = b.block.block.BackgroundColor
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} else {
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} else {
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c = &ux.BackgroundColor
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c = &ux.BackgroundColor
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}
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}
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@@ -67,8 +67,6 @@ func (b *Button) backgroundColor() color.Color {
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}
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}
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func (b *Button) Draw(ctx context.Context, image *ebiten.Image) error {
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func (b *Button) Draw(ctx context.Context, image *ebiten.Image) error {
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xz, yz := GetZero(ctx)
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w, h := b.size(ctx)
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vector.StrokeRect(image, xz, yz, w, h, 1, b.backgroundColor(), true)
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vector.StrokeRect(image, xz, yz, w, h, 1, b.backgroundColor(), true)
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@@ -1,60 +1,36 @@
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package elements
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package elements
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import (
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import (
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"context"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2"
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)
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)
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type ElementFunc func(Dimensions) Element
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type MouseState struct {
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type MouseState struct {
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X, Y int32
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X, Y int32
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LeftDown, RightDown bool
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LeftDown, RightDown bool
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LeftChanged, RightChanged bool
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LeftChanged, RightChanged bool
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}
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}
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const (
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ContainerSizeKey = "container_size"
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ZeroKey = "zero"
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)
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type Clickable interface {
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type Clickable interface {
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Element
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HandleClick(s MouseState) error
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HandleClick(ctx context.Context, s MouseState) error
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}
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}
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type Mouseable interface {
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type Mouseable interface {
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Element
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HandleMouseEnter(s MouseState) error
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HandleMouseEnter(ctx context.Context, s MouseState) error
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HandleMouseLeave(s MouseState) error
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HandleMouseLeave(ctx context.Context, s MouseState) error
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HandleMouseMove(s MouseState) error
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HandleMouseMove(ctx context.Context, s MouseState) error
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HandleMouseDown(s MouseState) error
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HandleMouseDown(ctx context.Context, s MouseState) error
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HandleMouseUp(s MouseState) error
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HandleMouseUp(ctx context.Context, s MouseState) error
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}
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}
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type Element interface {
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type Element interface {
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Draw(ctx context.Context, image *ebiten.Image) error
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Draw(image *ebiten.Image, anchorX, anchorY float64) (w, h float64)
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}
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}
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func SetZero(ctx context.Context, x, y float32) context.Context {
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type Dimensions struct {
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return context.WithValue(ctx, ZeroKey, [2]float32{x, y})
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zx, zy float64
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}
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wx, wy float64
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func SetContainerSize(ctx context.Context, w, h float32) context.Context {
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return context.WithValue(ctx, ContainerSizeKey, [2]float32{w, h})
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}
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func GetZero(ctx context.Context) (x, y float32) {
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if v, ok := ctx.Value(ZeroKey).([2]float32); ok {
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return v[0], v[1]
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}
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return 0, 0
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}
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func GetContainerSize(ctx context.Context) (w, h float32) {
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if s, ok := ctx.Value(ContainerSizeKey).([2]float32); ok {
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return s[0], s[1]
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}
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return 0, 0
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}
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}
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type mouseHandler struct {
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type mouseHandler struct {
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31
common/elements/v1/stack.go
Normal file
31
common/elements/v1/stack.go
Normal file
@@ -0,0 +1,31 @@
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package elements
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import "github.com/hajimehoshi/ebiten/v2"
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type StackOption func(*stack)
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func Stack(ops ...StackOption) ElementFunc {
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return func(parentDimensions Dimensions) Element {
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}
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}
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type stack struct {
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block
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horizontal bool
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children []Element
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}
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func (s *stack) Draw(image *ebiten.Image, anchorX, anchorY float64) (w, h float64) {
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var offsetX, offsetY float64
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originalX, originalY := anchorX, anchorY
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for i := range s.children {
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offsetX, offsetY = s.children[i].Draw(image, anchorX, anchorY)
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if s.horizontal {
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anchorX += offsetX
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} else {
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anchorY += offsetY
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}
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}
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return anchorX - originalX, anchorY - originalY
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}
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@@ -9,12 +9,12 @@ import (
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type Table struct {
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type Table struct {
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mouseHandler
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mouseHandler
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Block
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block
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ColumnCount int
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ColumnCount int
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RowCount int
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RowCount int
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Cells []Element
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Cells []Dimensions
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Style struct {
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Style struct {
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}
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}
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@@ -70,8 +70,8 @@ func (t *Table) HandleMouseUp(ctx context.Context, s MouseState) error {
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return nil
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return nil
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}
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}
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func (t *Table) CellSize(ctx context.Context) (w, h float32) {
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func (t *Table) CellSize() (w, h float32) {
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w, h = GetContainerSize(ctx)
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w, h = t.
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return w / float32(t.ColumnCount), h / float32(t.RowCount)
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return w / float32(t.ColumnCount), h / float32(t.RowCount)
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}
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}
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@@ -83,16 +83,8 @@ func (t *Table) CellZero(ctx context.Context, addr int) (x, y float32) {
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return x + float32(col)*w, y + float32(row) + h
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return x + float32(col)*w, y + float32(row) + h
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}
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}
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func (t *Table) Draw(ctx context.Context, screen *ebiten.Image) error {
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func (t *Table) Draw(screen *ebiten.Image, zx, zy float64) error {
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return nil
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}
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func (t *Table) contextForCell(ctx context.Context, addr int) context.Context {
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zx, zy := t.CellZero(ctx, addr)
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w, h := t.CellSize(ctx)
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ctx = SetZero(ctx, zx, zy)
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ctx = SetContainerSize(ctx, w, h)
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return ctx
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}
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}
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func (t *Table) getAddressUnderMouse() int {
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func (t *Table) getAddressUnderMouse() int {
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@@ -3,7 +3,7 @@ package sprites
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import (
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import (
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"image"
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"image"
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|
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"git.vezzani.net/ben/games/common/window/v1"
|
"git.vezzani.net/ben/games/common/ux/v1"
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"github.com/hajimehoshi/ebiten/v2"
|
"github.com/hajimehoshi/ebiten/v2"
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)
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)
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|
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@@ -17,7 +17,7 @@ func Update() {
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|
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type animation struct {
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type animation struct {
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RowNumber uint8
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RowNumber uint8
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FrameCount uint8
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TickCount uint8
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Scale float32
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Scale float32
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}
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}
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|
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@@ -32,6 +32,11 @@ type Sprite struct {
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animations map[string]animation
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animations map[string]animation
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|
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baseAnim *animation
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baseAnim *animation
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|
currentAnim *animation
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|
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|
animationStartedAt int
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|
animationStopAt int
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|
animateOnce bool
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}
|
}
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|
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func (s *Sprite) baseAnimation() animation {
|
func (s *Sprite) baseAnimation() animation {
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@@ -50,22 +55,17 @@ func (s *Sprite) baseAnimation() animation {
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return animation{}
|
return animation{}
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}
|
}
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|
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func (s *Sprite) getAnimation(id string) animation {
|
func (s *Sprite) getAnimation() animation {
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if id == "" {
|
if s.currentAnim != nil {
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return s.baseAnimation()
|
return *s.currentAnim
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}
|
}
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|
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if anim, ok := s.animations[id]; ok {
|
|
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return anim
|
|
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}
|
|
||||||
|
|
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return s.baseAnimation()
|
return s.baseAnimation()
|
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}
|
}
|
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|
|
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func (s *Sprite) Image(ops imageOptions) image.Image {
|
func (s *Sprite) Image(ops imageOptions) image.Image {
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anim := s.getAnimation(ops.animation)
|
anim := s.getAnimation()
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|
|
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xOffset := updateCount % int(anim.FrameCount) * s.width
|
xOffset := updateCount % int(anim.TickCount) * s.width
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yOffset := int(anim.RowNumber) * s.height
|
yOffset := int(anim.RowNumber) * s.height
|
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|
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r := image.Rect(xOffset, yOffset, s.width, s.height).Intersect(s.imgData.Bounds())
|
r := image.Rect(xOffset, yOffset, s.width, s.height).Intersect(s.imgData.Bounds())
|
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@@ -74,9 +74,12 @@ func (s *Sprite) Image(ops imageOptions) image.Image {
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}
|
}
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|
|
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func (s *Sprite) Draw(screen *ebiten.Image, options ...ImageOption) {
|
func (s *Sprite) Draw(screen *ebiten.Image, options ...ImageOption) {
|
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|
if s.getAnimation().RowNumber == 0 {
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|
}
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||||||
|
|
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ops := imageOptions{
|
ops := imageOptions{
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scaleX: window.Scale,
|
scaleX: ux.Scale,
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scaleY: window.Scale,
|
scaleY: ux.Scale,
|
||||||
}
|
}
|
||||||
|
|
||||||
for _, o := range options {
|
for _, o := range options {
|
||||||
@@ -98,11 +101,28 @@ func (s *Sprite) Draw(screen *ebiten.Image, options ...ImageOption) {
|
|||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (s *Sprite) StartAnimation(id string, once bool) {
|
||||||
|
if a, ok := s.animations[id]; ok {
|
||||||
|
s.currentAnim = &a
|
||||||
|
}
|
||||||
|
if once {
|
||||||
|
s.animateOnce = true
|
||||||
|
s.animationStopAt = updateCount + int(s.currentAnim.TickCount)
|
||||||
|
}
|
||||||
|
s.animationStartedAt = updateCount
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *Sprite) StopAnimation() {
|
||||||
|
s.currentAnim = nil
|
||||||
|
s.animationStartedAt = 0
|
||||||
|
s.animationStopAt = 0
|
||||||
|
s.animateOnce = false
|
||||||
|
}
|
||||||
|
|
||||||
type imageOptions struct {
|
type imageOptions struct {
|
||||||
x, y float64
|
x, y float64
|
||||||
scaleX, scaleY float64
|
scaleX, scaleY float64
|
||||||
rotateTheta float64
|
rotateTheta float64
|
||||||
animation string
|
|
||||||
}
|
}
|
||||||
|
|
||||||
type ImageOption func(options *imageOptions)
|
type ImageOption func(options *imageOptions)
|
||||||
@@ -114,12 +134,6 @@ func ToScale(x, y float64) ImageOption {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func Animation(name string) ImageOption {
|
|
||||||
return func(o *imageOptions) {
|
|
||||||
o.animation = name
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func AtPosition(x, y float64) ImageOption {
|
func AtPosition(x, y float64) ImageOption {
|
||||||
return func(o *imageOptions) {
|
return func(o *imageOptions) {
|
||||||
o.x, o.y = x, y
|
o.x, o.y = x, y
|
||||||
|
|||||||
21
tools/spritedit/editor.go
Normal file
21
tools/spritedit/editor.go
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import "github.com/hajimehoshi/ebiten/v2"
|
||||||
|
|
||||||
|
type editor struct {
|
||||||
|
}
|
||||||
|
|
||||||
|
func (e *editor) Update() error {
|
||||||
|
//TODO implement me
|
||||||
|
panic("implement me")
|
||||||
|
}
|
||||||
|
|
||||||
|
func (e *editor) Draw(screen *ebiten.Image) {
|
||||||
|
//TODO implement me
|
||||||
|
panic("implement me")
|
||||||
|
}
|
||||||
|
|
||||||
|
func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
|
||||||
|
//TODO implement me
|
||||||
|
panic("implement me")
|
||||||
|
}
|
||||||
@@ -3,88 +3,13 @@ package main
|
|||||||
import (
|
import (
|
||||||
"bytes"
|
"bytes"
|
||||||
|
|
||||||
"github.com/ebitenui/ebitenui"
|
|
||||||
"github.com/ebitenui/ebitenui/image"
|
|
||||||
"github.com/ebitenui/ebitenui/widget"
|
|
||||||
"github.com/hajimehoshi/ebiten/v2"
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
"github.com/hajimehoshi/ebiten/v2/text/v2"
|
|
||||||
"golang.org/x/image/colornames"
|
|
||||||
"golang.org/x/image/font/gofont/goregular"
|
|
||||||
)
|
)
|
||||||
|
|
||||||
type Editor struct {
|
|
||||||
ui *ebitenui.UI
|
|
||||||
}
|
|
||||||
|
|
||||||
func NewEditor() *Editor {
|
|
||||||
root := widget.NewContainer(
|
|
||||||
widget.ContainerOpts.BackgroundImage(
|
|
||||||
image.NewNineSliceColor(colornames.Gainsboro),
|
|
||||||
))
|
|
||||||
root.AddChild(
|
|
||||||
widget.NewButton(
|
|
||||||
widget.ButtonOpts.TextLabel("Open Sprite Sheet..."),
|
|
||||||
widget.ButtonOpts.TextFace(DefaultFont()),
|
|
||||||
widget.ButtonOpts.TextColor(&widget.ButtonTextColor{
|
|
||||||
Idle: colornames.Gainsboro,
|
|
||||||
Hover: colornames.Gainsboro,
|
|
||||||
Pressed: colornames.Gainsboro,
|
|
||||||
}),
|
|
||||||
widget.ButtonOpts.Image(&widget.ButtonImage{
|
|
||||||
Idle: DefaultNineSlice(colornames.Darkslategray),
|
|
||||||
Hover: DefaultNineSlice(Mix(colornames.Darkslategray, colornames.Mediumseagreen, 0.4)),
|
|
||||||
Disabled: DefaultNineSlice(Mix(colornames.Darkslategray, colornames.Gainsboro, 0.8)),
|
|
||||||
Pressed: PressedNineSlice(Mix(colornames.Darkslategray, colornames.Black, 0.4)),
|
|
||||||
PressedHover: PressedNineSlice(Mix(colornames.Darkslategray, colornames.Black, 0.4)),
|
|
||||||
}),
|
|
||||||
widget.ButtonOpts.WidgetOpts(
|
|
||||||
widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
|
|
||||||
VerticalPosition: widget.AnchorLayoutPositionCenter,
|
|
||||||
HorizontalPosition: widget.AnchorLayoutPositionCenter,
|
|
||||||
}),
|
|
||||||
widget.WidgetOpts.MinSize(180, 48),
|
|
||||||
),
|
|
||||||
),
|
|
||||||
)
|
|
||||||
|
|
||||||
return &Editor{
|
|
||||||
ui: &ebitenui.UI{Container: root},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (e *Editor) Update() error {
|
|
||||||
e.ui.Update()
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (e *Editor) Draw(screen *ebiten.Image) {
|
|
||||||
e.ui.Draw(screen)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (e *Editor) Layout(w, h int) (int, int) {
|
|
||||||
return w, h
|
|
||||||
}
|
|
||||||
|
|
||||||
func DefaultFont() *text.Face {
|
|
||||||
s, err := text.NewGoTextFaceSource(bytes.NewReader(goregular.TTF))
|
|
||||||
if err != nil {
|
|
||||||
panic(err)
|
|
||||||
}
|
|
||||||
|
|
||||||
var f text.Face
|
|
||||||
|
|
||||||
f = &text.GoTextFace{
|
|
||||||
Source: s,
|
|
||||||
Size: 20,
|
|
||||||
}
|
|
||||||
|
|
||||||
return &f
|
|
||||||
}
|
|
||||||
|
|
||||||
func main() {
|
func main() {
|
||||||
ebiten.SetWindowSize(480, 320)
|
ebiten.SetWindowSize(480, 320)
|
||||||
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
||||||
if err := ebiten.RunGame(NewEditor()); err != nil {
|
if err := ebiten.RunGame(); err != nil {
|
||||||
panic(err)
|
panic(err)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user