package mouse import "git.vezzani.net/ben/games/common/elements/v1" type NopHandler struct{} func (n NopHandler) HandleClick(s elements.MouseState) error { return nil } func (n NopHandler) HandleMouseEnter(s elements.MouseState) error { return nil } func (n NopHandler) HandleMouseLeave(s elements.MouseState) error { return nil } func (n NopHandler) HandleMouseMove(s elements.MouseState) error { return nil } func (n NopHandler) HandleMouseDown(s elements.MouseState) error { return nil } func (n NopHandler) HandleMouseUp(s elements.MouseState) error { return nil }