package stacks import ( "git.vezzani.net/ben/games/common/elements/v1" "git.vezzani.net/ben/games/common/elements/v1/blocks" "git.vezzani.net/ben/games/common/elements/v1/mouse" "github.com/hajimehoshi/ebiten/v2" ) func New(ops ...Option) elements.ElementFunc { return func(parentDimensions elements.Dimensions) elements.Element { s := Stack{} for op := range ops { ops[op](&s) } return &s } } type Stack struct { blocks.Block mouse.NopHandler horizontal bool children []elements.ElementFunc } func (s *Stack) Draw(image *ebiten.Image, anchorX, anchorY float64) (w, h float64) { s.Block.Draw(image, anchorX, anchorY) var offsetX, offsetY float64 originalX, originalY := anchorX, anchorY d := elements.Dimensions{ ZX: originalX, ZY: originalY, } d.WX, d.WY = s.Block.Size() for i := range s.children { offsetX, offsetY = s.children[i](d).Draw(image, anchorX, anchorY) if s.horizontal { anchorX += offsetX } else { anchorY += offsetY } } return anchorX - originalX, anchorY - originalY }