Files
games/common/elements/v1/blocks/block.go

57 lines
941 B
Go

package blocks
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
func New(ops ...OptFunc) elements.Element {
b := Block{}
for i := range ops {
ops[i](&b)
}
return &b
}
type Block struct {
elements.Core
backgroundColor *color.Color
mouse.NopHandler
width, height int
name string
}
func (b *Block) Bounds() elements.Bounds {
return elements.Bounds{
Min: b.Anchor(),
Width: b.width,
Height: b.height,
}
}
func (b *Block) Size() (w, h int) {
return b.width, b.height
}
func (b *Block) Draw(image *ebiten.Image) {
bnd := b.Bounds()
if b.backgroundColor != nil {
vector.DrawFilledRect(
image,
float32(b.Anchor().X),
float32(b.Anchor().Y),
float32(bnd.Width),
float32(bnd.Height),
*b.backgroundColor,
true,
)
}
return
}