84 lines
1.9 KiB
Go
84 lines
1.9 KiB
Go
package main
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import (
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"git.vezzani.net/ben/games/common/elements/v1"
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"git.vezzani.net/ben/games/common/elements/v1/blocks"
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"git.vezzani.net/ben/games/common/elements/v1/buttons"
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"git.vezzani.net/ben/games/common/elements/v1/mouse"
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"git.vezzani.net/ben/games/common/elements/v1/stacks"
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"git.vezzani.net/ben/games/common/sprites/v1"
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"github.com/hajimehoshi/ebiten/v2"
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"golang.org/x/image/colornames"
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)
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var root = stacks.New(
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stacks.Horizontal(),
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//stacks.Core(blocks.BackgroundColor(color.White)),
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stacks.Core(elements.Name("parent")),
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stacks.Core(elements.Children(
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stacks.New(
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stacks.Core(elements.Name("left")),
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stacks.Core(elements.Children(
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buttons.New(
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buttons.BlockOpt(blocks.Size(100, 100)),
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buttons.Label("hello"),
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buttons.BlockOpt(blocks.BackgroundColor(colornames.Green)),
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buttons.OnClick(func(ms mouse.State) {
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println("green")
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}),
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),
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blocks.New(
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blocks.Size(100, 100),
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blocks.BackgroundColor(colornames.Yellow),
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),
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)),
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),
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stacks.New(
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stacks.Core(elements.Name("right")),
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stacks.Core(elements.Children(
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blocks.New(
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blocks.Size(100, 100),
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blocks.BackgroundColor(colornames.Blue),
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),
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blocks.New(
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blocks.Size(100, 100),
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blocks.BackgroundColor(colornames.Red),
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),
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)),
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),
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)),
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)
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func newEditor() *editor {
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return &editor{}
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}
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type editor struct {
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bounds elements.Bounds
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handleMouse func() bool
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}
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func (e *editor) Update() error {
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sprites.Update()
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e.handleMouse()
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return nil
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}
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func (e *editor) Draw(screen *ebiten.Image) {
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root.Draw(screen)
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}
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func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
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if e.bounds.Width != outsideWidth || e.bounds.Height != outsideHeight {
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e.bounds = elements.Bounds{
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Min: elements.Point{},
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Width: outsideWidth,
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Height: outsideHeight,
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}
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e.handleMouse = mouse.Handler(root)
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}
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return outsideWidth, outsideHeight
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}
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