Files
games/common/elements/v1/mouse/mouse.go
2025-09-06 09:32:53 -04:00

95 lines
2.0 KiB
Go

package mouse
import (
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/geo"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
)
type NopHandler struct{}
func (n NopHandler) HandleMouseEvent(s State) bool {
return false
}
type EventHandler interface {
HandleMouseEvent(s State) bool
}
type State struct {
X, Y int
LeftDown, RightDown bool
LeftChanged, RightChanged bool
LeftClicked, RightClicked bool
Clicked bool
}
func (s *State) Point() geo.Point {
return geo.Point{
X: s.X,
Y: s.Y,
}
}
func Handler(e elements.Element) func() bool {
newState := StateBuilder()
ms := newState()
return func() bool {
ms = newState()
return propagateMouse(e, ms)
}
}
func propagateMouse(e elements.Element, ms State) bool {
for _, c := range e.Children() {
if propagateMouse(c, ms) {
return true
}
}
if e, ok := e.(EventHandler); ok {
return e.HandleMouseEvent(ms)
}
return false
}
func StateBuilder() func() State {
prevState := State{}
state := State{}
return func() State {
state = prevState
state.X, state.Y = ebiten.CursorPosition()
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
state.LeftDown = true
}
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonRight) {
state.RightDown = true
}
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {
state.LeftDown = false
if !state.RightDown {
state.Clicked = true
}
}
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonRight) {
state.RightDown = false
if !state.LeftDown {
state.Clicked = true
}
}
state.Clicked = state.Clicked && !prevState.Clicked
state.LeftChanged = state.LeftDown != prevState.LeftDown
state.RightChanged = state.RightDown != prevState.RightDown
state.LeftClicked = state.LeftChanged && state.LeftDown
state.RightClicked = state.RightChanged && state.RightDown
prevState = state
return state
}
}