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Initial commit of Command & Conquer Renegade source code.
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134
Code/Commando/WOLLoginProfile.h
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134
Code/Commando/WOLLoginProfile.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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* $Archive: /Commando/Code/Commando/WOLLoginProfile.h $
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*
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* DESCRIPTION
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*
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* PROGRAMMER
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* Denzil E. Long, Jr.
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* $Author: Denzil_l $
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*
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* VERSION INFO
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* $Revision: 7 $
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* $Modtime: 1/19/02 2:23p $
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*
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******************************************************************************/
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#ifndef __WOLLOGINPROFILE_H__
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#define __WOLLOGINPROFILE_H__
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#include <WWLib\RefCount.h>
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#include <WWLib\WWString.h>
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#include <WWLib\WideString.h>
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#include <WWOnline\WOLLadder.h>
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class LoginProfile :
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public RefCountClass
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{
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public:
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struct Ranking
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{
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unsigned int Wins;
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unsigned int Losses;
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unsigned int Deaths;
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unsigned int Kills;
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unsigned int Points;
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unsigned int Rank;
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};
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static void EnableSaving(bool);
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static void SetCurrent(LoginProfile*);
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// Get the profile for the specified login.
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static LoginProfile* Get(const wchar_t* loginName, bool createOK = false);
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// Create a login profile.
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static LoginProfile* Create(const wchar_t* loginName);
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// Delete the profile.
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static void Delete(const wchar_t* loginName);
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// Get login name
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const wchar_t* GetName(void) const;
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// Set the preferred game server
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void SetPreferredServer(const char* name);
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// Get the preferred game server
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const char* GetPreferredServer(void) const
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{return (const char*)mServer;}
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void SetLocale(WOL::Locale locale);
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WOL::Locale GetLocale(void) const
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{return mLocale;}
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// Set the side preference
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void SetSidePreference(int side);
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int GetSidePreference(void) const
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{return mSidePref;}
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void SetGamesPlayed(unsigned long);
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unsigned long GetGamesPlayed(void) const
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{return mGamesPlayed;}
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// Get cached ranking
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const Ranking* GetRanking(WWOnline::LadderType type) const;
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void SetRanking(WWOnline::LadderType type, Ranking& rank);
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// Load profile settings
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void LoadSettings(void);
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// Save profile settings
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void SaveSettings(void);
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protected:
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LoginProfile();
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virtual ~LoginProfile();
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bool FinalizeCreate(const wchar_t* loginName);
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void LoadRank(const char* valueName, Ranking& rank);
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void SaveRank(const char* valueName, const Ranking& rank);
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private:
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static bool _mSaveAllowed;
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static LoginProfile* _mCurrentProfile;
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WideStringClass mName;
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StringClass mServer;
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WOL::Locale mLocale;
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int mSidePref;
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unsigned long mGamesPlayed;
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Ranking mTeamRank;
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Ranking mClanRank;
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};
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class DialogBaseClass;
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void ShowProfileRanking(DialogBaseClass* dialog, const LoginProfile* profile);
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#endif // __WOLLOGINPROFILE_H__
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