holy shit components are rendering whaaaaaaaaaaaaaaaat
This commit is contained in:
@@ -1,28 +0,0 @@
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package elements
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import (
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"github.com/hajimehoshi/ebiten/v2"
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)
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type BlockOption func(*block)
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func Block(ops ...BlockOption) ElementFunc {
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return func(d Dimensions) Element {
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b := block{}
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for i := range ops {
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ops[i](&b)
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}
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return &b
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}
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}
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type block struct {
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width float64
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height float64
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xAlign xAlign
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yAlign yAlign
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}
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func (b block) Draw(image *ebiten.Image, anchorX, anchorY float64) (w, h float64) {
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return b.width, b.height
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}
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57
common/elements/v1/blocks/block.go
Normal file
57
common/elements/v1/blocks/block.go
Normal file
@@ -0,0 +1,57 @@
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package blocks
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import (
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"image/color"
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"git.vezzani.net/ben/games/common/elements/v1"
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"git.vezzani.net/ben/games/common/elements/v1/mouse"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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func New(ops ...Option) elements.ElementFunc {
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return func(d elements.Dimensions) elements.Element {
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b := Block{
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parentDimensions: d,
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}
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for i := range ops {
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ops[i](&b)
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}
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return &b
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}
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}
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type Block struct {
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parentDimensions elements.Dimensions
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backgroundColor *color.Color
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mouse.NopHandler
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width float64
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height float64
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}
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func (b *Block) Size() (w, h float64) {
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w, h = b.parentDimensions.WX, b.parentDimensions.WY
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if b.width != 0 {
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w = b.width
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}
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if b.height != 0 {
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h = b.height
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}
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return
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}
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func (b *Block) Draw(image *ebiten.Image, _, _ float64) (w, h float64) {
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w, h = b.Size()
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if b.backgroundColor != nil {
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vector.DrawFilledRect(
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image,
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float32(b.parentDimensions.ZX),
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float32(b.parentDimensions.ZY),
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float32(w),
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float32(h),
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*b.backgroundColor,
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true,
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)
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}
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return
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}
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17
common/elements/v1/blocks/options.go
Normal file
17
common/elements/v1/blocks/options.go
Normal file
@@ -0,0 +1,17 @@
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package blocks
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import "image/color"
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type Option func(*Block)
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func Size(w, h float64) Option {
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return func(b *Block) {
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b.width, b.height = w, h
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}
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}
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func BackgroundColor(c color.Color) Option {
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return func(b *Block) {
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b.backgroundColor = &c
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}
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}
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@@ -1,74 +1,70 @@
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package elements
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import (
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"context"
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"image/color"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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"golang.org/x/image/font"
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)
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import "git.vezzani.net/ben/games/common/ux/v1"
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type xAlign int
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type yAlign int
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const (
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AlignCente xAlign = iota
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AlignLeft
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AlignRight
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)
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const (
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AlignCenter yAlign = iota
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AlignTop
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AlignBottom
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)
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type Button struct {
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mouseHandler
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block
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Label string
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OnClick func() error
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OnRightClick func() error
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Style struct {
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MouseDownColor *color.Color
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}
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}
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func (b *Button) HandleClick(_ MouseState) error {
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if b.OnClick == nil {
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return nil
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}
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return b.OnClick()
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}
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func (b *Button) getFont() font.Face {
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if b.block.block.Font == nil {
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return ux.FontFace
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}
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return *b.block.block.Font
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}
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func (b *Button) backgroundColor() color.Color {
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var c *color.Color
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if b.block.block.BackgroundColor != nil {
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c = b.block.block.BackgroundColor
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} else {
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c = &ux.BackgroundColor
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}
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if (b.mouseState.RightDown || b.mouseState.LeftDown) && b.Style.MouseDownColor != nil {
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c = b.Style.MouseDownColor
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}
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return *c
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}
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func (b *Button) Draw(ctx context.Context, image *ebiten.Image) error {
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vector.StrokeRect(image, xz, yz, w, h, 1, b.backgroundColor(), true)
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return nil
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}
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//
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//import (
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// "image/color"
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//)
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//
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//type xAlign int
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//type yAlign int
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//
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//const (
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// AlignCente xAlign = iota
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// AlignLeft
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// AlignRight
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//)
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//
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//const (
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// AlignCenter yAlign = iota
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// AlignTop
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// AlignBottom
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//)
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//
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//type Button struct {
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// mouseHandler
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// block
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// Label string
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// OnClick func() error
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// OnRightClick func() error
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// Style struct {
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// MouseDownColor *color.Color
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// }
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//}
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//
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//func (b *Button) HandleClick(_ MouseState) error {
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// if b.OnClick == nil {
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// return nil
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// }
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// return b.OnClick()
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//}
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//
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//
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//func (b *Button) getFont() font.Face {
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// if b.block.Font == nil {
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// return ux.FontFace
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// }
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//
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// return *b.block.block.Font
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//}
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//
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//func (b *Button) backgroundColor() color.Color {
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// var c *color.Color
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// if b.block.block.BackgroundColor != nil {
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// c = b.block.block.BackgroundColor
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// } else {
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// c = &ux.BackgroundColor
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// }
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//
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// if (b.mouseState.RightDown || b.mouseState.LeftDown) && b.Style.MouseDownColor != nil {
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// c = b.Style.MouseDownColor
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// }
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//
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// return *c
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//}
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//
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//func (b *Button) Draw(ctx context.Context, image *ebiten.Image) error {
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//
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// vector.StrokeRect(image, xz, yz, w, h, 1, b.backgroundColor(), true)
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//
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// return nil
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//}
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@@ -25,44 +25,12 @@ type Mouseable interface {
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}
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type Element interface {
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Mouseable
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Clickable
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Draw(image *ebiten.Image, anchorX, anchorY float64) (w, h float64)
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}
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type Dimensions struct {
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zx, zy float64
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wx, wy float64
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}
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type mouseHandler struct {
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mouseState MouseState
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prevMouseState MouseState
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}
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func (b *mouseHandler) HandleMouseEnter(s MouseState) error {
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b.mouseState = s
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return nil
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}
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func (b *mouseHandler) HandleMouseLeave(s MouseState) error {
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b.prevMouseState = b.mouseState
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b.mouseState = MouseState{}
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return nil
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}
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func (b *mouseHandler) HandleMouseMove(s MouseState) error {
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b.prevMouseState = b.mouseState
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b.mouseState = s
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return nil
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}
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func (b *mouseHandler) HandleMouseDown(s MouseState) error {
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b.prevMouseState = b.mouseState
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b.mouseState = s
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return nil
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}
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func (b *mouseHandler) HandleMouseUp(s MouseState) error {
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b.prevMouseState = b.mouseState
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b.mouseState = s
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return nil
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ZX, ZY float64
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WX, WY float64
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}
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29
common/elements/v1/mouse/mouse.go
Normal file
29
common/elements/v1/mouse/mouse.go
Normal file
@@ -0,0 +1,29 @@
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package mouse
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import "git.vezzani.net/ben/games/common/elements/v1"
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type NopHandler struct{}
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func (n NopHandler) HandleClick(s elements.MouseState) error {
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return nil
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}
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func (n NopHandler) HandleMouseEnter(s elements.MouseState) error {
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return nil
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}
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func (n NopHandler) HandleMouseLeave(s elements.MouseState) error {
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return nil
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}
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func (n NopHandler) HandleMouseMove(s elements.MouseState) error {
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return nil
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}
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func (n NopHandler) HandleMouseDown(s elements.MouseState) error {
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return nil
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}
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func (n NopHandler) HandleMouseUp(s elements.MouseState) error {
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return nil
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}
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@@ -1,31 +0,0 @@
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package elements
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import "github.com/hajimehoshi/ebiten/v2"
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type StackOption func(*stack)
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func Stack(ops ...StackOption) ElementFunc {
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return func(parentDimensions Dimensions) Element {
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}
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}
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type stack struct {
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block
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horizontal bool
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children []Element
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}
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func (s *stack) Draw(image *ebiten.Image, anchorX, anchorY float64) (w, h float64) {
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var offsetX, offsetY float64
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originalX, originalY := anchorX, anchorY
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for i := range s.children {
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offsetX, offsetY = s.children[i].Draw(image, anchorX, anchorY)
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if s.horizontal {
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anchorX += offsetX
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} else {
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anchorY += offsetY
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}
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}
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return anchorX - originalX, anchorY - originalY
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}
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11
common/elements/v1/stacks/options.go
Normal file
11
common/elements/v1/stacks/options.go
Normal file
@@ -0,0 +1,11 @@
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package stacks
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import "git.vezzani.net/ben/games/common/elements/v1/blocks"
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type Option func(*Stack)
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func BlockOpt(o blocks.Option) Option {
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return func(s *Stack) {
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o(&s.Block)
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}
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}
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48
common/elements/v1/stacks/stack.go
Normal file
48
common/elements/v1/stacks/stack.go
Normal file
@@ -0,0 +1,48 @@
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package stacks
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import (
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"git.vezzani.net/ben/games/common/elements/v1"
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"git.vezzani.net/ben/games/common/elements/v1/blocks"
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"git.vezzani.net/ben/games/common/elements/v1/mouse"
|
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"github.com/hajimehoshi/ebiten/v2"
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)
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func New(ops ...Option) elements.ElementFunc {
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return func(parentDimensions elements.Dimensions) elements.Element {
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s := Stack{}
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for op := range ops {
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ops[op](&s)
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}
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return &s
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}
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}
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type Stack struct {
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blocks.Block
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mouse.NopHandler
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horizontal bool
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children []elements.ElementFunc
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}
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func (s *Stack) Draw(image *ebiten.Image, anchorX, anchorY float64) (w, h float64) {
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s.Block.Draw(image, anchorX, anchorY)
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var offsetX, offsetY float64
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originalX, originalY := anchorX, anchorY
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d := elements.Dimensions{
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ZX: originalX,
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ZY: originalY,
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}
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d.WX, d.WY = s.Block.Size()
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for i := range s.children {
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offsetX, offsetY = s.children[i](d).Draw(image, anchorX, anchorY)
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if s.horizontal {
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anchorX += offsetX
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} else {
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anchorY += offsetY
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}
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}
|
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return anchorX - originalX, anchorY - originalY
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}
|
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@@ -1,92 +1,93 @@
|
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package elements
|
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|
||||
import (
|
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"context"
|
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"fmt"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
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)
|
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|
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type Table struct {
|
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mouseHandler
|
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block
|
||||
|
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ColumnCount int
|
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RowCount int
|
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|
||||
Cells []Dimensions
|
||||
|
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Style struct {
|
||||
}
|
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|
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mouseOverCell int
|
||||
}
|
||||
|
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func (t *Table) HandleClick(ctx context.Context, s MouseState) error {
|
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address := t.getAddressUnderMouse()
|
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if address < 0 || address >= len(t.Cells) {
|
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return fmt.Errorf("cell address under mouse is out of bounds")
|
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}
|
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|
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if clickable, ok := t.Cells[address].(Clickable); ok {
|
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return clickable.HandleClick(s)
|
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}
|
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|
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return nil
|
||||
}
|
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|
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func (t *Table) HandleMouseEnter(ctx context.Context, s MouseState) error {
|
||||
_ = t.mouseHandler.HandleMouseEnter(s)
|
||||
address := t.getAddressUnderMouse()
|
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if address < 0 || address >= len(t.Cells) {
|
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return fmt.Errorf("cell address under mouse is out of bounds")
|
||||
}
|
||||
|
||||
if mouseable, ok := t.Cells[address].(Mouseable); ok {
|
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s.X -=
|
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return mouseable.HandleMouseEnter(s)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (t *Table) HandleMouseLeave(ctx context.Context, s MouseState) error {
|
||||
_ = t.mouseHandler.HandleMouseLeave(s)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (t *Table) HandleMouseMove(ctx context.Context, s MouseState) error {
|
||||
_ = t.mouseHandler.HandleMouseMove(s)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (t *Table) HandleMouseDown(ctx context.Context, s MouseState) error {
|
||||
_ = t.mouseHandler.HandleMouseDown(s)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (t *Table) HandleMouseUp(ctx context.Context, s MouseState) error {
|
||||
_ = t.mouseHandler.HandleMouseUp(s)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (t *Table) CellSize() (w, h float32) {
|
||||
w, h = t.
|
||||
return w / float32(t.ColumnCount), h / float32(t.RowCount)
|
||||
}
|
||||
|
||||
func (t *Table) CellZero(ctx context.Context, addr int) (x, y float32) {
|
||||
x, y = GetZero(ctx)
|
||||
w, h := t.CellSize(ctx)
|
||||
|
||||
col, row := addr%t.ColumnCount, addr/t.ColumnCount
|
||||
return x + float32(col)*w, y + float32(row) + h
|
||||
}
|
||||
|
||||
func (t *Table) Draw(screen *ebiten.Image, zx, zy float64) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (t *Table) getAddressUnderMouse() int {
|
||||
return int(t.mouseState.Y)*t.RowCount + int(t.mouseState.X)
|
||||
}
|
||||
//
|
||||
//import (
|
||||
// "context"
|
||||
// "fmt"
|
||||
//
|
||||
// "github.com/hajimehoshi/ebiten/v2"
|
||||
//)
|
||||
//
|
||||
//type Table struct {
|
||||
// mouseHandler
|
||||
// block
|
||||
//
|
||||
// ColumnCount int
|
||||
// RowCount int
|
||||
//
|
||||
// Cells []Dimensions
|
||||
//
|
||||
// Style struct {
|
||||
// }
|
||||
//
|
||||
// mouseOverCell int
|
||||
//}
|
||||
//
|
||||
//func (t *Table) HandleClick(ctx context.Context, s MouseState) error {
|
||||
// address := t.getAddressUnderMouse()
|
||||
// if address < 0 || address >= len(t.Cells) {
|
||||
// return fmt.Errorf("cell address under mouse is out of bounds")
|
||||
// }
|
||||
//
|
||||
// if clickable, ok := t.Cells[address].(Clickable); ok {
|
||||
// return clickable.HandleClick(s)
|
||||
// }
|
||||
//
|
||||
// return nil
|
||||
//}
|
||||
//
|
||||
//func (t *Table) HandleMouseEnter(ctx context.Context, s MouseState) error {
|
||||
// _ = t.mouseHandler.HandleMouseEnter(s)
|
||||
// address := t.getAddressUnderMouse()
|
||||
// if address < 0 || address >= len(t.Cells) {
|
||||
// return fmt.Errorf("cell address under mouse is out of bounds")
|
||||
// }
|
||||
//
|
||||
// if mouseable, ok := t.Cells[address].(Mouseable); ok {
|
||||
// s.X -=
|
||||
// return mouseable.HandleMouseEnter(s)
|
||||
// }
|
||||
//
|
||||
// return nil
|
||||
//}
|
||||
//
|
||||
//func (t *Table) HandleMouseLeave(ctx context.Context, s MouseState) error {
|
||||
// _ = t.mouseHandler.HandleMouseLeave(s)
|
||||
// return nil
|
||||
//}
|
||||
//
|
||||
//func (t *Table) HandleMouseMove(ctx context.Context, s MouseState) error {
|
||||
// _ = t.mouseHandler.HandleMouseMove(s)
|
||||
// return nil
|
||||
//}
|
||||
//
|
||||
//func (t *Table) HandleMouseDown(ctx context.Context, s MouseState) error {
|
||||
// _ = t.mouseHandler.HandleMouseDown(s)
|
||||
// return nil
|
||||
//}
|
||||
//
|
||||
//func (t *Table) HandleMouseUp(ctx context.Context, s MouseState) error {
|
||||
// _ = t.mouseHandler.HandleMouseUp(s)
|
||||
// return nil
|
||||
//}
|
||||
//
|
||||
//func (t *Table) CellSize() (w, h float32) {
|
||||
// w, h = t.
|
||||
// return w / float32(t.ColumnCount), h / float32(t.RowCount)
|
||||
//}
|
||||
//
|
||||
//func (t *Table) CellZero(ctx context.Context, addr int) (x, y float32) {
|
||||
// x, y = GetZero(ctx)
|
||||
// w, h := t.CellSize(ctx)
|
||||
//
|
||||
// col, row := addr%t.ColumnCount, addr/t.ColumnCount
|
||||
// return x + float32(col)*w, y + float32(row) + h
|
||||
//}
|
||||
//
|
||||
//func (t *Table) Draw(screen *ebiten.Image, zx, zy float64) error {
|
||||
// return nil
|
||||
//}
|
||||
//
|
||||
//func (t *Table) getAddressUnderMouse() int {
|
||||
// return int(t.mouseState.Y)*t.RowCount + int(t.mouseState.X)
|
||||
//}
|
||||
|
||||
@@ -1,21 +1,43 @@
|
||||
package main
|
||||
|
||||
import "github.com/hajimehoshi/ebiten/v2"
|
||||
import (
|
||||
"image/color"
|
||||
|
||||
"git.vezzani.net/ben/games/common/elements/v1"
|
||||
"git.vezzani.net/ben/games/common/elements/v1/blocks"
|
||||
"git.vezzani.net/ben/games/common/elements/v1/stacks"
|
||||
"git.vezzani.net/ben/games/common/sprites/v1"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
var menu = stacks.New(
|
||||
stacks.BlockOpt(blocks.BackgroundColor(color.White)),
|
||||
stacks.BlockOpt(blocks.Size(100, 100)),
|
||||
)
|
||||
|
||||
func newEditor() *editor {
|
||||
return &editor{}
|
||||
}
|
||||
|
||||
type editor struct {
|
||||
}
|
||||
|
||||
func (e *editor) Update() error {
|
||||
//TODO implement me
|
||||
panic("implement me")
|
||||
sprites.Update()
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (e *editor) Draw(screen *ebiten.Image) {
|
||||
//TODO implement me
|
||||
panic("implement me")
|
||||
b := screen.Bounds()
|
||||
menu(elements.Dimensions{
|
||||
ZX: float64(b.Min.X),
|
||||
ZY: float64(b.Min.Y),
|
||||
WX: float64(b.Max.X),
|
||||
WY: float64(b.Max.Y),
|
||||
}).Draw(screen, 0, 0)
|
||||
}
|
||||
|
||||
func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
|
||||
//TODO implement me
|
||||
panic("implement me")
|
||||
return outsideWidth, outsideHeight
|
||||
}
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
func main() {
|
||||
ebiten.SetWindowSize(480, 320)
|
||||
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
||||
if err := ebiten.RunGame(); err != nil {
|
||||
ebiten.SetWindowTitle("Sprite Editor")
|
||||
e := newEditor()
|
||||
if err := ebiten.RunGame(e); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user