holy shit components are rendering whaaaaaaaaaaaaaaaat

This commit is contained in:
2025-08-28 14:32:23 -04:00
parent 573396054f
commit 12a9a5017a
12 changed files with 357 additions and 267 deletions

View File

@@ -1,28 +0,0 @@
package elements
import (
"github.com/hajimehoshi/ebiten/v2"
)
type BlockOption func(*block)
func Block(ops ...BlockOption) ElementFunc {
return func(d Dimensions) Element {
b := block{}
for i := range ops {
ops[i](&b)
}
return &b
}
}
type block struct {
width float64
height float64
xAlign xAlign
yAlign yAlign
}
func (b block) Draw(image *ebiten.Image, anchorX, anchorY float64) (w, h float64) {
return b.width, b.height
}

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@@ -0,0 +1,57 @@
package blocks
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
func New(ops ...Option) elements.ElementFunc {
return func(d elements.Dimensions) elements.Element {
b := Block{
parentDimensions: d,
}
for i := range ops {
ops[i](&b)
}
return &b
}
}
type Block struct {
parentDimensions elements.Dimensions
backgroundColor *color.Color
mouse.NopHandler
width float64
height float64
}
func (b *Block) Size() (w, h float64) {
w, h = b.parentDimensions.WX, b.parentDimensions.WY
if b.width != 0 {
w = b.width
}
if b.height != 0 {
h = b.height
}
return
}
func (b *Block) Draw(image *ebiten.Image, _, _ float64) (w, h float64) {
w, h = b.Size()
if b.backgroundColor != nil {
vector.DrawFilledRect(
image,
float32(b.parentDimensions.ZX),
float32(b.parentDimensions.ZY),
float32(w),
float32(h),
*b.backgroundColor,
true,
)
}
return
}

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@@ -0,0 +1,17 @@
package blocks
import "image/color"
type Option func(*Block)
func Size(w, h float64) Option {
return func(b *Block) {
b.width, b.height = w, h
}
}
func BackgroundColor(c color.Color) Option {
return func(b *Block) {
b.backgroundColor = &c
}
}

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@@ -1,74 +1,70 @@
package elements package elements
import ( //
"context" //import (
"image/color" // "image/color"
//)
"github.com/hajimehoshi/ebiten/v2" //
"github.com/hajimehoshi/ebiten/v2/vector" //type xAlign int
"golang.org/x/image/font" //type yAlign int
) //
import "git.vezzani.net/ben/games/common/ux/v1" //const (
// AlignCente xAlign = iota
type xAlign int // AlignLeft
type yAlign int // AlignRight
//)
const ( //
AlignCente xAlign = iota //const (
AlignLeft // AlignCenter yAlign = iota
AlignRight // AlignTop
) // AlignBottom
//)
const ( //
AlignCenter yAlign = iota //type Button struct {
AlignTop // mouseHandler
AlignBottom // block
) // Label string
// OnClick func() error
type Button struct { // OnRightClick func() error
mouseHandler // Style struct {
block // MouseDownColor *color.Color
Label string // }
OnClick func() error //}
OnRightClick func() error //
Style struct { //func (b *Button) HandleClick(_ MouseState) error {
MouseDownColor *color.Color // if b.OnClick == nil {
} // return nil
} // }
// return b.OnClick()
func (b *Button) HandleClick(_ MouseState) error { //}
if b.OnClick == nil { //
return nil //
} //func (b *Button) getFont() font.Face {
return b.OnClick() // if b.block.Font == nil {
} // return ux.FontFace
// }
func (b *Button) getFont() font.Face { //
if b.block.block.Font == nil { // return *b.block.block.Font
return ux.FontFace //}
} //
//func (b *Button) backgroundColor() color.Color {
return *b.block.block.Font // var c *color.Color
} // if b.block.block.BackgroundColor != nil {
// c = b.block.block.BackgroundColor
func (b *Button) backgroundColor() color.Color { // } else {
var c *color.Color // c = &ux.BackgroundColor
if b.block.block.BackgroundColor != nil { // }
c = b.block.block.BackgroundColor //
} else { // if (b.mouseState.RightDown || b.mouseState.LeftDown) && b.Style.MouseDownColor != nil {
c = &ux.BackgroundColor // c = b.Style.MouseDownColor
} // }
//
if (b.mouseState.RightDown || b.mouseState.LeftDown) && b.Style.MouseDownColor != nil { // return *c
c = b.Style.MouseDownColor //}
} //
//func (b *Button) Draw(ctx context.Context, image *ebiten.Image) error {
return *c //
} // vector.StrokeRect(image, xz, yz, w, h, 1, b.backgroundColor(), true)
//
func (b *Button) Draw(ctx context.Context, image *ebiten.Image) error { // return nil
//}
vector.StrokeRect(image, xz, yz, w, h, 1, b.backgroundColor(), true)
return nil
}

View File

@@ -25,44 +25,12 @@ type Mouseable interface {
} }
type Element interface { type Element interface {
Mouseable
Clickable
Draw(image *ebiten.Image, anchorX, anchorY float64) (w, h float64) Draw(image *ebiten.Image, anchorX, anchorY float64) (w, h float64)
} }
type Dimensions struct { type Dimensions struct {
zx, zy float64 ZX, ZY float64
wx, wy float64 WX, WY float64
}
type mouseHandler struct {
mouseState MouseState
prevMouseState MouseState
}
func (b *mouseHandler) HandleMouseEnter(s MouseState) error {
b.mouseState = s
return nil
}
func (b *mouseHandler) HandleMouseLeave(s MouseState) error {
b.prevMouseState = b.mouseState
b.mouseState = MouseState{}
return nil
}
func (b *mouseHandler) HandleMouseMove(s MouseState) error {
b.prevMouseState = b.mouseState
b.mouseState = s
return nil
}
func (b *mouseHandler) HandleMouseDown(s MouseState) error {
b.prevMouseState = b.mouseState
b.mouseState = s
return nil
}
func (b *mouseHandler) HandleMouseUp(s MouseState) error {
b.prevMouseState = b.mouseState
b.mouseState = s
return nil
} }

View File

@@ -0,0 +1,29 @@
package mouse
import "git.vezzani.net/ben/games/common/elements/v1"
type NopHandler struct{}
func (n NopHandler) HandleClick(s elements.MouseState) error {
return nil
}
func (n NopHandler) HandleMouseEnter(s elements.MouseState) error {
return nil
}
func (n NopHandler) HandleMouseLeave(s elements.MouseState) error {
return nil
}
func (n NopHandler) HandleMouseMove(s elements.MouseState) error {
return nil
}
func (n NopHandler) HandleMouseDown(s elements.MouseState) error {
return nil
}
func (n NopHandler) HandleMouseUp(s elements.MouseState) error {
return nil
}

View File

@@ -1,31 +0,0 @@
package elements
import "github.com/hajimehoshi/ebiten/v2"
type StackOption func(*stack)
func Stack(ops ...StackOption) ElementFunc {
return func(parentDimensions Dimensions) Element {
}
}
type stack struct {
block
horizontal bool
children []Element
}
func (s *stack) Draw(image *ebiten.Image, anchorX, anchorY float64) (w, h float64) {
var offsetX, offsetY float64
originalX, originalY := anchorX, anchorY
for i := range s.children {
offsetX, offsetY = s.children[i].Draw(image, anchorX, anchorY)
if s.horizontal {
anchorX += offsetX
} else {
anchorY += offsetY
}
}
return anchorX - originalX, anchorY - originalY
}

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@@ -0,0 +1,11 @@
package stacks
import "git.vezzani.net/ben/games/common/elements/v1/blocks"
type Option func(*Stack)
func BlockOpt(o blocks.Option) Option {
return func(s *Stack) {
o(&s.Block)
}
}

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@@ -0,0 +1,48 @@
package stacks
import (
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"github.com/hajimehoshi/ebiten/v2"
)
func New(ops ...Option) elements.ElementFunc {
return func(parentDimensions elements.Dimensions) elements.Element {
s := Stack{}
for op := range ops {
ops[op](&s)
}
return &s
}
}
type Stack struct {
blocks.Block
mouse.NopHandler
horizontal bool
children []elements.ElementFunc
}
func (s *Stack) Draw(image *ebiten.Image, anchorX, anchorY float64) (w, h float64) {
s.Block.Draw(image, anchorX, anchorY)
var offsetX, offsetY float64
originalX, originalY := anchorX, anchorY
d := elements.Dimensions{
ZX: originalX,
ZY: originalY,
}
d.WX, d.WY = s.Block.Size()
for i := range s.children {
offsetX, offsetY = s.children[i](d).Draw(image, anchorX, anchorY)
if s.horizontal {
anchorX += offsetX
} else {
anchorY += offsetY
}
}
return anchorX - originalX, anchorY - originalY
}

View File

@@ -1,92 +1,93 @@
package elements package elements
import ( //
"context" //import (
"fmt" // "context"
// "fmt"
"github.com/hajimehoshi/ebiten/v2" //
) // "github.com/hajimehoshi/ebiten/v2"
//)
type Table struct { //
mouseHandler //type Table struct {
block // mouseHandler
// block
ColumnCount int //
RowCount int // ColumnCount int
// RowCount int
Cells []Dimensions //
// Cells []Dimensions
Style struct { //
} // Style struct {
// }
mouseOverCell int //
} // mouseOverCell int
//}
func (t *Table) HandleClick(ctx context.Context, s MouseState) error { //
address := t.getAddressUnderMouse() //func (t *Table) HandleClick(ctx context.Context, s MouseState) error {
if address < 0 || address >= len(t.Cells) { // address := t.getAddressUnderMouse()
return fmt.Errorf("cell address under mouse is out of bounds") // if address < 0 || address >= len(t.Cells) {
} // return fmt.Errorf("cell address under mouse is out of bounds")
// }
if clickable, ok := t.Cells[address].(Clickable); ok { //
return clickable.HandleClick(s) // if clickable, ok := t.Cells[address].(Clickable); ok {
} // return clickable.HandleClick(s)
// }
return nil //
} // return nil
//}
func (t *Table) HandleMouseEnter(ctx context.Context, s MouseState) error { //
_ = t.mouseHandler.HandleMouseEnter(s) //func (t *Table) HandleMouseEnter(ctx context.Context, s MouseState) error {
address := t.getAddressUnderMouse() // _ = t.mouseHandler.HandleMouseEnter(s)
if address < 0 || address >= len(t.Cells) { // address := t.getAddressUnderMouse()
return fmt.Errorf("cell address under mouse is out of bounds") // if address < 0 || address >= len(t.Cells) {
} // return fmt.Errorf("cell address under mouse is out of bounds")
// }
if mouseable, ok := t.Cells[address].(Mouseable); ok { //
s.X -= // if mouseable, ok := t.Cells[address].(Mouseable); ok {
return mouseable.HandleMouseEnter(s) // s.X -=
} // return mouseable.HandleMouseEnter(s)
// }
return nil //
} // return nil
//}
func (t *Table) HandleMouseLeave(ctx context.Context, s MouseState) error { //
_ = t.mouseHandler.HandleMouseLeave(s) //func (t *Table) HandleMouseLeave(ctx context.Context, s MouseState) error {
return nil // _ = t.mouseHandler.HandleMouseLeave(s)
} // return nil
//}
func (t *Table) HandleMouseMove(ctx context.Context, s MouseState) error { //
_ = t.mouseHandler.HandleMouseMove(s) //func (t *Table) HandleMouseMove(ctx context.Context, s MouseState) error {
return nil // _ = t.mouseHandler.HandleMouseMove(s)
} // return nil
//}
func (t *Table) HandleMouseDown(ctx context.Context, s MouseState) error { //
_ = t.mouseHandler.HandleMouseDown(s) //func (t *Table) HandleMouseDown(ctx context.Context, s MouseState) error {
return nil // _ = t.mouseHandler.HandleMouseDown(s)
} // return nil
//}
func (t *Table) HandleMouseUp(ctx context.Context, s MouseState) error { //
_ = t.mouseHandler.HandleMouseUp(s) //func (t *Table) HandleMouseUp(ctx context.Context, s MouseState) error {
return nil // _ = t.mouseHandler.HandleMouseUp(s)
} // return nil
//}
func (t *Table) CellSize() (w, h float32) { //
w, h = t. //func (t *Table) CellSize() (w, h float32) {
return w / float32(t.ColumnCount), h / float32(t.RowCount) // w, h = t.
} // return w / float32(t.ColumnCount), h / float32(t.RowCount)
//}
func (t *Table) CellZero(ctx context.Context, addr int) (x, y float32) { //
x, y = GetZero(ctx) //func (t *Table) CellZero(ctx context.Context, addr int) (x, y float32) {
w, h := t.CellSize(ctx) // x, y = GetZero(ctx)
// w, h := t.CellSize(ctx)
col, row := addr%t.ColumnCount, addr/t.ColumnCount //
return x + float32(col)*w, y + float32(row) + h // col, row := addr%t.ColumnCount, addr/t.ColumnCount
} // return x + float32(col)*w, y + float32(row) + h
//}
func (t *Table) Draw(screen *ebiten.Image, zx, zy float64) error { //
return nil //func (t *Table) Draw(screen *ebiten.Image, zx, zy float64) error {
} // return nil
//}
func (t *Table) getAddressUnderMouse() int { //
return int(t.mouseState.Y)*t.RowCount + int(t.mouseState.X) //func (t *Table) getAddressUnderMouse() int {
} // return int(t.mouseState.Y)*t.RowCount + int(t.mouseState.X)
//}

View File

@@ -1,21 +1,43 @@
package main package main
import "github.com/hajimehoshi/ebiten/v2" import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/stacks"
"git.vezzani.net/ben/games/common/sprites/v1"
"github.com/hajimehoshi/ebiten/v2"
)
var menu = stacks.New(
stacks.BlockOpt(blocks.BackgroundColor(color.White)),
stacks.BlockOpt(blocks.Size(100, 100)),
)
func newEditor() *editor {
return &editor{}
}
type editor struct { type editor struct {
} }
func (e *editor) Update() error { func (e *editor) Update() error {
//TODO implement me sprites.Update()
panic("implement me")
return nil
} }
func (e *editor) Draw(screen *ebiten.Image) { func (e *editor) Draw(screen *ebiten.Image) {
//TODO implement me b := screen.Bounds()
panic("implement me") menu(elements.Dimensions{
ZX: float64(b.Min.X),
ZY: float64(b.Min.Y),
WX: float64(b.Max.X),
WY: float64(b.Max.Y),
}).Draw(screen, 0, 0)
} }
func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) { func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
//TODO implement me return outsideWidth, outsideHeight
panic("implement me")
} }

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@@ -1,15 +1,15 @@
package main package main
import ( import (
"bytes"
"github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2"
) )
func main() { func main() {
ebiten.SetWindowSize(480, 320) ebiten.SetWindowSize(480, 320)
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled) ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
if err := ebiten.RunGame(); err != nil { ebiten.SetWindowTitle("Sprite Editor")
e := newEditor()
if err := ebiten.RunGame(e); err != nil {
panic(err) panic(err)
} }
} }