holy crap click handling works too

This commit was merged in pull request #5.
This commit is contained in:
2025-08-29 22:58:06 -04:00
parent 4829fbb5c7
commit 430259475b
9 changed files with 173 additions and 119 deletions

View File

@@ -1,6 +1,7 @@
package mouse
import (
"git.vezzani.net/ben/games/common/elements/v1"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
)
@@ -11,6 +12,14 @@ func (n NopHandler) HandleMouseEvent(s State) bool {
return false
}
type ChildrenProvider interface {
GetChildren() []elements.Element
}
type EventHandler interface {
HandleMouseEvent(s State) bool
}
type State struct {
X, Y int
LeftDown, RightDown bool
@@ -19,13 +28,30 @@ type State struct {
Clicked bool
}
//func ClickHandler(e elements.Element) func() bool {
// newState := StateBuilder()
// return func() bool {
// _ = newState()
// if
// }
//}
func Handler(e elements.Element) func() bool {
newState := StateBuilder()
ms := newState()
return func() bool {
ms = newState()
return propagateMouse(e, ms)
}
}
func propagateMouse(e elements.Element, ms State) bool {
if p, ok := e.(ChildrenProvider); ok {
for _, c := range p.GetChildren() {
if propagateMouse(c, ms) {
return true
}
}
}
if e, ok := e.(EventHandler); ok {
return e.HandleMouseEvent(ms)
}
return false
}
func StateBuilder() func() State {
prevState := State{}
@@ -57,6 +83,8 @@ func StateBuilder() func() State {
state.LeftChanged = state.LeftDown != prevState.LeftDown
state.RightChanged = state.RightDown != prevState.RightDown
state.LeftClicked = state.LeftChanged && state.LeftDown
state.RightClicked = state.RightChanged && state.RightDown
prevState = state
return state