holy shit components are rendering whaaaaaaaaaaaaaaaat
This commit was merged in pull request #4.
This commit is contained in:
@@ -1,28 +0,0 @@
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package elements
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import (
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"github.com/hajimehoshi/ebiten/v2"
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)
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type BlockOption func(*block)
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func Block(ops ...BlockOption) ElementFunc {
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return func(d Dimensions) Element {
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b := block{}
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for i := range ops {
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ops[i](&b)
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}
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return &b
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}
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}
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type block struct {
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width float64
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height float64
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xAlign xAlign
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yAlign yAlign
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}
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func (b block) Draw(image *ebiten.Image, anchorX, anchorY float64) (w, h float64) {
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return b.width, b.height
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}
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58
common/elements/v1/blocks/block.go
Normal file
58
common/elements/v1/blocks/block.go
Normal file
@@ -0,0 +1,58 @@
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package blocks
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import (
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"image/color"
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"git.vezzani.net/ben/games/common/elements/v1"
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"git.vezzani.net/ben/games/common/elements/v1/mouse"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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func New(ops ...Option) elements.ElementFunc {
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return func(d elements.Bounds) elements.Element {
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b := Block{
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ContainerBounds: d,
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}
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for i := range ops {
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ops[i](&b)
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}
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return &b
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}
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}
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type Block struct {
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ContainerBounds elements.Bounds
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backgroundColor *color.Color
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mouse.NopHandler
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width float64
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height float64
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name string
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}
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func (b *Block) Size() (w, h float64) {
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w, h = b.ContainerBounds.Width, b.ContainerBounds.Height
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if b.width != 0 {
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w = b.width
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}
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if b.height != 0 {
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h = b.height
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}
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return
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}
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func (b *Block) Draw(image *ebiten.Image) (w, h float64) {
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w, h = b.Size()
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if b.backgroundColor != nil {
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vector.DrawFilledRect(
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image,
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float32(b.ContainerBounds.Min.X),
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float32(b.ContainerBounds.Min.Y),
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float32(w),
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float32(h),
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*b.backgroundColor,
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true,
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)
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}
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return
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}
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23
common/elements/v1/blocks/options.go
Normal file
23
common/elements/v1/blocks/options.go
Normal file
@@ -0,0 +1,23 @@
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package blocks
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import "image/color"
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type Option func(*Block)
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func Size(w, h float64) Option {
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return func(b *Block) {
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b.width, b.height = w, h
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}
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}
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func BackgroundColor(c color.Color) Option {
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return func(b *Block) {
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b.backgroundColor = &c
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}
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}
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func Name(n string) Option {
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return func(b *Block) {
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b.name = n
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}
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}
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@@ -1,74 +1,70 @@
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package elements
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import (
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"context"
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"image/color"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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"golang.org/x/image/font"
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)
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import "git.vezzani.net/ben/games/common/ux/v1"
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type xAlign int
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type yAlign int
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const (
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AlignCente xAlign = iota
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AlignLeft
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AlignRight
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)
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const (
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AlignCenter yAlign = iota
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AlignTop
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AlignBottom
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)
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type Button struct {
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mouseHandler
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block
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Label string
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OnClick func() error
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OnRightClick func() error
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Style struct {
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MouseDownColor *color.Color
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}
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}
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func (b *Button) HandleClick(_ MouseState) error {
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if b.OnClick == nil {
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return nil
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}
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return b.OnClick()
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}
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func (b *Button) getFont() font.Face {
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if b.block.block.Font == nil {
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return ux.FontFace
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}
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return *b.block.block.Font
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}
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func (b *Button) backgroundColor() color.Color {
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var c *color.Color
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if b.block.block.BackgroundColor != nil {
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c = b.block.block.BackgroundColor
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} else {
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c = &ux.BackgroundColor
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}
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if (b.mouseState.RightDown || b.mouseState.LeftDown) && b.Style.MouseDownColor != nil {
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c = b.Style.MouseDownColor
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}
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return *c
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}
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func (b *Button) Draw(ctx context.Context, image *ebiten.Image) error {
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vector.StrokeRect(image, xz, yz, w, h, 1, b.backgroundColor(), true)
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return nil
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}
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//
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//import (
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// "image/color"
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//)
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//
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//type xAlign int
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//type yAlign int
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//
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//const (
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// AlignCente xAlign = iota
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// AlignLeft
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// AlignRight
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//)
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//
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//const (
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// AlignCenter yAlign = iota
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// AlignTop
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// AlignBottom
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//)
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//
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//type Button struct {
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// mouseHandler
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// block
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// Label string
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// OnClick func() error
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// OnRightClick func() error
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// Style struct {
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// MouseDownColor *color.Color
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// }
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//}
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//
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//func (b *Button) HandleClick(_ MouseState) error {
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// if b.OnClick == nil {
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// return nil
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// }
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// return b.OnClick()
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//}
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//
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//
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//func (b *Button) getFont() font.Face {
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// if b.block.Font == nil {
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// return ux.FontFace
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// }
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//
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// return *b.block.block.Font
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//}
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//
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//func (b *Button) backgroundColor() color.Color {
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// var c *color.Color
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// if b.block.block.BackgroundColor != nil {
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// c = b.block.block.BackgroundColor
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// } else {
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// c = &ux.BackgroundColor
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// }
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//
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// if (b.mouseState.RightDown || b.mouseState.LeftDown) && b.Style.MouseDownColor != nil {
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// c = b.Style.MouseDownColor
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// }
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//
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// return *c
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//}
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//
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//func (b *Button) Draw(ctx context.Context, image *ebiten.Image) error {
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//
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// vector.StrokeRect(image, xz, yz, w, h, 1, b.backgroundColor(), true)
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//
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// return nil
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//}
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@@ -1,68 +1,29 @@
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package elements
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import (
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"git.vezzani.net/ben/games/common/elements/v1/mouse"
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"github.com/hajimehoshi/ebiten/v2"
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)
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type ElementFunc func(Dimensions) Element
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type MouseState struct {
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X, Y int32
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LeftDown, RightDown bool
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LeftChanged, RightChanged bool
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}
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type ElementFunc func(Bounds) Element
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type Clickable interface {
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HandleClick(s MouseState) error
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}
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type Mouseable interface {
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HandleMouseEnter(s MouseState) error
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HandleMouseLeave(s MouseState) error
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HandleMouseMove(s MouseState) error
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HandleMouseDown(s MouseState) error
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HandleMouseUp(s MouseState) error
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}
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type Element interface {
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Draw(image *ebiten.Image, anchorX, anchorY float64) (w, h float64)
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HandleMouseEvent(s mouse.State) bool
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Draw(image *ebiten.Image) (w, h float64)
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}
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type Dimensions struct {
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zx, zy float64
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wx, wy float64
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type Point struct {
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X, Y float64
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}
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type mouseHandler struct {
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mouseState MouseState
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prevMouseState MouseState
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}
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func (b *mouseHandler) HandleMouseEnter(s MouseState) error {
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b.mouseState = s
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return nil
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}
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func (b *mouseHandler) HandleMouseLeave(s MouseState) error {
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b.prevMouseState = b.mouseState
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b.mouseState = MouseState{}
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return nil
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}
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func (b *mouseHandler) HandleMouseMove(s MouseState) error {
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b.prevMouseState = b.mouseState
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b.mouseState = s
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return nil
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}
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func (b *mouseHandler) HandleMouseDown(s MouseState) error {
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b.prevMouseState = b.mouseState
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b.mouseState = s
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return nil
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}
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func (b *mouseHandler) HandleMouseUp(s MouseState) error {
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b.prevMouseState = b.mouseState
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b.mouseState = s
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return nil
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type Bounds struct {
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Min Point
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Width, Height float64
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}
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64
common/elements/v1/mouse/mouse.go
Normal file
64
common/elements/v1/mouse/mouse.go
Normal file
@@ -0,0 +1,64 @@
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package mouse
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import (
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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)
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type NopHandler struct{}
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func (n NopHandler) HandleMouseEvent(s State) bool {
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return false
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}
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type State struct {
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X, Y int
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LeftDown, RightDown bool
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LeftChanged, RightChanged bool
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LeftClicked, RightClicked bool
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Clicked bool
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}
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//func ClickHandler(e elements.Element) func() bool {
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// newState := StateBuilder()
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// return func() bool {
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// _ = newState()
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// if
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// }
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//}
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|
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func StateBuilder() func() State {
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prevState := State{}
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state := State{}
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return func() State {
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state = prevState
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state.X, state.Y = ebiten.CursorPosition()
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if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
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state.LeftDown = true
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}
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if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonRight) {
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state.RightDown = true
|
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}
|
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if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {
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state.LeftDown = false
|
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if !state.RightDown {
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state.Clicked = true
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}
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}
|
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if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonRight) {
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state.RightDown = false
|
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if !state.LeftDown {
|
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state.Clicked = true
|
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}
|
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}
|
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state.Clicked = state.Clicked && !prevState.Clicked
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state.LeftChanged = state.LeftDown != prevState.LeftDown
|
||||
state.RightChanged = state.RightDown != prevState.RightDown
|
||||
|
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prevState = state
|
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return state
|
||||
}
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
package elements
|
||||
|
||||
import "github.com/hajimehoshi/ebiten/v2"
|
||||
|
||||
type StackOption func(*stack)
|
||||
|
||||
func Stack(ops ...StackOption) ElementFunc {
|
||||
return func(parentDimensions Dimensions) Element {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
type stack struct {
|
||||
block
|
||||
horizontal bool
|
||||
children []Element
|
||||
}
|
||||
|
||||
func (s *stack) Draw(image *ebiten.Image, anchorX, anchorY float64) (w, h float64) {
|
||||
var offsetX, offsetY float64
|
||||
originalX, originalY := anchorX, anchorY
|
||||
for i := range s.children {
|
||||
offsetX, offsetY = s.children[i].Draw(image, anchorX, anchorY)
|
||||
if s.horizontal {
|
||||
anchorX += offsetX
|
||||
} else {
|
||||
anchorY += offsetY
|
||||
}
|
||||
}
|
||||
return anchorX - originalX, anchorY - originalY
|
||||
}
|
||||
26
common/elements/v1/stacks/options.go
Normal file
26
common/elements/v1/stacks/options.go
Normal file
@@ -0,0 +1,26 @@
|
||||
package stacks
|
||||
|
||||
import (
|
||||
"git.vezzani.net/ben/games/common/elements/v1"
|
||||
"git.vezzani.net/ben/games/common/elements/v1/blocks"
|
||||
)
|
||||
|
||||
type Option func(*Stack)
|
||||
|
||||
func BlockOpt(o blocks.Option) Option {
|
||||
return func(s *Stack) {
|
||||
o(&s.Block)
|
||||
}
|
||||
}
|
||||
|
||||
func Children(children ...elements.ElementFunc) Option {
|
||||
return func(s *Stack) {
|
||||
s.children = children
|
||||
}
|
||||
}
|
||||
|
||||
func Horizontal() Option {
|
||||
return func(s *Stack) {
|
||||
s.horizontal = true
|
||||
}
|
||||
}
|
||||
51
common/elements/v1/stacks/stack.go
Normal file
51
common/elements/v1/stacks/stack.go
Normal file
@@ -0,0 +1,51 @@
|
||||
package stacks
|
||||
|
||||
import (
|
||||
"git.vezzani.net/ben/games/common/elements/v1"
|
||||
"git.vezzani.net/ben/games/common/elements/v1/blocks"
|
||||
"git.vezzani.net/ben/games/common/elements/v1/mouse"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
func New(ops ...Option) elements.ElementFunc {
|
||||
return func(d elements.Bounds) elements.Element {
|
||||
s := Stack{
|
||||
Block: blocks.Block{ContainerBounds: d},
|
||||
}
|
||||
for op := range ops {
|
||||
ops[op](&s)
|
||||
}
|
||||
return &s
|
||||
}
|
||||
}
|
||||
|
||||
type Stack struct {
|
||||
blocks.Block
|
||||
mouse.NopHandler
|
||||
horizontal bool
|
||||
children []elements.ElementFunc
|
||||
}
|
||||
|
||||
func (s *Stack) Draw(image *ebiten.Image) (w, h float64) {
|
||||
s.Block.Draw(image)
|
||||
|
||||
d := s.ContainerBounds
|
||||
d.Width, d.Height = s.Block.Size()
|
||||
if s.horizontal {
|
||||
d.Width /= float64(len(s.children))
|
||||
} else {
|
||||
d.Height /= float64(len(s.children))
|
||||
}
|
||||
|
||||
var offsetX, offsetY float64
|
||||
for i := range s.children {
|
||||
offsetX, offsetY = s.children[i](d).Draw(image)
|
||||
if s.horizontal {
|
||||
d.Min.X += offsetX
|
||||
} else {
|
||||
d.Min.Y += offsetY
|
||||
}
|
||||
}
|
||||
return s.Block.Size()
|
||||
}
|
||||
@@ -1,92 +1,93 @@
|
||||
package elements
|
||||
|
||||
import (
|
||||
"context"
|
||||
"fmt"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
type Table struct {
|
||||
mouseHandler
|
||||
block
|
||||
|
||||
ColumnCount int
|
||||
RowCount int
|
||||
|
||||
Cells []Dimensions
|
||||
|
||||
Style struct {
|
||||
}
|
||||
|
||||
mouseOverCell int
|
||||
}
|
||||
|
||||
func (t *Table) HandleClick(ctx context.Context, s MouseState) error {
|
||||
address := t.getAddressUnderMouse()
|
||||
if address < 0 || address >= len(t.Cells) {
|
||||
return fmt.Errorf("cell address under mouse is out of bounds")
|
||||
}
|
||||
|
||||
if clickable, ok := t.Cells[address].(Clickable); ok {
|
||||
return clickable.HandleClick(s)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (t *Table) HandleMouseEnter(ctx context.Context, s MouseState) error {
|
||||
_ = t.mouseHandler.HandleMouseEnter(s)
|
||||
address := t.getAddressUnderMouse()
|
||||
if address < 0 || address >= len(t.Cells) {
|
||||
return fmt.Errorf("cell address under mouse is out of bounds")
|
||||
}
|
||||
|
||||
if mouseable, ok := t.Cells[address].(Mouseable); ok {
|
||||
s.X -=
|
||||
return mouseable.HandleMouseEnter(s)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (t *Table) HandleMouseLeave(ctx context.Context, s MouseState) error {
|
||||
_ = t.mouseHandler.HandleMouseLeave(s)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (t *Table) HandleMouseMove(ctx context.Context, s MouseState) error {
|
||||
_ = t.mouseHandler.HandleMouseMove(s)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (t *Table) HandleMouseDown(ctx context.Context, s MouseState) error {
|
||||
_ = t.mouseHandler.HandleMouseDown(s)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (t *Table) HandleMouseUp(ctx context.Context, s MouseState) error {
|
||||
_ = t.mouseHandler.HandleMouseUp(s)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (t *Table) CellSize() (w, h float32) {
|
||||
w, h = t.
|
||||
return w / float32(t.ColumnCount), h / float32(t.RowCount)
|
||||
}
|
||||
|
||||
func (t *Table) CellZero(ctx context.Context, addr int) (x, y float32) {
|
||||
x, y = GetZero(ctx)
|
||||
w, h := t.CellSize(ctx)
|
||||
|
||||
col, row := addr%t.ColumnCount, addr/t.ColumnCount
|
||||
return x + float32(col)*w, y + float32(row) + h
|
||||
}
|
||||
|
||||
func (t *Table) Draw(screen *ebiten.Image, zx, zy float64) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (t *Table) getAddressUnderMouse() int {
|
||||
return int(t.mouseState.Y)*t.RowCount + int(t.mouseState.X)
|
||||
}
|
||||
//
|
||||
//import (
|
||||
// "context"
|
||||
// "fmt"
|
||||
//
|
||||
// "github.com/hajimehoshi/ebiten/v2"
|
||||
//)
|
||||
//
|
||||
//type Table struct {
|
||||
// mouseHandler
|
||||
// block
|
||||
//
|
||||
// ColumnCount int
|
||||
// RowCount int
|
||||
//
|
||||
// Cells []Bounds
|
||||
//
|
||||
// Style struct {
|
||||
// }
|
||||
//
|
||||
// mouseOverCell int
|
||||
//}
|
||||
//
|
||||
//func (t *Table) HandleClick(ctx context.Context, s MouseState) error {
|
||||
// address := t.getAddressUnderMouse()
|
||||
// if address < 0 || address >= len(t.Cells) {
|
||||
// return fmt.Errorf("cell address under mouse is out of bounds")
|
||||
// }
|
||||
//
|
||||
// if clickable, ok := t.Cells[address].(Clickable); ok {
|
||||
// return clickable.HandleClick(s)
|
||||
// }
|
||||
//
|
||||
// return nil
|
||||
//}
|
||||
//
|
||||
//func (t *Table) HandleMouseEnter(ctx context.Context, s MouseState) error {
|
||||
// _ = t.mouseHandler.HandleMouseEnter(s)
|
||||
// address := t.getAddressUnderMouse()
|
||||
// if address < 0 || address >= len(t.Cells) {
|
||||
// return fmt.Errorf("cell address under mouse is out of bounds")
|
||||
// }
|
||||
//
|
||||
// if mouseable, ok := t.Cells[address].(Mouseable); ok {
|
||||
// s.X -=
|
||||
// return mouseable.HandleMouseEnter(s)
|
||||
// }
|
||||
//
|
||||
// return nil
|
||||
//}
|
||||
//
|
||||
//func (t *Table) HandleMouseLeave(ctx context.Context, s MouseState) error {
|
||||
// _ = t.mouseHandler.HandleMouseLeave(s)
|
||||
// return nil
|
||||
//}
|
||||
//
|
||||
//func (t *Table) HandleMouseMove(ctx context.Context, s MouseState) error {
|
||||
// _ = t.mouseHandler.HandleMouseMove(s)
|
||||
// return nil
|
||||
//}
|
||||
//
|
||||
//func (t *Table) HandleMouseDown(ctx context.Context, s MouseState) error {
|
||||
// _ = t.mouseHandler.HandleMouseDown(s)
|
||||
// return nil
|
||||
//}
|
||||
//
|
||||
//func (t *Table) HandleMouseUp(ctx context.Context, s MouseState) error {
|
||||
// _ = t.mouseHandler.HandleMouseUp(s)
|
||||
// return nil
|
||||
//}
|
||||
//
|
||||
//func (t *Table) CellSize() (w, h float32) {
|
||||
// w, h = t.
|
||||
// return w / float32(t.ColumnCount), h / float32(t.RowCount)
|
||||
//}
|
||||
//
|
||||
//func (t *Table) CellZero(ctx context.Context, addr int) (x, y float32) {
|
||||
// x, y = GetZero(ctx)
|
||||
// w, h := t.CellSize(ctx)
|
||||
//
|
||||
// col, row := addr%t.ColumnCount, addr/t.ColumnCount
|
||||
// return x + float32(col)*w, y + float32(row) + h
|
||||
//}
|
||||
//
|
||||
//func (t *Table) Draw(screen *ebiten.Image, zx, zy float64) error {
|
||||
// return nil
|
||||
//}
|
||||
//
|
||||
//func (t *Table) getAddressUnderMouse() int {
|
||||
// return int(t.mouseState.Y)*t.RowCount + int(t.mouseState.X)
|
||||
//}
|
||||
|
||||
68
tools/component_test/editor.go
Normal file
68
tools/component_test/editor.go
Normal file
@@ -0,0 +1,68 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"image/color"
|
||||
|
||||
"git.vezzani.net/ben/games/common/elements/v1"
|
||||
"git.vezzani.net/ben/games/common/elements/v1/blocks"
|
||||
"git.vezzani.net/ben/games/common/elements/v1/stacks"
|
||||
"git.vezzani.net/ben/games/common/sprites/v1"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"golang.org/x/image/colornames"
|
||||
)
|
||||
|
||||
var root = stacks.New(
|
||||
stacks.Horizontal(),
|
||||
stacks.BlockOpt(blocks.BackgroundColor(color.White)),
|
||||
stacks.BlockOpt(blocks.Size(200, 200)),
|
||||
stacks.BlockOpt(blocks.Name("parent")),
|
||||
stacks.Children(
|
||||
stacks.New(
|
||||
stacks.BlockOpt(blocks.Name("left")),
|
||||
stacks.Children(
|
||||
blocks.New(blocks.BackgroundColor(colornames.Green)),
|
||||
blocks.New(blocks.BackgroundColor(colornames.Yellow)),
|
||||
)),
|
||||
stacks.New(
|
||||
stacks.BlockOpt(blocks.Name("right")),
|
||||
stacks.Children(
|
||||
blocks.New(blocks.BackgroundColor(colornames.Blue)),
|
||||
blocks.New(blocks.BackgroundColor(colornames.Red)),
|
||||
),
|
||||
),
|
||||
),
|
||||
)
|
||||
|
||||
func newEditor() *editor {
|
||||
return &editor{}
|
||||
}
|
||||
|
||||
type editor struct {
|
||||
root elements.Element
|
||||
bounds elements.Bounds
|
||||
}
|
||||
|
||||
//var handleClick = mouse.ClickHandler(root)
|
||||
|
||||
func (e *editor) Update() error {
|
||||
sprites.Update()
|
||||
//handleClick()
|
||||
return nil
|
||||
}
|
||||
|
||||
func (e *editor) Draw(screen *ebiten.Image) {
|
||||
e.root.Draw(screen)
|
||||
}
|
||||
|
||||
func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
|
||||
if e.bounds.Width != float64(outsideWidth) || e.bounds.Height != float64(outsideHeight) {
|
||||
e.bounds = elements.Bounds{
|
||||
Min: elements.Point{},
|
||||
Width: float64(outsideWidth),
|
||||
Height: float64(outsideHeight),
|
||||
}
|
||||
e.root = root(e.bounds)
|
||||
}
|
||||
|
||||
return outsideWidth, outsideHeight
|
||||
}
|
||||
15
tools/component_test/main.go
Normal file
15
tools/component_test/main.go
Normal file
@@ -0,0 +1,15 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
func main() {
|
||||
ebiten.SetWindowSize(480, 320)
|
||||
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
||||
ebiten.SetWindowTitle("Component/Layout Test")
|
||||
e := newEditor()
|
||||
if err := ebiten.RunGame(e); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
@@ -1,21 +1,48 @@
|
||||
package main
|
||||
|
||||
import "github.com/hajimehoshi/ebiten/v2"
|
||||
import (
|
||||
"image/color"
|
||||
|
||||
"git.vezzani.net/ben/games/common/elements/v1"
|
||||
"git.vezzani.net/ben/games/common/elements/v1/blocks"
|
||||
"git.vezzani.net/ben/games/common/elements/v1/stacks"
|
||||
"git.vezzani.net/ben/games/common/sprites/v1"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"golang.org/x/image/colornames"
|
||||
)
|
||||
|
||||
var menu = stacks.New(
|
||||
stacks.BlockOpt(blocks.BackgroundColor(color.White)),
|
||||
stacks.BlockOpt(blocks.Size(100, 200)),
|
||||
stacks.Children(
|
||||
blocks.New(blocks.BackgroundColor(colornames.Green)),
|
||||
blocks.New(),
|
||||
),
|
||||
)
|
||||
|
||||
func newEditor() *editor {
|
||||
return &editor{}
|
||||
}
|
||||
|
||||
type editor struct {
|
||||
}
|
||||
|
||||
func (e *editor) Update() error {
|
||||
//TODO implement me
|
||||
panic("implement me")
|
||||
sprites.Update()
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (e *editor) Draw(screen *ebiten.Image) {
|
||||
//TODO implement me
|
||||
panic("implement me")
|
||||
b := screen.Bounds()
|
||||
menu(elements.Bounds{
|
||||
ZX: float64(b.Min.X),
|
||||
ZY: float64(b.Min.Y),
|
||||
WX: float64(b.Max.X),
|
||||
WY: float64(b.Max.Y),
|
||||
}).Draw(screen)
|
||||
}
|
||||
|
||||
func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
|
||||
//TODO implement me
|
||||
panic("implement me")
|
||||
return outsideWidth, outsideHeight
|
||||
}
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
func main() {
|
||||
ebiten.SetWindowSize(480, 320)
|
||||
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
||||
if err := ebiten.RunGame(); err != nil {
|
||||
ebiten.SetWindowTitle("Sprite Editor")
|
||||
e := newEditor()
|
||||
if err := ebiten.RunGame(e); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user