holy shit components are rendering whaaaaaaaaaaaaaaaat

This commit was merged in pull request #4.
This commit is contained in:
2025-08-28 14:32:23 -04:00
parent 573396054f
commit 4829fbb5c7
14 changed files with 511 additions and 280 deletions

View File

@@ -0,0 +1,64 @@
package mouse
import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
)
type NopHandler struct{}
func (n NopHandler) HandleMouseEvent(s State) bool {
return false
}
type State struct {
X, Y int
LeftDown, RightDown bool
LeftChanged, RightChanged bool
LeftClicked, RightClicked bool
Clicked bool
}
//func ClickHandler(e elements.Element) func() bool {
// newState := StateBuilder()
// return func() bool {
// _ = newState()
// if
// }
//}
func StateBuilder() func() State {
prevState := State{}
state := State{}
return func() State {
state = prevState
state.X, state.Y = ebiten.CursorPosition()
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
state.LeftDown = true
}
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonRight) {
state.RightDown = true
}
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {
state.LeftDown = false
if !state.RightDown {
state.Clicked = true
}
}
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonRight) {
state.RightDown = false
if !state.LeftDown {
state.Clicked = true
}
}
state.Clicked = state.Clicked && !prevState.Clicked
state.LeftChanged = state.LeftDown != prevState.LeftDown
state.RightChanged = state.RightDown != prevState.RightDown
prevState = state
return state
}
}