holy shit components are rendering whaaaaaaaaaaaaaaaat

This commit was merged in pull request #4.
This commit is contained in:
2025-08-28 14:32:23 -04:00
parent 573396054f
commit 4829fbb5c7
14 changed files with 511 additions and 280 deletions

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@@ -0,0 +1,26 @@
package stacks
import (
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
)
type Option func(*Stack)
func BlockOpt(o blocks.Option) Option {
return func(s *Stack) {
o(&s.Block)
}
}
func Children(children ...elements.ElementFunc) Option {
return func(s *Stack) {
s.children = children
}
}
func Horizontal() Option {
return func(s *Stack) {
s.horizontal = true
}
}

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@@ -0,0 +1,51 @@
package stacks
import (
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"github.com/hajimehoshi/ebiten/v2"
)
func New(ops ...Option) elements.ElementFunc {
return func(d elements.Bounds) elements.Element {
s := Stack{
Block: blocks.Block{ContainerBounds: d},
}
for op := range ops {
ops[op](&s)
}
return &s
}
}
type Stack struct {
blocks.Block
mouse.NopHandler
horizontal bool
children []elements.ElementFunc
}
func (s *Stack) Draw(image *ebiten.Image) (w, h float64) {
s.Block.Draw(image)
d := s.ContainerBounds
d.Width, d.Height = s.Block.Size()
if s.horizontal {
d.Width /= float64(len(s.children))
} else {
d.Height /= float64(len(s.children))
}
var offsetX, offsetY float64
for i := range s.children {
offsetX, offsetY = s.children[i](d).Draw(image)
if s.horizontal {
d.Min.X += offsetX
} else {
d.Min.Y += offsetY
}
}
return s.Block.Size()
}