holy shit components are rendering whaaaaaaaaaaaaaaaat
This commit was merged in pull request #4.
This commit is contained in:
@@ -1,21 +1,48 @@
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package main
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import "github.com/hajimehoshi/ebiten/v2"
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import (
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"image/color"
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"git.vezzani.net/ben/games/common/elements/v1"
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"git.vezzani.net/ben/games/common/elements/v1/blocks"
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"git.vezzani.net/ben/games/common/elements/v1/stacks"
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"git.vezzani.net/ben/games/common/sprites/v1"
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"github.com/hajimehoshi/ebiten/v2"
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"golang.org/x/image/colornames"
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)
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var menu = stacks.New(
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stacks.BlockOpt(blocks.BackgroundColor(color.White)),
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stacks.BlockOpt(blocks.Size(100, 200)),
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stacks.Children(
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blocks.New(blocks.BackgroundColor(colornames.Green)),
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blocks.New(),
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),
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)
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func newEditor() *editor {
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return &editor{}
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}
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type editor struct {
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}
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func (e *editor) Update() error {
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//TODO implement me
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panic("implement me")
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sprites.Update()
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return nil
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}
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func (e *editor) Draw(screen *ebiten.Image) {
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//TODO implement me
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panic("implement me")
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b := screen.Bounds()
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menu(elements.Bounds{
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ZX: float64(b.Min.X),
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ZY: float64(b.Min.Y),
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WX: float64(b.Max.X),
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WY: float64(b.Max.Y),
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}).Draw(screen)
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}
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func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
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//TODO implement me
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panic("implement me")
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return outsideWidth, outsideHeight
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}
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@@ -1,15 +1,15 @@
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package main
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import (
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"bytes"
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"github.com/hajimehoshi/ebiten/v2"
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)
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func main() {
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ebiten.SetWindowSize(480, 320)
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ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
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if err := ebiten.RunGame(); err != nil {
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ebiten.SetWindowTitle("Sprite Editor")
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e := newEditor()
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if err := ebiten.RunGame(e); err != nil {
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panic(err)
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}
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}
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