holy shit components are rendering whaaaaaaaaaaaaaaaat
This commit was merged in pull request #4.
This commit is contained in:
@@ -1,28 +0,0 @@
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package elements
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import (
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"github.com/hajimehoshi/ebiten/v2"
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)
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type BlockOption func(*block)
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func Block(ops ...BlockOption) ElementFunc {
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return func(d Dimensions) Element {
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b := block{}
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for i := range ops {
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ops[i](&b)
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}
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return &b
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}
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}
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type block struct {
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width float64
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height float64
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xAlign xAlign
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yAlign yAlign
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}
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func (b block) Draw(image *ebiten.Image, anchorX, anchorY float64) (w, h float64) {
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return b.width, b.height
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}
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58
common/elements/v1/blocks/block.go
Normal file
58
common/elements/v1/blocks/block.go
Normal file
@@ -0,0 +1,58 @@
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package blocks
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import (
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"image/color"
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"git.vezzani.net/ben/games/common/elements/v1"
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"git.vezzani.net/ben/games/common/elements/v1/mouse"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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func New(ops ...Option) elements.ElementFunc {
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return func(d elements.Bounds) elements.Element {
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b := Block{
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ContainerBounds: d,
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}
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for i := range ops {
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ops[i](&b)
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}
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return &b
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}
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}
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type Block struct {
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ContainerBounds elements.Bounds
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backgroundColor *color.Color
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mouse.NopHandler
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width float64
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height float64
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name string
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}
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func (b *Block) Size() (w, h float64) {
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w, h = b.ContainerBounds.Width, b.ContainerBounds.Height
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if b.width != 0 {
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w = b.width
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}
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if b.height != 0 {
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h = b.height
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}
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return
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}
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func (b *Block) Draw(image *ebiten.Image) (w, h float64) {
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w, h = b.Size()
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if b.backgroundColor != nil {
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vector.DrawFilledRect(
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image,
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float32(b.ContainerBounds.Min.X),
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float32(b.ContainerBounds.Min.Y),
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float32(w),
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float32(h),
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*b.backgroundColor,
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true,
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)
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}
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return
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}
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23
common/elements/v1/blocks/options.go
Normal file
23
common/elements/v1/blocks/options.go
Normal file
@@ -0,0 +1,23 @@
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package blocks
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import "image/color"
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type Option func(*Block)
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func Size(w, h float64) Option {
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return func(b *Block) {
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b.width, b.height = w, h
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}
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}
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func BackgroundColor(c color.Color) Option {
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return func(b *Block) {
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b.backgroundColor = &c
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}
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}
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func Name(n string) Option {
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return func(b *Block) {
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b.name = n
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}
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}
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@@ -1,74 +1,70 @@
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package elements
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package elements
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import (
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//
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"context"
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//import (
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"image/color"
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// "image/color"
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//)
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"github.com/hajimehoshi/ebiten/v2"
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//
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"github.com/hajimehoshi/ebiten/v2/vector"
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//type xAlign int
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"golang.org/x/image/font"
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//type yAlign int
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)
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//
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import "git.vezzani.net/ben/games/common/ux/v1"
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//const (
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// AlignCente xAlign = iota
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type xAlign int
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// AlignLeft
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type yAlign int
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// AlignRight
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//)
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const (
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//
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AlignCente xAlign = iota
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//const (
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AlignLeft
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// AlignCenter yAlign = iota
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AlignRight
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// AlignTop
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)
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// AlignBottom
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//)
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const (
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//
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AlignCenter yAlign = iota
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//type Button struct {
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AlignTop
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// mouseHandler
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AlignBottom
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// block
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)
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// Label string
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// OnClick func() error
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type Button struct {
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// OnRightClick func() error
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mouseHandler
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// Style struct {
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block
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// MouseDownColor *color.Color
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Label string
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// }
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OnClick func() error
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//}
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OnRightClick func() error
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//
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Style struct {
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//func (b *Button) HandleClick(_ MouseState) error {
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MouseDownColor *color.Color
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// if b.OnClick == nil {
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}
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// return nil
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}
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// }
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// return b.OnClick()
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func (b *Button) HandleClick(_ MouseState) error {
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//}
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if b.OnClick == nil {
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//
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return nil
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//
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}
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//func (b *Button) getFont() font.Face {
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return b.OnClick()
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// if b.block.Font == nil {
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}
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// return ux.FontFace
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// }
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func (b *Button) getFont() font.Face {
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//
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if b.block.block.Font == nil {
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// return *b.block.block.Font
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return ux.FontFace
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//}
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}
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//
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//func (b *Button) backgroundColor() color.Color {
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return *b.block.block.Font
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// var c *color.Color
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}
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// if b.block.block.BackgroundColor != nil {
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// c = b.block.block.BackgroundColor
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func (b *Button) backgroundColor() color.Color {
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// } else {
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var c *color.Color
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// c = &ux.BackgroundColor
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if b.block.block.BackgroundColor != nil {
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// }
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c = b.block.block.BackgroundColor
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//
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} else {
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// if (b.mouseState.RightDown || b.mouseState.LeftDown) && b.Style.MouseDownColor != nil {
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c = &ux.BackgroundColor
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// c = b.Style.MouseDownColor
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}
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// }
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//
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if (b.mouseState.RightDown || b.mouseState.LeftDown) && b.Style.MouseDownColor != nil {
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// return *c
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c = b.Style.MouseDownColor
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//}
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}
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//
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//func (b *Button) Draw(ctx context.Context, image *ebiten.Image) error {
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return *c
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//
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}
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// vector.StrokeRect(image, xz, yz, w, h, 1, b.backgroundColor(), true)
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//
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func (b *Button) Draw(ctx context.Context, image *ebiten.Image) error {
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// return nil
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//}
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vector.StrokeRect(image, xz, yz, w, h, 1, b.backgroundColor(), true)
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return nil
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}
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@@ -1,68 +1,29 @@
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package elements
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package elements
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import (
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import (
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"git.vezzani.net/ben/games/common/elements/v1/mouse"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2"
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)
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)
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type ElementFunc func(Dimensions) Element
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type ElementFunc func(Bounds) Element
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type MouseState struct {
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X, Y int32
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LeftDown, RightDown bool
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LeftChanged, RightChanged bool
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}
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type Clickable interface {
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type Clickable interface {
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HandleClick(s MouseState) error
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}
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}
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type Mouseable interface {
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type Mouseable interface {
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HandleMouseEnter(s MouseState) error
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HandleMouseLeave(s MouseState) error
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HandleMouseMove(s MouseState) error
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HandleMouseDown(s MouseState) error
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HandleMouseUp(s MouseState) error
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}
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}
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type Element interface {
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type Element interface {
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Draw(image *ebiten.Image, anchorX, anchorY float64) (w, h float64)
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HandleMouseEvent(s mouse.State) bool
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Draw(image *ebiten.Image) (w, h float64)
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}
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}
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type Dimensions struct {
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type Point struct {
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zx, zy float64
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X, Y float64
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wx, wy float64
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}
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}
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type mouseHandler struct {
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type Bounds struct {
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mouseState MouseState
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Min Point
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prevMouseState MouseState
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Width, Height float64
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}
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func (b *mouseHandler) HandleMouseEnter(s MouseState) error {
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b.mouseState = s
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return nil
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}
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|
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func (b *mouseHandler) HandleMouseLeave(s MouseState) error {
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b.prevMouseState = b.mouseState
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b.mouseState = MouseState{}
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return nil
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}
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|
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func (b *mouseHandler) HandleMouseMove(s MouseState) error {
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b.prevMouseState = b.mouseState
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b.mouseState = s
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return nil
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}
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|
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func (b *mouseHandler) HandleMouseDown(s MouseState) error {
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b.prevMouseState = b.mouseState
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b.mouseState = s
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return nil
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}
|
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|
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func (b *mouseHandler) HandleMouseUp(s MouseState) error {
|
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b.prevMouseState = b.mouseState
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b.mouseState = s
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return nil
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}
|
}
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|
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64
common/elements/v1/mouse/mouse.go
Normal file
64
common/elements/v1/mouse/mouse.go
Normal file
@@ -0,0 +1,64 @@
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|
package mouse
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|
|
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|
import (
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"github.com/hajimehoshi/ebiten/v2"
|
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|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
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|
)
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|
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|
type NopHandler struct{}
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|
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func (n NopHandler) HandleMouseEvent(s State) bool {
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|
return false
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|
}
|
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|
|
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|
type State struct {
|
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|
X, Y int
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||||||
|
LeftDown, RightDown bool
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|
LeftChanged, RightChanged bool
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||||||
|
LeftClicked, RightClicked bool
|
||||||
|
Clicked bool
|
||||||
|
}
|
||||||
|
|
||||||
|
//func ClickHandler(e elements.Element) func() bool {
|
||||||
|
// newState := StateBuilder()
|
||||||
|
// return func() bool {
|
||||||
|
// _ = newState()
|
||||||
|
// if
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
|
func StateBuilder() func() State {
|
||||||
|
prevState := State{}
|
||||||
|
state := State{}
|
||||||
|
return func() State {
|
||||||
|
state = prevState
|
||||||
|
state.X, state.Y = ebiten.CursorPosition()
|
||||||
|
|
||||||
|
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
|
||||||
|
state.LeftDown = true
|
||||||
|
}
|
||||||
|
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonRight) {
|
||||||
|
state.RightDown = true
|
||||||
|
}
|
||||||
|
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {
|
||||||
|
state.LeftDown = false
|
||||||
|
if !state.RightDown {
|
||||||
|
state.Clicked = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonRight) {
|
||||||
|
state.RightDown = false
|
||||||
|
if !state.LeftDown {
|
||||||
|
state.Clicked = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
state.Clicked = state.Clicked && !prevState.Clicked
|
||||||
|
|
||||||
|
state.LeftChanged = state.LeftDown != prevState.LeftDown
|
||||||
|
state.RightChanged = state.RightDown != prevState.RightDown
|
||||||
|
|
||||||
|
prevState = state
|
||||||
|
return state
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,31 +0,0 @@
|
|||||||
package elements
|
|
||||||
|
|
||||||
import "github.com/hajimehoshi/ebiten/v2"
|
|
||||||
|
|
||||||
type StackOption func(*stack)
|
|
||||||
|
|
||||||
func Stack(ops ...StackOption) ElementFunc {
|
|
||||||
return func(parentDimensions Dimensions) Element {
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
type stack struct {
|
|
||||||
block
|
|
||||||
horizontal bool
|
|
||||||
children []Element
|
|
||||||
}
|
|
||||||
|
|
||||||
func (s *stack) Draw(image *ebiten.Image, anchorX, anchorY float64) (w, h float64) {
|
|
||||||
var offsetX, offsetY float64
|
|
||||||
originalX, originalY := anchorX, anchorY
|
|
||||||
for i := range s.children {
|
|
||||||
offsetX, offsetY = s.children[i].Draw(image, anchorX, anchorY)
|
|
||||||
if s.horizontal {
|
|
||||||
anchorX += offsetX
|
|
||||||
} else {
|
|
||||||
anchorY += offsetY
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return anchorX - originalX, anchorY - originalY
|
|
||||||
}
|
|
||||||
26
common/elements/v1/stacks/options.go
Normal file
26
common/elements/v1/stacks/options.go
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
package stacks
|
||||||
|
|
||||||
|
import (
|
||||||
|
"git.vezzani.net/ben/games/common/elements/v1"
|
||||||
|
"git.vezzani.net/ben/games/common/elements/v1/blocks"
|
||||||
|
)
|
||||||
|
|
||||||
|
type Option func(*Stack)
|
||||||
|
|
||||||
|
func BlockOpt(o blocks.Option) Option {
|
||||||
|
return func(s *Stack) {
|
||||||
|
o(&s.Block)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func Children(children ...elements.ElementFunc) Option {
|
||||||
|
return func(s *Stack) {
|
||||||
|
s.children = children
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func Horizontal() Option {
|
||||||
|
return func(s *Stack) {
|
||||||
|
s.horizontal = true
|
||||||
|
}
|
||||||
|
}
|
||||||
51
common/elements/v1/stacks/stack.go
Normal file
51
common/elements/v1/stacks/stack.go
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
package stacks
|
||||||
|
|
||||||
|
import (
|
||||||
|
"git.vezzani.net/ben/games/common/elements/v1"
|
||||||
|
"git.vezzani.net/ben/games/common/elements/v1/blocks"
|
||||||
|
"git.vezzani.net/ben/games/common/elements/v1/mouse"
|
||||||
|
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
)
|
||||||
|
|
||||||
|
func New(ops ...Option) elements.ElementFunc {
|
||||||
|
return func(d elements.Bounds) elements.Element {
|
||||||
|
s := Stack{
|
||||||
|
Block: blocks.Block{ContainerBounds: d},
|
||||||
|
}
|
||||||
|
for op := range ops {
|
||||||
|
ops[op](&s)
|
||||||
|
}
|
||||||
|
return &s
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
type Stack struct {
|
||||||
|
blocks.Block
|
||||||
|
mouse.NopHandler
|
||||||
|
horizontal bool
|
||||||
|
children []elements.ElementFunc
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *Stack) Draw(image *ebiten.Image) (w, h float64) {
|
||||||
|
s.Block.Draw(image)
|
||||||
|
|
||||||
|
d := s.ContainerBounds
|
||||||
|
d.Width, d.Height = s.Block.Size()
|
||||||
|
if s.horizontal {
|
||||||
|
d.Width /= float64(len(s.children))
|
||||||
|
} else {
|
||||||
|
d.Height /= float64(len(s.children))
|
||||||
|
}
|
||||||
|
|
||||||
|
var offsetX, offsetY float64
|
||||||
|
for i := range s.children {
|
||||||
|
offsetX, offsetY = s.children[i](d).Draw(image)
|
||||||
|
if s.horizontal {
|
||||||
|
d.Min.X += offsetX
|
||||||
|
} else {
|
||||||
|
d.Min.Y += offsetY
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return s.Block.Size()
|
||||||
|
}
|
||||||
@@ -1,92 +1,93 @@
|
|||||||
package elements
|
package elements
|
||||||
|
|
||||||
import (
|
//
|
||||||
"context"
|
//import (
|
||||||
"fmt"
|
// "context"
|
||||||
|
// "fmt"
|
||||||
"github.com/hajimehoshi/ebiten/v2"
|
//
|
||||||
)
|
// "github.com/hajimehoshi/ebiten/v2"
|
||||||
|
//)
|
||||||
type Table struct {
|
//
|
||||||
mouseHandler
|
//type Table struct {
|
||||||
block
|
// mouseHandler
|
||||||
|
// block
|
||||||
ColumnCount int
|
//
|
||||||
RowCount int
|
// ColumnCount int
|
||||||
|
// RowCount int
|
||||||
Cells []Dimensions
|
//
|
||||||
|
// Cells []Bounds
|
||||||
Style struct {
|
//
|
||||||
}
|
// Style struct {
|
||||||
|
// }
|
||||||
mouseOverCell int
|
//
|
||||||
}
|
// mouseOverCell int
|
||||||
|
//}
|
||||||
func (t *Table) HandleClick(ctx context.Context, s MouseState) error {
|
//
|
||||||
address := t.getAddressUnderMouse()
|
//func (t *Table) HandleClick(ctx context.Context, s MouseState) error {
|
||||||
if address < 0 || address >= len(t.Cells) {
|
// address := t.getAddressUnderMouse()
|
||||||
return fmt.Errorf("cell address under mouse is out of bounds")
|
// if address < 0 || address >= len(t.Cells) {
|
||||||
}
|
// return fmt.Errorf("cell address under mouse is out of bounds")
|
||||||
|
// }
|
||||||
if clickable, ok := t.Cells[address].(Clickable); ok {
|
//
|
||||||
return clickable.HandleClick(s)
|
// if clickable, ok := t.Cells[address].(Clickable); ok {
|
||||||
}
|
// return clickable.HandleClick(s)
|
||||||
|
// }
|
||||||
return nil
|
//
|
||||||
}
|
// return nil
|
||||||
|
//}
|
||||||
func (t *Table) HandleMouseEnter(ctx context.Context, s MouseState) error {
|
//
|
||||||
_ = t.mouseHandler.HandleMouseEnter(s)
|
//func (t *Table) HandleMouseEnter(ctx context.Context, s MouseState) error {
|
||||||
address := t.getAddressUnderMouse()
|
// _ = t.mouseHandler.HandleMouseEnter(s)
|
||||||
if address < 0 || address >= len(t.Cells) {
|
// address := t.getAddressUnderMouse()
|
||||||
return fmt.Errorf("cell address under mouse is out of bounds")
|
// if address < 0 || address >= len(t.Cells) {
|
||||||
}
|
// return fmt.Errorf("cell address under mouse is out of bounds")
|
||||||
|
// }
|
||||||
if mouseable, ok := t.Cells[address].(Mouseable); ok {
|
//
|
||||||
s.X -=
|
// if mouseable, ok := t.Cells[address].(Mouseable); ok {
|
||||||
return mouseable.HandleMouseEnter(s)
|
// s.X -=
|
||||||
}
|
// return mouseable.HandleMouseEnter(s)
|
||||||
|
// }
|
||||||
return nil
|
//
|
||||||
}
|
// return nil
|
||||||
|
//}
|
||||||
func (t *Table) HandleMouseLeave(ctx context.Context, s MouseState) error {
|
//
|
||||||
_ = t.mouseHandler.HandleMouseLeave(s)
|
//func (t *Table) HandleMouseLeave(ctx context.Context, s MouseState) error {
|
||||||
return nil
|
// _ = t.mouseHandler.HandleMouseLeave(s)
|
||||||
}
|
// return nil
|
||||||
|
//}
|
||||||
func (t *Table) HandleMouseMove(ctx context.Context, s MouseState) error {
|
//
|
||||||
_ = t.mouseHandler.HandleMouseMove(s)
|
//func (t *Table) HandleMouseMove(ctx context.Context, s MouseState) error {
|
||||||
return nil
|
// _ = t.mouseHandler.HandleMouseMove(s)
|
||||||
}
|
// return nil
|
||||||
|
//}
|
||||||
func (t *Table) HandleMouseDown(ctx context.Context, s MouseState) error {
|
//
|
||||||
_ = t.mouseHandler.HandleMouseDown(s)
|
//func (t *Table) HandleMouseDown(ctx context.Context, s MouseState) error {
|
||||||
return nil
|
// _ = t.mouseHandler.HandleMouseDown(s)
|
||||||
}
|
// return nil
|
||||||
|
//}
|
||||||
func (t *Table) HandleMouseUp(ctx context.Context, s MouseState) error {
|
//
|
||||||
_ = t.mouseHandler.HandleMouseUp(s)
|
//func (t *Table) HandleMouseUp(ctx context.Context, s MouseState) error {
|
||||||
return nil
|
// _ = t.mouseHandler.HandleMouseUp(s)
|
||||||
}
|
// return nil
|
||||||
|
//}
|
||||||
func (t *Table) CellSize() (w, h float32) {
|
//
|
||||||
w, h = t.
|
//func (t *Table) CellSize() (w, h float32) {
|
||||||
return w / float32(t.ColumnCount), h / float32(t.RowCount)
|
// w, h = t.
|
||||||
}
|
// return w / float32(t.ColumnCount), h / float32(t.RowCount)
|
||||||
|
//}
|
||||||
func (t *Table) CellZero(ctx context.Context, addr int) (x, y float32) {
|
//
|
||||||
x, y = GetZero(ctx)
|
//func (t *Table) CellZero(ctx context.Context, addr int) (x, y float32) {
|
||||||
w, h := t.CellSize(ctx)
|
// x, y = GetZero(ctx)
|
||||||
|
// w, h := t.CellSize(ctx)
|
||||||
col, row := addr%t.ColumnCount, addr/t.ColumnCount
|
//
|
||||||
return x + float32(col)*w, y + float32(row) + h
|
// col, row := addr%t.ColumnCount, addr/t.ColumnCount
|
||||||
}
|
// return x + float32(col)*w, y + float32(row) + h
|
||||||
|
//}
|
||||||
func (t *Table) Draw(screen *ebiten.Image, zx, zy float64) error {
|
//
|
||||||
return nil
|
//func (t *Table) Draw(screen *ebiten.Image, zx, zy float64) error {
|
||||||
}
|
// return nil
|
||||||
|
//}
|
||||||
func (t *Table) getAddressUnderMouse() int {
|
//
|
||||||
return int(t.mouseState.Y)*t.RowCount + int(t.mouseState.X)
|
//func (t *Table) getAddressUnderMouse() int {
|
||||||
}
|
// return int(t.mouseState.Y)*t.RowCount + int(t.mouseState.X)
|
||||||
|
//}
|
||||||
|
|||||||
68
tools/component_test/editor.go
Normal file
68
tools/component_test/editor.go
Normal file
@@ -0,0 +1,68 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"image/color"
|
||||||
|
|
||||||
|
"git.vezzani.net/ben/games/common/elements/v1"
|
||||||
|
"git.vezzani.net/ben/games/common/elements/v1/blocks"
|
||||||
|
"git.vezzani.net/ben/games/common/elements/v1/stacks"
|
||||||
|
"git.vezzani.net/ben/games/common/sprites/v1"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
"golang.org/x/image/colornames"
|
||||||
|
)
|
||||||
|
|
||||||
|
var root = stacks.New(
|
||||||
|
stacks.Horizontal(),
|
||||||
|
stacks.BlockOpt(blocks.BackgroundColor(color.White)),
|
||||||
|
stacks.BlockOpt(blocks.Size(200, 200)),
|
||||||
|
stacks.BlockOpt(blocks.Name("parent")),
|
||||||
|
stacks.Children(
|
||||||
|
stacks.New(
|
||||||
|
stacks.BlockOpt(blocks.Name("left")),
|
||||||
|
stacks.Children(
|
||||||
|
blocks.New(blocks.BackgroundColor(colornames.Green)),
|
||||||
|
blocks.New(blocks.BackgroundColor(colornames.Yellow)),
|
||||||
|
)),
|
||||||
|
stacks.New(
|
||||||
|
stacks.BlockOpt(blocks.Name("right")),
|
||||||
|
stacks.Children(
|
||||||
|
blocks.New(blocks.BackgroundColor(colornames.Blue)),
|
||||||
|
blocks.New(blocks.BackgroundColor(colornames.Red)),
|
||||||
|
),
|
||||||
|
),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
|
||||||
|
func newEditor() *editor {
|
||||||
|
return &editor{}
|
||||||
|
}
|
||||||
|
|
||||||
|
type editor struct {
|
||||||
|
root elements.Element
|
||||||
|
bounds elements.Bounds
|
||||||
|
}
|
||||||
|
|
||||||
|
//var handleClick = mouse.ClickHandler(root)
|
||||||
|
|
||||||
|
func (e *editor) Update() error {
|
||||||
|
sprites.Update()
|
||||||
|
//handleClick()
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (e *editor) Draw(screen *ebiten.Image) {
|
||||||
|
e.root.Draw(screen)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
|
||||||
|
if e.bounds.Width != float64(outsideWidth) || e.bounds.Height != float64(outsideHeight) {
|
||||||
|
e.bounds = elements.Bounds{
|
||||||
|
Min: elements.Point{},
|
||||||
|
Width: float64(outsideWidth),
|
||||||
|
Height: float64(outsideHeight),
|
||||||
|
}
|
||||||
|
e.root = root(e.bounds)
|
||||||
|
}
|
||||||
|
|
||||||
|
return outsideWidth, outsideHeight
|
||||||
|
}
|
||||||
15
tools/component_test/main.go
Normal file
15
tools/component_test/main.go
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
)
|
||||||
|
|
||||||
|
func main() {
|
||||||
|
ebiten.SetWindowSize(480, 320)
|
||||||
|
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
||||||
|
ebiten.SetWindowTitle("Component/Layout Test")
|
||||||
|
e := newEditor()
|
||||||
|
if err := ebiten.RunGame(e); err != nil {
|
||||||
|
panic(err)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,21 +1,48 @@
|
|||||||
package main
|
package main
|
||||||
|
|
||||||
import "github.com/hajimehoshi/ebiten/v2"
|
import (
|
||||||
|
"image/color"
|
||||||
|
|
||||||
|
"git.vezzani.net/ben/games/common/elements/v1"
|
||||||
|
"git.vezzani.net/ben/games/common/elements/v1/blocks"
|
||||||
|
"git.vezzani.net/ben/games/common/elements/v1/stacks"
|
||||||
|
"git.vezzani.net/ben/games/common/sprites/v1"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
"golang.org/x/image/colornames"
|
||||||
|
)
|
||||||
|
|
||||||
|
var menu = stacks.New(
|
||||||
|
stacks.BlockOpt(blocks.BackgroundColor(color.White)),
|
||||||
|
stacks.BlockOpt(blocks.Size(100, 200)),
|
||||||
|
stacks.Children(
|
||||||
|
blocks.New(blocks.BackgroundColor(colornames.Green)),
|
||||||
|
blocks.New(),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
|
||||||
|
func newEditor() *editor {
|
||||||
|
return &editor{}
|
||||||
|
}
|
||||||
|
|
||||||
type editor struct {
|
type editor struct {
|
||||||
}
|
}
|
||||||
|
|
||||||
func (e *editor) Update() error {
|
func (e *editor) Update() error {
|
||||||
//TODO implement me
|
sprites.Update()
|
||||||
panic("implement me")
|
|
||||||
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (e *editor) Draw(screen *ebiten.Image) {
|
func (e *editor) Draw(screen *ebiten.Image) {
|
||||||
//TODO implement me
|
b := screen.Bounds()
|
||||||
panic("implement me")
|
menu(elements.Bounds{
|
||||||
|
ZX: float64(b.Min.X),
|
||||||
|
ZY: float64(b.Min.Y),
|
||||||
|
WX: float64(b.Max.X),
|
||||||
|
WY: float64(b.Max.Y),
|
||||||
|
}).Draw(screen)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
|
func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
|
||||||
//TODO implement me
|
return outsideWidth, outsideHeight
|
||||||
panic("implement me")
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,15 +1,15 @@
|
|||||||
package main
|
package main
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"bytes"
|
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2"
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
)
|
)
|
||||||
|
|
||||||
func main() {
|
func main() {
|
||||||
ebiten.SetWindowSize(480, 320)
|
ebiten.SetWindowSize(480, 320)
|
||||||
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
||||||
if err := ebiten.RunGame(); err != nil {
|
ebiten.SetWindowTitle("Sprite Editor")
|
||||||
|
e := newEditor()
|
||||||
|
if err := ebiten.RunGame(e); err != nil {
|
||||||
panic(err)
|
panic(err)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user