Merge pull request 'cleaning up the component system just a bit more...' (#7) from ux-cleanup into main
Reviewed-on: #7
This commit was merged in pull request #7.
This commit is contained in:
@@ -10,44 +10,31 @@ import (
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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func New(ops ...OptFunc) elements.InitFunc {
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return func() elements.Element {
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b := Block{}
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for i := range ops {
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ops[i](&b)
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}
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return &b
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func New(ops ...OptFunc) elements.Element {
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b := Block{}
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for i := range ops {
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ops[i](&b)
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}
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return &b
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}
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type Block struct {
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anchor elements.Point
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elements.Core
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backgroundColor *color.Color
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mouse.NopHandler
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width, height int
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name string
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}
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func (b *Block) SetAnchor(a elements.Point) {
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d := b.anchor.Delta(a)
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for i := range b.Children() {
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b.Children()[i].SetAnchor(b.Children()[i].Anchor().Add(d))
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}
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b.anchor = a
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}
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func (b *Block) Bounds() elements.Bounds {
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return elements.Bounds{
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Min: b.anchor,
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Min: b.Anchor(),
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Width: b.width,
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Height: b.height,
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}
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}
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func (b *Block) Anchor() elements.Point {
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return b.anchor
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}
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func (b *Block) Size() (w, h int) {
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return b.width, b.height
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}
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@@ -57,8 +44,8 @@ func (b *Block) Draw(image *ebiten.Image) {
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if b.backgroundColor != nil {
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vector.DrawFilledRect(
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image,
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float32(b.anchor.X),
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float32(b.anchor.Y),
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float32(b.Anchor().X),
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float32(b.Anchor().Y),
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float32(bnd.Width),
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float32(bnd.Height),
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*b.backgroundColor,
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@@ -67,7 +54,3 @@ func (b *Block) Draw(image *ebiten.Image) {
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}
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return
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}
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func (b *Block) Children() []elements.Element {
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return nil
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}
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@@ -1,9 +1,19 @@
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package blocks
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import "image/color"
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import (
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"image/color"
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"git.vezzani.net/ben/games/common/elements/v1"
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)
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type OptFunc func(*Block)
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func Core(f elements.OptFunc) OptFunc {
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return func(b *Block) {
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f(&b.Core)
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}
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}
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func Size(w, h int) OptFunc {
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return func(b *Block) {
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b.width, b.height = w, h
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@@ -13,19 +13,17 @@ import (
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"golang.org/x/image/font"
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)
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func New(ops ...OptFunc) elements.InitFunc {
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return func() elements.Element {
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b := Button{
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Block: blocks.Block{},
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font: ux.FontFace,
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color: ux.FontColor,
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}
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for op := range ops {
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ops[op](&b)
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}
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return &b
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func New(ops ...OptFunc) elements.Element {
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b := Button{
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Block: blocks.Block{},
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font: ux.FontFace,
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color: ux.FontColor,
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}
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for op := range ops {
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ops[op](&b)
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}
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return &b
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}
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type Button struct {
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@@ -67,7 +65,7 @@ func (b *Button) HandleMouseEvent(ms mouse.State) bool {
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if !bnd.Contains(ms.Point()) {
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return false
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}
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switch {
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case b.onClick != nil && (ms.RightClicked || ms.LeftClicked):
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b.onClick(ms)
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@@ -3,14 +3,17 @@ package buttons
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import (
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"image/color"
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"git.vezzani.net/ben/games/common/elements/v1"
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"git.vezzani.net/ben/games/common/elements/v1/blocks"
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"git.vezzani.net/ben/games/common/elements/v1/mouse"
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)
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type OptFunc func(button *Button)
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type Option interface {
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OptFunc | blocks.OptFunc
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func Core(f elements.OptFunc) OptFunc {
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return func(b *Button) {
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f(&b.Core)
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}
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}
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func OnClick(f func(ms mouse.State)) OptFunc {
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15
common/elements/v1/config.go
Normal file
15
common/elements/v1/config.go
Normal file
@@ -0,0 +1,15 @@
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package elements
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type OptFunc func(*Core)
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func Children(children ...Element) OptFunc {
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return func(c *Core) {
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c.children = children
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}
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}
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func Name(name string) OptFunc {
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return func(s *Core) {
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s.name = name
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}
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}
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@@ -4,8 +4,6 @@ import (
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"github.com/hajimehoshi/ebiten/v2"
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)
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type InitFunc func() Element
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type Element interface {
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Draw(*ebiten.Image)
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SetAnchor(Point)
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@@ -40,3 +38,26 @@ type Bounds struct {
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func (b *Bounds) Contains(p Point) bool {
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return p.X >= b.Min.X && p.X <= b.Min.X+b.Width && p.Y >= b.Min.Y && p.Y <= b.Min.Y+b.Height
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}
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type Core struct {
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anchor Point
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children []Element
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name string // For debugging
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}
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func (c *Core) Anchor() Point {
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return c.anchor
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}
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func (c *Core) SetAnchor(a Point) {
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d := c.Anchor().Delta(a)
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for _, ch := range c.Children() {
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ch.SetAnchor(ch.Anchor().Add(d))
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}
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c.anchor = a
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}
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func (c *Core) Children() []Element {
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return c.children
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}
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@@ -1,14 +1,12 @@
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package stacks
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import (
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"git.vezzani.net/ben/games/common/elements/v1"
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)
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import "git.vezzani.net/ben/games/common/elements/v1"
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type OptFunc func(*Stack)
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func Children(children ...elements.InitFunc) OptFunc {
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func Core(f elements.OptFunc) OptFunc {
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return func(s *Stack) {
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s.childrenInit = children
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f(&s.Core)
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}
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}
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@@ -7,55 +7,37 @@ import (
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"github.com/hajimehoshi/ebiten/v2"
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)
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func New(ops ...OptFunc) elements.InitFunc {
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return func() elements.Element {
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s := Stack{}
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for op := range ops {
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ops[op](&s)
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}
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s.children = make([]elements.Element, len(s.childrenInit))
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var cw, ch int
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anchor := s.anchor
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for i := range s.childrenInit {
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s.children[i] = s.childrenInit[i]()
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s.children[i].SetAnchor(anchor)
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cw, ch = s.children[i].Size()
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if s.horizontal {
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anchor.X += cw
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} else {
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anchor.Y += ch
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}
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}
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return &s
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func New(ops ...OptFunc) elements.Element {
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s := Stack{}
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for op := range ops {
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ops[op](&s)
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}
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var cw, ch int
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anchor := s.Anchor()
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for _, c := range s.Children() {
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c.SetAnchor(anchor)
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cw, ch = c.Size()
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if s.horizontal {
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anchor.X += cw
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} else {
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anchor.Y += ch
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}
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}
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return &s
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}
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type Stack struct {
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elements.Core
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mouse.NopHandler
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anchor elements.Point
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horizontal bool
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childrenInit []elements.InitFunc
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children []elements.Element
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}
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func (s *Stack) SetAnchor(a elements.Point) {
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d := s.anchor.Delta(a)
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for i := range s.Children() {
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s.Children()[i].SetAnchor(s.Children()[i].Anchor().Add(d))
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}
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s.anchor = a
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}
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func (s *Stack) Anchor() elements.Point {
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return s.anchor
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horizontal bool
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}
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func (s *Stack) Size() (w, h int) {
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var cw, ch int
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for i := range s.children {
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cw, ch = s.children[i].Size()
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for _, c := range s.Children() {
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cw, ch = c.Size()
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if s.horizontal {
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w += cw
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if h < ch {
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@@ -73,11 +55,7 @@ func (s *Stack) Size() (w, h int) {
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}
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func (s *Stack) Draw(image *ebiten.Image) {
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for i := range s.children {
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s.children[i].Draw(image)
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for _, c := range s.Children() {
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c.Draw(image)
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}
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}
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func (s *Stack) Children() []elements.Element {
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return s.children
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}
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@@ -14,12 +14,12 @@ import (
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var root = stacks.New(
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stacks.Horizontal(),
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//stacks.BlockOpt(blocks.BackgroundColor(color.White)),
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//stacks.BlockOpt(blocks.Name("parent")),
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stacks.Children(
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//stacks.Core(blocks.BackgroundColor(color.White)),
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stacks.Core(elements.Name("parent")),
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stacks.Core(elements.Children(
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stacks.New(
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//stacks.BlockOpt(blocks.Name("left")),
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stacks.Children(
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stacks.Core(elements.Name("left")),
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stacks.Core(elements.Children(
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buttons.New(
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buttons.BlockOpt(blocks.Size(100, 100)),
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buttons.Label("hello"),
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@@ -32,11 +32,11 @@ var root = stacks.New(
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blocks.Size(100, 100),
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blocks.BackgroundColor(colornames.Yellow),
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),
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),
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)),
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),
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stacks.New(
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//stacks.BlockOpt(blocks.Name("right")),
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stacks.Children(
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stacks.Core(elements.Name("right")),
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stacks.Core(elements.Children(
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blocks.New(
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blocks.Size(100, 100),
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blocks.BackgroundColor(colornames.Blue),
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@@ -45,9 +45,9 @@ var root = stacks.New(
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blocks.Size(100, 100),
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blocks.BackgroundColor(colornames.Red),
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),
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),
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)),
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),
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),
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)),
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)
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func newEditor() *editor {
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@@ -55,7 +55,6 @@ func newEditor() *editor {
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}
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type editor struct {
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root elements.Element
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bounds elements.Bounds
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handleMouse func() bool
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}
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@@ -67,7 +66,7 @@ func (e *editor) Update() error {
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}
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func (e *editor) Draw(screen *ebiten.Image) {
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e.root.Draw(screen)
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root.Draw(screen)
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}
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func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
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@@ -77,8 +76,7 @@ func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHei
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Width: outsideWidth,
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Height: outsideHeight,
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}
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e.root = root()
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e.handleMouse = mouse.Handler(e.root)
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e.handleMouse = mouse.Handler(root)
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}
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return outsideWidth, outsideHeight
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