wip I guess
This commit is contained in:
38
common/elements/v1/base/base.go
Normal file
38
common/elements/v1/base/base.go
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@@ -0,0 +1,38 @@
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package base
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import (
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"image/color"
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"git.vezzani.net/ben/games/common/elements/v1"
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"git.vezzani.net/ben/games/common/elements/v1/mouse"
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)
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type Element struct {
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mouse.NopHandler
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anchor elements.Point
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children []elements.Element
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backgroundColor color.Color
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name string // For debugging
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}
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func (e *Element) Anchor() elements.Point {
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return e.anchor
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}
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func (e *Element) SetAnchor(a elements.Point) {
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d := e.Anchor().Delta(a)
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for _, ch := range e.Children() {
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ch.SetAnchor(ch.Anchor().Add(d))
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}
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e.anchor = a
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}
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func (e *Element) Children() []elements.Element {
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return e.children
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}
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func (e *Element) BackgroundColor() color.Color {
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return e.backgroundColor
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}
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29
common/elements/v1/base/config.go
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29
common/elements/v1/base/config.go
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@@ -0,0 +1,29 @@
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package base
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import (
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"image/color"
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"git.vezzani.net/ben/games/common/elements/v1"
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)
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type OptFunc func(*Element)
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func Children(children ...elements.Element) OptFunc {
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return func(c *Element) {
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c.children = children
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}
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}
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func Name(name string) OptFunc {
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return func(s *Element) {
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s.name = name
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}
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}
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func (b elements.Builder) BackgroundColor(c color.Color) elements.Builder {
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return func() elements.Element {
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ce := b().(*Element)
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ce.backgroundColor = c
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return ce
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}
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}
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@@ -1,28 +1,27 @@
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package blocks
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import (
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"image/color"
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"git.vezzani.net/ben/games/common/elements/v1"
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"git.vezzani.net/ben/games/common/elements/v1/mouse"
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"git.vezzani.net/ben/games/common/elements/v1/base"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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func New(ops ...OptFunc) elements.Element {
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b := Block{}
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for i := range ops {
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ops[i](&b)
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type Builder elements.Builder
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func New(ops ...OptFunc) Builder {
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return func() elements.Element {
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b := Block{}
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for i := range ops {
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ops[i](&b)
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}
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return &b
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}
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return &b
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}
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type Block struct {
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elements.Core
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backgroundColor *color.Color
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mouse.NopHandler
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base.Element
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width, height int
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name string
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}
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@@ -41,7 +40,7 @@ func (b *Block) Size() (w, h int) {
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func (b *Block) Draw(image *ebiten.Image) {
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bnd := b.Bounds()
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if b.backgroundColor != nil {
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if b.BackgroundColor() != nil {
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vector.DrawFilledRect(
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image,
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float32(b.Anchor().X),
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@@ -1,28 +1,23 @@
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package blocks
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import (
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"image/color"
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"git.vezzani.net/ben/games/common/elements/v1"
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"git.vezzani.net/ben/games/common/elements/v1/base"
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)
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type OptFunc func(*Block)
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func Core(f elements.OptFunc) OptFunc {
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func Core(f base.OptFunc) OptFunc {
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return func(b *Block) {
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f(&b.Core)
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f(&b.Element)
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}
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}
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func Size(w, h int) OptFunc {
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return func(b *Block) {
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b.width, b.height = w, h
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}
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}
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func BackgroundColor(c color.Color) OptFunc {
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return func(b *Block) {
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b.backgroundColor = &c
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func (b Builder) Size(w, h int) Builder {
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return func() elements.Element {
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bl := b().(*Block)
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bl.width, bl.height = w, h
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return bl
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}
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}
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@@ -3,16 +3,16 @@ package buttons
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import (
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"image/color"
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"git.vezzani.net/ben/games/common/elements/v1"
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"git.vezzani.net/ben/games/common/elements/v1/base"
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"git.vezzani.net/ben/games/common/elements/v1/blocks"
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"git.vezzani.net/ben/games/common/elements/v1/mouse"
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)
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type OptFunc func(button *Button)
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func Core(f elements.OptFunc) OptFunc {
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func Core(f base.OptFunc) OptFunc {
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return func(b *Button) {
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f(&b.Core)
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f(&b.Element)
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}
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}
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@@ -1,15 +0,0 @@
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package elements
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type OptFunc func(*Core)
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func Children(children ...Element) OptFunc {
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return func(c *Core) {
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c.children = children
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}
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}
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func Name(name string) OptFunc {
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return func(s *Core) {
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s.name = name
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}
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}
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@@ -12,6 +12,8 @@ type Element interface {
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Children() []Element
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}
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type Builder func() Element
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type Point struct {
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X, Y int
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}
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@@ -38,26 +40,3 @@ type Bounds struct {
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func (b *Bounds) Contains(p Point) bool {
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return p.X >= b.Min.X && p.X <= b.Min.X+b.Width && p.Y >= b.Min.Y && p.Y <= b.Min.Y+b.Height
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}
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type Core struct {
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anchor Point
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children []Element
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name string // For debugging
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}
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func (c *Core) Anchor() Point {
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return c.anchor
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}
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func (c *Core) SetAnchor(a Point) {
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d := c.Anchor().Delta(a)
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for _, ch := range c.Children() {
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ch.SetAnchor(ch.Anchor().Add(d))
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}
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c.anchor = a
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}
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func (c *Core) Children() []Element {
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return c.children
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}
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@@ -1,12 +1,14 @@
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package stacks
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import "git.vezzani.net/ben/games/common/elements/v1"
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import (
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"git.vezzani.net/ben/games/common/elements/v1/base"
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)
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type OptFunc func(*Stack)
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func Core(f elements.OptFunc) OptFunc {
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func Core(f base.OptFunc) OptFunc {
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return func(s *Stack) {
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f(&s.Core)
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f(&s.Base)
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}
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}
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@@ -29,7 +29,7 @@ func New(ops ...OptFunc) elements.Element {
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}
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type Stack struct {
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elements.Core
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elements.Base
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mouse.NopHandler
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horizontal bool
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}
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