okay giant ux refactor to hopefully make it cleaner

This commit is contained in:
2025-08-31 13:29:52 -04:00
parent 430259475b
commit dda0a83202
12 changed files with 214 additions and 198 deletions

View File

@@ -1,32 +1,50 @@
package buttons
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
)
type Option func(button *Button)
type OptFunc func(button *Button)
func OnClick(f func(ms mouse.State)) Option {
type Option interface {
OptFunc | blocks.OptFunc
}
func OnClick(f func(ms mouse.State)) OptFunc {
return func(button *Button) {
button.onClick = f
}
}
func OnMouseDown(f func(ms mouse.State)) Option {
func OnMouseDown(f func(ms mouse.State)) OptFunc {
return func(button *Button) {
button.onMouseDown = f
}
}
func OnMouseUp(f func(ms mouse.State)) Option {
func OnMouseUp(f func(ms mouse.State)) OptFunc {
return func(button *Button) {
button.onMouseUp = f
}
}
func BlockOpt(o blocks.Option) Option {
func BlockOpt(o blocks.OptFunc) OptFunc {
return func(s *Button) {
o(&s.Block)
}
}
func Label(s string) OptFunc {
return func(button *Button) {
button.label = s
}
}
func LabelColor(color color.Color) OptFunc {
return func(button *Button) {
button.color = color
}
}