okay giant ux refactor to hopefully make it cleaner

This commit is contained in:
2025-08-31 13:29:52 -04:00
parent 430259475b
commit dda0a83202
12 changed files with 214 additions and 198 deletions

View File

@@ -5,15 +5,14 @@ import (
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
func New(ops ...Option) elements.InitFunc {
return func(d elements.Bounds) elements.Element {
b := Block{
ContainerBounds: d,
}
func New(ops ...OptFunc) elements.InitFunc {
return func() elements.Element {
b := Block{}
for i := range ops {
ops[i](&b)
}
@@ -22,37 +21,53 @@ func New(ops ...Option) elements.InitFunc {
}
type Block struct {
ContainerBounds elements.Bounds
anchor elements.Point
backgroundColor *color.Color
mouse.NopHandler
width float64
height float64
name string
width, height int
name string
}
func (b *Block) Size() (w, h float64) {
w, h = b.ContainerBounds.Width, b.ContainerBounds.Height
if b.width != 0 {
w = b.width
func (b *Block) SetAnchor(a elements.Point) {
d := b.anchor.Delta(a)
for i := range b.Children() {
b.Children()[i].SetAnchor(b.Children()[i].Anchor().Add(d))
}
if b.height != 0 {
h = b.height
b.anchor = a
}
func (b *Block) Bounds() elements.Bounds {
return elements.Bounds{
Min: b.anchor,
Width: b.width,
Height: b.height,
}
return
}
func (b *Block) Anchor() elements.Point {
return b.anchor
}
func (b *Block) Size() (w, h int) {
return b.width, b.height
}
func (b *Block) Draw(image *ebiten.Image) {
w, h := b.Size()
bnd := b.Bounds()
if b.backgroundColor != nil {
vector.DrawFilledRect(
image,
float32(b.ContainerBounds.Min.X),
float32(b.ContainerBounds.Min.Y),
float32(w),
float32(h),
float32(b.anchor.X),
float32(b.anchor.Y),
float32(bnd.Width),
float32(bnd.Height),
*b.backgroundColor,
true,
)
}
return
}
func (b *Block) Children() []elements.Element {
return nil
}

View File

@@ -2,21 +2,21 @@ package blocks
import "image/color"
type Option func(*Block)
type OptFunc func(*Block)
func Size(w, h float64) Option {
func Size(w, h int) OptFunc {
return func(b *Block) {
b.width, b.height = w, h
}
}
func BackgroundColor(c color.Color) Option {
func BackgroundColor(c color.Color) OptFunc {
return func(b *Block) {
b.backgroundColor = &c
}
}
func Name(n string) Option {
func Name(n string) OptFunc {
return func(b *Block) {
b.name = n
}

View File

@@ -1,15 +1,24 @@
package buttons
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"git.vezzani.net/ben/games/common/ux/v1"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/text"
"golang.org/x/image/font"
)
func New(ops ...Option) elements.InitFunc {
return func(bounds elements.Bounds) elements.Element {
func New(ops ...OptFunc) elements.InitFunc {
return func() elements.Element {
b := Button{
Block: blocks.Block{ContainerBounds: bounds},
Block: blocks.Block{},
font: ux.FontFace,
color: ux.FontColor,
}
for op := range ops {
ops[op](&b)
@@ -22,18 +31,43 @@ func New(ops ...Option) elements.InitFunc {
type Button struct {
blocks.Block
label string
font font.Face
color color.Color
onClick func(ms mouse.State)
onMouseDown func(ms mouse.State)
onMouseUp func(ms mouse.State)
}
func (b *Button) Draw(screen *ebiten.Image) {
b.Block.Draw(screen)
b.drawLabel(screen)
}
func (b *Button) drawLabel(screen *ebiten.Image) {
if b.label != "" {
strBounds, _ := font.BoundString(b.font, b.label)
textWidth := strBounds.Max.X - strBounds.Min.X
textHeight := strBounds.Max.Y - strBounds.Min.Y
bnd := b.Bounds()
tx := bnd.Min.X + (bnd.Width / 2) - (textWidth / 2).Round()
ty := bnd.Min.Y + (bnd.Height / 2) - (textHeight / 2).Round()
text.Draw(screen, b.label, b.font, tx, ty, b.color)
}
}
func (b *Button) HandleMouseEvent(ms mouse.State) bool {
if !b.Block.ContainerBounds.Contains(elements.Point{
X: float64(ms.X),
Y: float64(ms.Y),
}) {
bnd := b.Bounds()
if !bnd.Contains(ms.Point()) {
return false
}
switch {
case b.onClick != nil && (ms.RightClicked || ms.LeftClicked):
b.onClick(ms)

View File

@@ -1,32 +1,50 @@
package buttons
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
)
type Option func(button *Button)
type OptFunc func(button *Button)
func OnClick(f func(ms mouse.State)) Option {
type Option interface {
OptFunc | blocks.OptFunc
}
func OnClick(f func(ms mouse.State)) OptFunc {
return func(button *Button) {
button.onClick = f
}
}
func OnMouseDown(f func(ms mouse.State)) Option {
func OnMouseDown(f func(ms mouse.State)) OptFunc {
return func(button *Button) {
button.onMouseDown = f
}
}
func OnMouseUp(f func(ms mouse.State)) Option {
func OnMouseUp(f func(ms mouse.State)) OptFunc {
return func(button *Button) {
button.onMouseUp = f
}
}
func BlockOpt(o blocks.Option) Option {
func BlockOpt(o blocks.OptFunc) OptFunc {
return func(s *Button) {
o(&s.Block)
}
}
func Label(s string) OptFunc {
return func(button *Button) {
button.label = s
}
}
func LabelColor(color color.Color) OptFunc {
return func(button *Button) {
button.color = color
}
}

View File

@@ -4,21 +4,37 @@ import (
"github.com/hajimehoshi/ebiten/v2"
)
type InitFunc func(Bounds) Element
type InitFunc func() Element
type Element interface {
Size() (w, h float64)
Draw(image *ebiten.Image)
Draw(*ebiten.Image)
SetAnchor(Point)
Anchor() Point
Size() (w, h int)
Children() []Element
}
type Point struct {
X, Y float64
X, Y int
}
func (p Point) Delta(p2 Point) Point {
return Point{
X: p2.X - p.X,
Y: p2.Y - p.Y,
}
}
func (p Point) Add(p2 Point) Point {
return Point{
X: p.X + p2.X,
Y: p.Y + p2.Y,
}
}
type Bounds struct {
Min Point
Width, Height float64
Width, Height int
}
func (b *Bounds) Contains(p Point) bool {

View File

@@ -1 +0,0 @@
package elements

View File

@@ -12,10 +12,6 @@ func (n NopHandler) HandleMouseEvent(s State) bool {
return false
}
type ChildrenProvider interface {
GetChildren() []elements.Element
}
type EventHandler interface {
HandleMouseEvent(s State) bool
}
@@ -28,6 +24,13 @@ type State struct {
Clicked bool
}
func (s *State) Point() elements.Point {
return elements.Point{
X: s.X,
Y: s.Y,
}
}
func Handler(e elements.Element) func() bool {
newState := StateBuilder()
ms := newState()
@@ -38,11 +41,9 @@ func Handler(e elements.Element) func() bool {
}
func propagateMouse(e elements.Element, ms State) bool {
if p, ok := e.(ChildrenProvider); ok {
for _, c := range p.GetChildren() {
if propagateMouse(c, ms) {
return true
}
for _, c := range e.Children() {
if propagateMouse(c, ms) {
return true
}
}

View File

@@ -2,24 +2,17 @@ package stacks
import (
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
)
type Option func(*Stack)
type OptFunc func(*Stack)
func BlockOpt(o blocks.Option) Option {
return func(s *Stack) {
o(&s.Block)
}
}
func Children(children ...elements.InitFunc) Option {
func Children(children ...elements.InitFunc) OptFunc {
return func(s *Stack) {
s.childrenInit = children
}
}
func Horizontal() Option {
func Horizontal() OptFunc {
return func(s *Stack) {
s.horizontal = true
}

View File

@@ -2,37 +2,29 @@ package stacks
import (
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"github.com/hajimehoshi/ebiten/v2"
)
func New(ops ...Option) elements.InitFunc {
return func(d elements.Bounds) elements.Element {
s := Stack{
Block: blocks.Block{ContainerBounds: d},
}
func New(ops ...OptFunc) elements.InitFunc {
return func() elements.Element {
s := Stack{}
for op := range ops {
ops[op](&s)
}
d.Width, d.Height = s.Block.Size()
if s.horizontal {
d.Width /= float64(len(s.childrenInit))
} else {
d.Height /= float64(len(s.childrenInit))
}
s.Children = make([]elements.Element, len(s.childrenInit))
var offsetX, offsetY float64
s.children = make([]elements.Element, len(s.childrenInit))
var cw, ch int
anchor := s.anchor
for i := range s.childrenInit {
s.Children[i] = s.childrenInit[i](d)
offsetX, offsetY = s.Children[i].Size()
s.children[i] = s.childrenInit[i]()
s.children[i].SetAnchor(anchor)
cw, ch = s.children[i].Size()
if s.horizontal {
d.Min.X += offsetX
anchor.X += cw
} else {
d.Min.Y += offsetY
anchor.Y += ch
}
}
@@ -41,21 +33,51 @@ func New(ops ...Option) elements.InitFunc {
}
type Stack struct {
blocks.Block
mouse.NopHandler
anchor elements.Point
horizontal bool
childrenInit []elements.InitFunc
Children []elements.Element
children []elements.Element
}
func (s *Stack) SetAnchor(a elements.Point) {
d := s.anchor.Delta(a)
for i := range s.Children() {
s.Children()[i].SetAnchor(s.Children()[i].Anchor().Add(d))
}
s.anchor = a
}
func (s *Stack) Anchor() elements.Point {
return s.anchor
}
func (s *Stack) Size() (w, h int) {
var cw, ch int
for i := range s.children {
cw, ch = s.children[i].Size()
if s.horizontal {
w += cw
if h < ch {
h = ch
}
} else {
h += ch
if w < cw {
w = cw
}
}
}
return
}
func (s *Stack) Draw(image *ebiten.Image) {
s.Block.Draw(image)
for i := range s.Children {
s.Children[i].Draw(image)
for i := range s.children {
s.children[i].Draw(image)
}
}
func (s *Stack) GetChildren() []elements.Element {
return s.Children
func (s *Stack) Children() []elements.Element {
return s.children
}

View File

@@ -1,93 +0,0 @@
package elements
//
//import (
// "context"
// "fmt"
//
// "github.com/hajimehoshi/ebiten/v2"
//)
//
//type Table struct {
// mouseHandler
// block
//
// ColumnCount int
// RowCount int
//
// Cells []Bounds
//
// Style struct {
// }
//
// mouseOverCell int
//}
//
//func (t *Table) HandleClick(ctx context.Context, s MouseState) error {
// address := t.getAddressUnderMouse()
// if address < 0 || address >= len(t.Cells) {
// return fmt.Errorf("cell address under mouse is out of bounds")
// }
//
// if clickable, ok := t.Cells[address].(Clickable); ok {
// return clickable.HandleClick(s)
// }
//
// return nil
//}
//
//func (t *Table) HandleMouseEnter(ctx context.Context, s MouseState) error {
// _ = t.mouseHandler.HandleMouseEnter(s)
// address := t.getAddressUnderMouse()
// if address < 0 || address >= len(t.Cells) {
// return fmt.Errorf("cell address under mouse is out of bounds")
// }
//
// if mouseable, ok := t.Cells[address].(Mouseable); ok {
// s.X -=
// return mouseable.HandleMouseEnter(s)
// }
//
// return nil
//}
//
//func (t *Table) HandleMouseLeave(ctx context.Context, s MouseState) error {
// _ = t.mouseHandler.HandleMouseLeave(s)
// return nil
//}
//
//func (t *Table) HandleMouseMove(ctx context.Context, s MouseState) error {
// _ = t.mouseHandler.HandleMouseMove(s)
// return nil
//}
//
//func (t *Table) HandleMouseDown(ctx context.Context, s MouseState) error {
// _ = t.mouseHandler.HandleMouseDown(s)
// return nil
//}
//
//func (t *Table) HandleMouseUp(ctx context.Context, s MouseState) error {
// _ = t.mouseHandler.HandleMouseUp(s)
// return nil
//}
//
//func (t *Table) CellSize() (w, h float32) {
// w, h = t.
// return w / float32(t.ColumnCount), h / float32(t.RowCount)
//}
//
//func (t *Table) CellZero(ctx context.Context, addr int) (x, y float32) {
// x, y = GetZero(ctx)
// w, h := t.CellSize(ctx)
//
// col, row := addr%t.ColumnCount, addr/t.ColumnCount
// return x + float32(col)*w, y + float32(row) + h
//}
//
//func (t *Table) Draw(screen *ebiten.Image, zx, zy float64) error {
// return nil
//}
//
//func (t *Table) getAddressUnderMouse() int {
// return int(t.mouseState.Y)*t.RowCount + int(t.mouseState.X)
//}

View File

@@ -9,6 +9,7 @@ import (
var (
FontFace font.Face = basicfont.Face7x13
FontColor color.Color = color.Black
BackgroundColor color.Color = color.White
Scale float64 = 1.0
)

View File

@@ -1,40 +1,50 @@
package main
import (
"image/color"
"git.vezzani.net/ben/games/common/elements/v1"
"git.vezzani.net/ben/games/common/elements/v1/blocks"
"git.vezzani.net/ben/games/common/elements/v1/buttons"
"git.vezzani.net/ben/games/common/elements/v1/mouse"
"git.vezzani.net/ben/games/common/elements/v1/stacks"
"git.vezzani.net/ben/games/common/sprites/v1"
"github.com/hajimehoshi/ebiten/v2"
"golang.org/x/image/colornames"
)
var root = stacks.New(
stacks.Horizontal(),
stacks.BlockOpt(blocks.BackgroundColor(color.White)),
stacks.BlockOpt(blocks.Size(200, 200)),
stacks.BlockOpt(blocks.Name("parent")),
//stacks.BlockOpt(blocks.BackgroundColor(color.White)),
//stacks.BlockOpt(blocks.Name("parent")),
stacks.Children(
stacks.New(
stacks.BlockOpt(blocks.Name("left")),
//stacks.BlockOpt(blocks.Name("left")),
stacks.Children(
buttons.New(
buttons.BlockOpt(blocks.Size(100, 100)),
buttons.Label("hello"),
buttons.BlockOpt(blocks.BackgroundColor(colornames.Green)),
buttons.OnClick(func(ms mouse.State) {
println("green")
}),
),
blocks.New(blocks.BackgroundColor(colornames.Yellow)),
)),
blocks.New(
blocks.Size(100, 100),
blocks.BackgroundColor(colornames.Yellow),
),
),
),
stacks.New(
stacks.BlockOpt(blocks.Name("right")),
//stacks.BlockOpt(blocks.Name("right")),
stacks.Children(
blocks.New(blocks.BackgroundColor(colornames.Blue)),
blocks.New(blocks.BackgroundColor(colornames.Red)),
blocks.New(
blocks.Size(100, 100),
blocks.BackgroundColor(colornames.Blue),
),
blocks.New(
blocks.Size(100, 100),
blocks.BackgroundColor(colornames.Red),
),
),
),
),
@@ -61,13 +71,13 @@ func (e *editor) Draw(screen *ebiten.Image) {
}
func (e *editor) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
if e.bounds.Width != float64(outsideWidth) || e.bounds.Height != float64(outsideHeight) {
if e.bounds.Width != outsideWidth || e.bounds.Height != outsideHeight {
e.bounds = elements.Bounds{
Min: elements.Point{},
Width: float64(outsideWidth),
Height: float64(outsideHeight),
Width: outsideWidth,
Height: outsideHeight,
}
e.root = root(e.bounds)
e.root = root()
e.handleMouse = mouse.Handler(e.root)
}